Earlier this week the crew over at Futuremark released a major update to their API Overhead testing tool, which is built into the larger 3DMark testing suite. The API Overhead tool, first rolled out in 2015, is a relatively straightforward test that throws increasingly large number of draw calls at a system to see how many calls a system can sustain. The primary purpose of the tool is to show off the vast improvement in draw call performance afforded by modern, low-level APIs that can efficiently spread their work over multiple threads, as opposed to classic APIs like DirectX 11 which are essentially single-threaded and have a high degree of overhead within that sole thread. The latest iteration of the API Overhead test, now up...
Today Futuremark is pulling the covers off of their new Time Spy benchmark, which is being released today for all Windows editions of 3DMark. A showcase of sorts of...75 by Daniel Williams on 7/14/2016
This week the benchmarking gurus over at Futuremark are releasing their own first run at a DirectX 12 test with their latest update for the 3DMark benchmark. Futuremark has...113 by Ryan Smith & Ian Cutress on 3/27/2015
While we're still waiting for Windows RT and iOS versions of the latest 3DMark, there is one cross-platform comparison we can make: Ivy Bridge/Clover Trail to the Android devices...57 by Anand Lal Shimpi on 4/2/2013
After a two-year hiatus, Futuremark is back with a new version of 3DMark, and in many ways this is their most ambitious version to date. Instead of the usual...69 by Jarred Walton on 2/5/2013
Early in December 2012, I posted a short article about the Fire Strike trailer for the next 3DMark with the note that the full release was promised before the...15 by Jarred Walton on 1/23/2013