Earlier this week the crew over at Futuremark released a major update to their API Overhead testing tool, which is built into the larger 3DMark testing suite. The API Overhead tool, first rolled out in 2015, is a relatively straightforward test that throws increasingly large number of draw calls at a system to see how many calls a system can sustain. The primary purpose of the tool is to show off the vast improvement in draw call performance afforded by modern, low-level APIs that can efficiently spread their work over multiple threads, as opposed to classic APIs like DirectX 11 which are essentially single-threaded and have a high degree of overhead within that sole thread. The latest iteration of the API Overhead test, now up...
Following yesterday’s hard launch of Vulkan 1.0 – drivers, development tools, and the rest of the works – also released alongside Vulkan was the first game with Vulkan rendering...43 by Daniel Williams & Ryan Smith on 2/17/2016
Back in August of 2014, Khronos announced the Next Generation OpenGL Initiative. The industry consortium, responsible for overseeing a number of major cross-platform GPU standards such as OpenGL and...40 by Ryan Smith on 2/16/2016
Along with updates on OpenGL, Khronos is also offering a status update on the development of Vulkan at this year’s SIGGRAPH show. Khronos’s next-generation low-level API was announced last...28 by Ryan Smith on 8/10/2015
Continuing this week’s GDC-2015 fueled blitz of graphics API news releases, we have Khronos, the industry consortium behind OpenGL, OpenCL, and other cross-platform compute and graphics APIs. Back in...44 by Ryan Smith on 3/3/2015
As our regular readers have already seen, 2013 and 2014 has been one of the most significant periods for graphics APIs in years. While OpenGL and Direct3D have not...22 by Ryan Smith on 8/11/2014