Gaming Performance

For Z490 we are running using Windows 10 64-bit with the 1909 update.

Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

GTX 1080: Grand Theft Auto V, Average FPSGTX 1080: Grand Theft Auto V, 95th Percentile

F1 2018

Aside from keeping up-to-date on the Formula One world, F1 2017 added HDR support, which F1 2018 has maintained; otherwise, we should see any newer versions of Codemasters' EGO engine find its way into F1. Graphically demanding in its own right, F1 2018 keeps a useful racing-type graphics workload in our benchmarks.

Aside from keeping up-to-date on the Formula One world, F1 2017 added HDR support, which F1 2018 has maintained. We use the in-game benchmark, set to run on the Montreal track in the wet, driving as Lewis Hamilton from last place on the grid. Data is taken over a one-lap race.

GTX 1080: F1 2018, Average FPSGTX 1080: F1 2018, 95th Percentile

Strange Brigade (DX12)

Strange Brigade is based in 1903’s Egypt and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen who has arose once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.

The game supports both the DirectX 12 and Vulkan APIs and houses its own built-in benchmark which offers various options up for customization including textures, anti-aliasing, reflections, draw distance and even allows users to enable or disable motion blur, ambient occlusion and tessellation among others. AMD has boasted previously that Strange Brigade is part of its Vulkan API implementation offering scalability for AMD multi-graphics card configurations.

GTX 1080: Strange Brigade DX12, Average FPSGTX 1080: Strange Brigade DX12, 95th Percentile

CPU Performance, Short Form Overclocking
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  • meacupla - Wednesday, October 7, 2020 - link

    what, only 6 USB ports on the back?

    It should be 8 minimum for 2020.
  • eek2121 - Wednesday, October 7, 2020 - link

    Not really? In the back of my machine right now I have a keyboard, mouse, and mic plugged in. In the front I range from 0-2 devices depending on what I am doing.
  • Arsenica - Wednesday, October 7, 2020 - link

    As a case manufacturer they should be focused on having lots of front ports.

    2 Type-C front connectors should be the bare minimum (this MB one has 1) and for the next generation they should be thinking on ways to bring Thunderbolt 4 to the front ports.
  • tmanini - Friday, October 9, 2020 - link

    last I looked the trace length for thunderbolt from controller to port was something like 2 inches. PCIe traces can only go so far and have geometric considerations for impedance and jitter. Getting one on the front of a tower isn't so simple.
  • Arsenica - Sunday, October 11, 2020 - link

    In that case a front panel integrated TB hub may be the solution.
  • snowmyr - Wednesday, October 7, 2020 - link

    Yeah but, and hear me out on this shocker: you aren't everyone.
  • meacupla - Thursday, October 8, 2020 - link

    Yes really.
    Mouse, 1 port
    Keyboard, 2 ports
    Game controller, 1 port
    Wireless headset dongle, 1 port
    USB capture card, 1 port

    oh, look, that's 6 ports used.

    Seriously, this mobo costs $230. Why would you settle for less USB ports on the back?
  • OMGWhyMe - Thursday, October 8, 2020 - link

    Which keyboard uses 2 ports?
  • IKROWNI - Thursday, October 8, 2020 - link

    I have a g910 which uses 2 usb ports. My son has a corsair that uses 2 usb ports.

    I have a

    dragonfly black usb dac (1 port)
    Logitech g910 (2 port)
    Bose speakers (1 port)
    Blue yeti mic (1 port)
    Valve index (3 port)
    Phone charging cable (1 port)
    Logitech power play mouse pad (1 port)
    Logitech g502 lightspeed mouse (1 port)
    Xbox controller dongle (1 port)
    Extra micro charge cable for programming various esp8266 devices (1 port)

    So yea I'd love a mobo with more usb ports
  • littlebitstrouds - Friday, October 9, 2020 - link

    And that's why you're on ryzen no? expansion possibilities... go buy a USB card or two... or usb dock. Half these issues have easy solutions, not to mention you wouldn't want that many cables coming out of your computer anyway, it's messy. Get a dock.

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