Our 2015 GPU Benchmark Suite

Also kicking off alongside GTX Titan X today will be the first article to use our new 2015 GPU benchmark suite.

For 2015 we have upgraded or replaced most of our games, retiring several long-time titles including Bioshock: Infinite, Metro, and our last DirectX 10 game, Crysis Warhead. Our returning titles are Battlefield 4 and Crysis 3, the former of which is still a popular MP title to this day, and the latter continuing to pulverize GPUs well before we hit its highest settings.

Joining these 2 games are 7 new titles. Middle Earth: Shadow of Mordor and Far Cry 4 are our new action/shooter games, while Dragon Age: Inquisition rides the line between an action game and an RPG. Meanwhile for strategy games we have Civilization: Beyond Earth and Total War: Attila, these two games representing the latest entries in their respective series. Rounding out our collection is GRID Autosport, the latest GRID game from Codemasters, and the unique first person puzzle/exploration game The Talos Principle from Croteam.

AnandTech GPU Bench 2015 Game List
Game Genre API(s)
Battlefield 4 FPS DX11 + Mantle
Crysis 3 FPS DX11
Shadow of Mordor Action/Open World DX11
Civilization: Beyond Earth Strategy DX11 + Mantle
Dragon Age: Inquisition RPG DX11 + Mantle
The Talos Principle First Person Puzzle DX11
Far Cry 4 FPS DX11
Total War: Attila Strategy DX11
GRID Autosport Racing DX11

With new low-level APIs ramping up in 2015, we’re going to be paying particular attention to APIs starting this year, as everyone is interested in seeing what Vulkan (née Mantle) and DirectX 12 can do. Unless otherwise noted, going forward all benchmarks will be using low-level APIs when available, meaning DX12/Vulkan/Mantle when possible.

Meanwhile from a design standpoint our benchmark settings remain unchanged. For lower-end cards we’ll look at 1080p at various quality settings when practical, and for high-end cards we’ll be looking at 1080p and above at the highest quality settings. The one exception to this is 4K, which at 2.25x the resolution of 1440p remains difficult to hit playable framerates, in which case we’ll also include a lower quality setting to showcase what kind of quality hit it takes to make 4K playable on current video cards.

The Test

As for our hardware testbed, it remains unchanged from 2014, being composed of an overclocked Core i7-4960X hosed in an NZXT Phantom 630 Windowed Edition case.

CPU: Intel Core i7-4960X @ 4.2GHz
Motherboard: ASRock Fatal1ty X79 Professional
Power Supply: Corsair AX1200i
Hard Disk: Samsung SSD 840 EVO (750GB)
Memory: G.Skill RipjawZ DDR3-1866 4 x 8GB (9-10-9-26)
Case: NZXT Phantom 630 Windowed Edition
Monitor: Asus PQ321
Video Cards: AMD Radeon R9 295X2
AMD Radeon R9 290X
AMD Radeon HD 7990
NVIDIA GeForce GTX Titan X
NVIDIA GeForce GTX Titan
NVIDIA GeForce GTX 980
NVIDIA GeForce GTX 780 Ti
NVIDIA GeForce GTX 690
NVIDIA GeForce GTX 580
Video Drivers: NVIDIA Release 347.84 Beta
AMD Catalyst Cat 15.3 Beta
OS: Windows 8.1 Pro
Meet The GeForce GTX Titan X Battlefield 4
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  • stun - Tuesday, March 17, 2015 - link

    I hope AMD announces R9 390X fast.
    I am finally upgrading my Radeon 6870 to either GTX 980, TITAN X, or R9 390X.
  • joeh4384 - Tuesday, March 17, 2015 - link

    I do not think Nvidia will have that long with this being the only mega GPU on the market. I really wish they allowed partner models of the Titan. I think a lot of people would go nuts over a MSI Lightning Titan or something like that.
  • farealstarfareal - Tuesday, March 17, 2015 - link

    Yes, a big mistake like the last Titan to not allow custom AIB cards. Good likelihood the 390X will blow the doors off the card with many custom models like MSI Lightning, DCU2 etc.

    Also $1000 for this ??! lol is the only sensible response, none of the dual precision we saw in the original Titan to justify that price, but all of the price. Nvidia trying to cash in here, 390X will force them to do a card probably with less VRAM so people will actually buy this overpriced/overhyped card.
  • chizow - Tuesday, March 17, 2015 - link

    Titan and NVTTM are just as much about image, style and quality as much as performance. Its pretty obvious Nvidia is proud of the look and performance of this cooler, and isn't willing to strap on a hunking mass of Al/Cu to make it look like something that fell off the back of a Humvee.

    They also want to make sure it fits in the SFF and Lanboxes that have become popular. In any case I'm quite happy they dropped the DP nonsense with this card and went all gaming, no cuts, max VRAM.

    It is truly a card made for gamers, by gamers! 100% GeForce, 100% gaming, no BS compute.
  • ratzes - Tuesday, March 17, 2015 - link

    What do you think they give up when they add DP? Its the same fabrication, was for titan vs 780ti. If I'm mistaken, the only difference between cards are whether the process screwed up 1 or more of the smps, then they get sold as gaming cards at varying decreasing prices...
  • MrSpadge - Tuesday, March 17, 2015 - link

    Lot's of die space, since they used dedicated FP64 ALUs.
  • chizow - Wednesday, March 18, 2015 - link

    @ratzes, its well documented, even in the article. DP/FP64 requires extra registers for the higher precision, which means more transistors allocated to that functionality. GM200 is only 1Bn more transistors than GK210 on the same process node, yet they managed to cram in a ton more functional units. Now compare to GM204 to GK204 3.5Bn to 5.2Bn and you can see, its pretty amazing they were even able to logically increase by 1.5x over the GM204, which we know is all gaming, no DP compute also.
  • hkscfreak - Wednesday, March 18, 2015 - link

    Someone didn't read...
  • nikaldro - Tuesday, March 17, 2015 - link

    fanboysm to the Nth p0waH..
  • furthur - Wednesday, March 18, 2015 - link

    which meant fuck all when Hawaii was released

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