Splinter Cell - Average Frame Rates

A new addition to our benchmarking suite is Splinter Cell from Ubisoft. Taken from a 3rd person perspective, the game focuses much more on sneaking around and hiding in the shadows rather than high frame rates and raking up frags as quickly as possible. The Splinter Cell benchmark is a part of the game's 1.2 patch, however the publicly available patch is currently broken and doesn't copy the appropriate demo files - so unfortunately, you will not be able to run these results for yourself just yet. For reference, we used the first demo and forced the use of "class 1" rendering and left all detail settings at their maximum levels.

Splinter Cell 1_1_1Tbilisi
1024x768 - Average Frame Rate
NVIDIA GeForce4 Ti 4600

ATI Radeon 9600 Pro

ATI Radeon 9500 Pro

NVIDIA GeForce4 Ti 4200

ATI Radeon 9500

NVIDIA GeForce FX 5600 Ultra

39.8

33.7

30.0

29.2

28.7

22.0

|
0
|
8
|
16
|
24
|
32
|
40
|
48

Splinter Cell 1_1_1Tbilisi
1280x1024 - Average Frame Rate
NVIDIA GeForce4 Ti 4600

ATI Radeon 9600 Pro

ATI Radeon 9500 Pro

NVIDIA GeForce4 Ti 4200

ATI Radeon 9500

NVIDIA GeForce FX 5600 Ultra

31.7

27.3

24.1

23.2

21.9

18.5

|
0
|
6
|
13
|
19
|
25
|
32
|
38

Splinter Cell 1_1_1Tbilisi
1600x1200 - Average Frame Rate
NVIDIA GeForce4 Ti 4600

ATI Radeon 9600 Pro

ATI Radeon 9500 Pro

NVIDIA GeForce4 Ti 4200

ATI Radeon 9500

NVIDIA GeForce FX 5600 Ultra

25.2

21.8

20.4

18.3

18.0

15.1

|
0
|
5
|
10
|
15
|
20
|
25
|
30

This time around, the Radeon 9600 Pro actually manages to outperform the Radeon 9500 Pro, although not by a significant margin. What's most interesting is the fact that the GeForce FX 5600 Ultra does so poorly in the test; considering that the game was optimized originally for the Xbox, which features a NV2x series graphics, it's no surprise that the GeForce4 does so well here.

Unreal Tournament 2003 Splinter Cell - Minimum Frame Rates
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