AMD this morning is releasing the awaited spring update to their AMD Software Adrenalin Edition suite for their GPUs. First unveiled back in January as part of AMD’s keynote address, the spring update (22.3.1) introduces a few quality-of-life features for AMD’s software stack, and is being headlined by the first release of AMD’s FSR 1.0-based Radeon Super Resolution (RSR) technology for driver-based game upscaling.

Starting things off, let’s talk about Radeon Super Resolution. Following the initial popularity of AMD’s Fidelity FX Super Resolution spatial upscaling technology, in the last several months there has been gamer interest in applying the upscaling algorithm to additional games that haven’t integrated the technology. This has led to the introduction of utilities like Magpie and Lossless Scaling, which can force various image upscaling techniques on games, including AMD’s FSR. And while forcing FSR in this fashion isn’t ideal from a quality or compatibility standpoint (leading to AMD originally passing on the idea), AMD has since come around on the idea. To that end, AMD has implemented a form of FSR in their drivers as an override option, which they are calling Radeon Super Resolution (RSR).

As with Magpie and similar utilities, this is a forced upscaling option that is implemented at the end of the rendering pipeline, rather than the more ideal mid-point. The ramifications of which are that RSR is upscaling not just the image from the game, but the UI as well; so it can introduce some of the same UI distortion as running a game at a sub-native resolution to begin with.


It's Ideal To Run FSR Before Post-Processing Effects and the UI, But It's Not Required...

All of which is fitting, since that’s essentially what you have to do to make RSR work. Since this is a driver-forced feature, games need to be set to a sub-native rendering resolution in order to provide something to upscale – as well as to provide the performance benefits of rendering at a lower resolution. So using RSR isn’t quite a set-it-and-forget-it situation as games with proper FSR support offer today.

Ultimately, for exclusive fullscreen games, adjusting a game’s rendering resolution is about all the real work that’s required from the user. Meanwhile, in an improvement from AMD’s initial January announcement, RSR support is also being extended to borderless fullscreen games, as well. However, these games will be the most complex to use with RSR, as they’ll require adjusting the desktop resolution.

RSR can be set on either a per-game basis or a global basis. Though given the potential conflicts with other, in-game upscaling options, it’s almost certainly better to avoid using it globally, so that it’s only enabled for games that don’t have built-in upscaling functionality.

Meanwhile, though FSR 1.0 has pretty broad hardware support, the initial version of RSR is a bit more limited. At launch, the feature is only going to be made available on Radeon RX 5000 series cards and newer. In the next quarter, AMD will add support for their Radeon integrated GPUs – though at this point AMD isn’t stating what the minimum requirement will be there.

Finally, it should be noted that FSR itself isn’t going anywhere. As RSR itself is essentially a fallback implementation of FSR 1.0 to force it at the driver level, properly integrating FSR into a rendering pipeline is still the best and most ideal way to use it – and that’s something that will be outright required for FSR 2.0. So RSR is not replacing FSR; rather it’s giving Radeon owners another way to access some of FSR 1.0’s functionality.

AMD Link 5.0

The spring update also marks the launch of version 5.0 of AMD’s Link software. AMD’s remote game streaming and co-op gaming feature is getting a couple of quality-of-life updates to further improve its utility and compatibility.

First off, AMD is finally dropping the requirement that client Windows machines be running a Radeon GPU. While this was not a hard technical requirement – AMD Link is also available on mobile devices – for users sticking within Windows, a Radeon at both ends has long been needed. But for version 5.0, client Windows machines can now be running off of Intel or NVIDIA GPUs.

The other major change here is that AMD has expanded their Link Game co-op functionality so that it supports 4 players. This game sharing feature previously only allowed a single secondary client to connect to a host – and thus a game could only be shared between two players. Now for AMD Link 5.0, that limit has been expanded to 4 clients, allowing up to 4 players to share a single game.

AMD Driver Control Panel UI & Download Updates

Finally, the AMD Software Adrenalin Edition spring release also contains a couple of quality-of-life updates for AMD’s driver control panel, as well.

First off, AMD has adjusted the download process for driver updates to reduce the downloading of redundant files. So users who use AMD’s control panel to download driver updates will instead only download files that have changed, which will cut down on total download times and save some bandwidth in the process.

AMD has also updated the “toast” notification that comes up when a game launches. This notification now includes detailed information about what Radeon driver features are being used for the just-launched game. According to AMD this is both to give users an idea of what features they have enabled, but also to make them aware of what features could be enabled, such as RSR and Anti-Lag.

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  • Oxford Guy - Thursday, March 17, 2022 - link

    No support for Fiji since July but plenty of effort behind the PCI-e 4x 6500 XT with its massive 4 GB of VRAM. Why support Fiji owners when those cards only have 4 GB of VRAM and are faster? Reply
  • kyuu - Thursday, March 17, 2022 - link

    Fiji? You mean cards on an architecture that is coming up on 7-years old now? It doesn't matter if the top-end models can maybe outpace the entry-level model of the current gen, they are still old. Support is based on the age of the underlying microarchitecture, not the performance. Reply
  • StevoLincolnite - Thursday, March 17, 2022 - link

    Fiji is based on Graphics Core Next. An "Architecture" still being pushed and supported in AMD's latest parts.
    I.E. Vega.
    Reply
  • Khanan - Friday, March 18, 2022 - link

    Fiji is based on GCN 2, which is way older than Vega, which is based on GCN 5. Support of GCN 3 and older has been dropped mid 2021. This doesn’t mean games won’t run, it just means if they don’t you don’t get any extra support for it and performance or bugs could be an issue. Reply
  • Oxford Guy - Friday, March 18, 2022 - link

    ‘it just means if they don’t you don’t get any extra support for it and performance or bugs could be an issue’

    Fascinating. It doesn’t mean games won’t run and it means games won’t run. (We’ll ignore than things like fan control are already broken in Windows 10.)

    Some game-breaking incompatibilities have been reported. Of course, none of that gets press coverage. They would rather talk about the 6500 XT with its incredible much more relevant 4 GB of VRAM and PCI-e 4x bottleneck. But it’s new so it must be superior!
    Reply
  • Fulljack - Thursday, April 21, 2022 - link

    game-breaking incompatibilities like what? afaik the problems arise when trying to run games that are modern enough to use directx 12, in which GCN 2.0 sadly only support up to feature level 12_0.

    but anyway I see this more apparent on Maxwell-based or older Nvidia card. where it sometimes doesn't run modern games and needs unofficial dll fixes.
    Reply
  • Oxford Guy - Friday, March 18, 2022 - link

    #1. We have been in a severe shortage.

    #2. AMD knew Windows 11 would hit the market soon but chose to make an odious move.
    Reply
  • Oxford Guy - Friday, March 18, 2022 - link

    Posting via phone is a special form of torture. (Accidentally hit submit.)

    #3. AMD released a card with worse performance just now — months after dropping Fiji support. It’s such a dismal product that it doesn’t even support PCI-e 16x — making it slower than a 570 in multiple games. It also has the same amount of VRAM as Fiji, so the VRAM excuse is suddenly nowhere to be found in response to the complaint.

    #4. My cars are more than seven years old. They should be sent to the landfill. The year number is all that matters, not the functionality in the product’s environment.

    You may worship unnecessary levels of planned obsolescence but I know and respect the difference between a product that is so outdated that supporting it with basics like drivers is foolish and one that remains relevant.

    All of the pundits agreed that the move was a surprise and a disappointment because it was premature, especially considering the shortage — and because the products were priced at a premium. Nevertheless, it was barely covered in July and has been brushed under the rug completely by every pundit since. Not a peep was uttered to connect it with the highly-dubious ‘upgrade’ that is the 6500 XT, despite the glaring relevancies.

    Planned obsolescence is attractive to people with deep pockets, people who don’t mind the collapsing world ecosystem with its oceans of trash, and people whose jobs involve pushing it via their writing. For the rest of us, not sending relevant tech to landfills irrationally matters. We’re distinctly the minority which is why the ecosystem is in the state it’s in.
    Reply
  • mode_13h - Monday, March 28, 2022 - link

    > #3. AMD released a card with worse performance just now

    The RX 6500 XT is an entry-level product. It's essentially irrelevant to your point. Why do you keep bringing it up? It's like you're just trying to piggyback your case on the coattails of its negative publicity.

    > #4. My cars are more than seven years old. They should be sent to the landfill

    Cars operate on a different timescale. They change less frequently, because the technology doesn't evolve as fast as silicon or GPUs. Are new cars twice as fast or fuel-efficient as entirely comparable vehicles from 5 years ago? Did you pay as much for your GPU as a new car?

    You've unintentionally made a good point about closed-source software, however. I don't know, but perhaps you'll do better with your games on Linux + Wine. It'd be worth looking into, since you're clearly invested in the matter.
    Reply
  • Hanna08 - Monday, May 16, 2022 - link

    Wow, great article. Thanks for it, really interesting information. Quality software is essential for any business. I would like to recommend the <a href="https://fieldworkhq.com/">fieldwork</a&... team. They know their business. Reply

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