Vulkan

As has long been the story at One Infinite Loop, what Apple giveth is what Apple taketh, and Apple’s latest rendition of OSes is going to be no exception. Listed in the developer release notes for both iOS and macOS, Apple is deprecating support for what are now their legacy graphics and compute APIs: OpenGL, OpenGL ES, and OpenCL. Instead, Apple is strongly encouraging developers to use their proprietary Metal API, which has been available for a few years now. Apple’s lack of interest in Khronos’s Open APIs has not gone unnoticed over the years. Apple never added support for OpenGL ES 3.1 or later on iOS, and similarly macOS doesn’t go beyond OpenGL 4.1 (Khronos is up to 4.6 now). Instead, Apple has been...

NVIDIA Releases 397.31 WHQL Drivers: Vulkan 1.1 Support, NVIDIA RTX, And More

After quietly announcing legacy support status for Fermi GPUs and 32-bit operating systems earlier this month, NVIDIA today has released the first Release 396 drivers with 397.31 WHQL, headlined...

7 by Nate Oh on 4/26/2018

AMD Releases Radeon Software Adrenalin Edition 18.3.3: Unified Vulkan 1.1 Driver

Today, AMD released Radeon Software Adrenalin Edition 18.3.3, a general update pulling in Vulkan 1.1 support for the main driver branch, as well as bringing support for Sea of...

6 by Nate Oh on 3/20/2018

Vulkan 1.1 Specification Released: Open-source Tools, SDKs, and Launch Driver Support

Since the release of Vulkan 1.0 in February 2016, the successor to OpenGL slowly but surely made its way into applications and game engines. Today, roughly two years later...

33 by Nate Oh on 3/7/2018

Bringing Vulkan to Apple's Platforms: Khronos Group Announces Open Source MoltenVK 1.0 & SDKs

One of the unfortunate outcomes of Apple's desire to build their own top-to-bottom software ecosystems is that the company has gradually pulled away from supporting common APIs, particularly in...

18 by Nate Oh on 2/26/2018

Quick Look: Comparing Vulkan & DX12 API Overhead on 3DMark

Earlier this week the crew over at Futuremark released a major update to their API Overhead testing tool, which is built into the larger 3DMark testing suite. The API...

48 by Ryan Smith on 3/25/2017

Doom Vulkan Patch Released

Bethesda PR has sent over a quick note this morning that the long-awaited Vulkan patch for Doom is now available, allowing the game to be played with either the...

73 by Ryan Smith on 7/11/2016

Kishonti Announces GFXBench 5 Aztec Ruins At GDC

Today the 2016 Game Developers Conference kicked off, and Kishonti hasn't wasted any time in announcing the latest version of their GFXBench benchmark. While GFXBench 4 is still relatively...

5 by Brandon Chester on 3/14/2016

Quick Look: Vulkan Performance on The Talos Principle

Following yesterday’s hard launch of Vulkan 1.0 – drivers, development tools, and the rest of the works – also released alongside Vulkan was the first game with Vulkan rendering...

43 by Daniel Williams & Ryan Smith on 2/17/2016

Vulkan 1.0 Specification Released: Drivers & Games Inbound

Back in August of 2014, Khronos announced the Next Generation OpenGL Initiative. The industry consortium, responsible for overseeing a number of major cross-platform GPU standards such as OpenGL and...

40 by Ryan Smith on 2/16/2016

Vulkan Status Update: Will Use Feature Sets, Android Support Incoming

Along with updates on OpenGL, Khronos is also offering a status update on the development of Vulkan at this year’s SIGGRAPH show. Khronos’s next-generation low-level API was announced last...

28 by Ryan Smith on 8/10/2015

Next Generation OpenGL Becomes Vulkan: Additional Details Released

Continuing this week’s GDC-2015 fueled blitz of graphics API news releases, we have Khronos, the industry consortium behind OpenGL, OpenCL, and other cross-platform compute and graphics APIs. Back in...

44 by Ryan Smith on 3/3/2015

Khronos Announces Next Generation OpenGL Initiative

As our regular readers have already seen, 2013 and 2014 has been one of the most significant periods for graphics APIs in years. While OpenGL and Direct3D have not...

22 by Ryan Smith on 8/11/2014

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