Benchmark Overview

For our testing, depending on the product, we attempt to tailor the presentation of our global benchmark suite down into what users who would buy this hardware might actually want to run. For CPUs, our full test suite is typically used to gather data and all the results are placed into Bench, our benchmark database for users that want to look at non-typical benchmarks or legacy data. For motherboards we run our short form CPU tests, the gaming tests with half the GPUs of our processor suite, and our system benchmark tests which focus on non-typical and non-obvious performance metrics that are the focal point for specific groups of users.

The benchmarks fall into several areas:

Short Form CPU

Our short form testing script uses a straight run through of a mixture of known apps or workloads, and requires about four hours. These are typically the CPU tests we run in our motherboard suite, to identify any performance anomalies.

CPU Short Form Benchmarks
Three Dimensional Particle Movement (3DPM) v1 3DPM is a self-penned benchmark, derived from my academic research years looking at particle movement parallelism. The coding for this tool was rough, but emulates the real world in being non-CompSci trained code for a scientific endeavor. The code is unoptimized, but the test uses OpenMP to move particles around a field using one of six 3D movement algorithms in turn, each of which is found in the academic literature. This test is performed in single thread and multithreaded workloads, and uses purely floating point numbers. The code was written in Visual Studio 2008 in Release mode with all optimizations (including fast math and -Ox) enabled. We take the average of six runs in each instance.
v2 The second version of this benchmark is similar to the first, however it has been re-written in VS2012 with one major difference: the code has been written to address the issue of false sharing. If data required by multiple threads, say four, is in the same cache line, the software cannot read the cache line once and split the data to each thread - instead it will read four times in a serial fashion. The new software splits the data to new cache lines so reads can be parallelized and stalls minimized.

As v2 is fairly new, we are still gathering data and results are currently limited.
WinRAR 5.01 WinRAR is a compression based software to reduce file size at the expense of CPU cycles. We use the version that has been a stable part of our benchmark database through 2015, and run the default settings on a 1.52GB directory containing over 2800 files representing a small website with around thirty half-minute videos. We take the average of several runs in this instance.
POV-Ray 3.7 beta POV-Ray is a common ray-tracing tool used to generate realistic looking scenes. We've used POV-Ray in its various guises over the years as a good benchmark for performance, as well as a tool on the march to ray-tracing limited immersive environments. We use the built-in multithreaded benchmark.
HandBrake  HandBrake is a freeware video conversion tool. We use the tool in to process two different videos - first a 'low quality' two hour video at 640x388 resolution to x264, then a 'high quality' ten minute video at 4320x3840. The low quality video scales at lower performance hardware, whereas the buffers required for high-quality can stretch even the biggest processors. At current, this is a CPU only test.
7-Zip 7-Zip is a freeware compression/decompression tool that is widely deployed across the world. We run the included benchmark tool using a 50MB library and take the average of a set of fixed-time results.

System Benchmarks

Our system benchmarks are designed to probe motherboard controller performance, particularly any additional USB controllers or the audio controller. As general platform tests we have DPC Latency measurements and system boot time, which can be difficult to optimize for on the board design and manufacturing level.

Gaming

Our Gaming test suite is still our 2015 implementation, which remains fairly solid over gaming title updates. We are still working on a 2017 suite update, with a move to Windows 10. This will allow most of the titles to be replaced with DirectX 12, indie and eSports games.

Gaming Benchmarks
Alien: Isolation If first person survival mixed with horror is your sort of thing, then Alien: Isolation, based off of the Alien franchise, should be an interesting title. Developed by The Creative Assembly and released in October 2014, Alien: Isolation has won numerous awards from Game Of The Year to several top 10s/25s and Best Horror titles, ratcheting up over a million sales by February 2015. Alien: Isolation uses a custom built engine which includes dynamic sound effects and should be fully multi-core enabled.
Total War: Attila The Total War franchise moves on to Attila, another The Creative Assembly development, and is a stand-alone strategy title set in 395AD where the main story line lets the gamer take control of the leader of the Huns in order to conquer parts of the world. Graphically the game can render hundreds/thousands of units on screen at once, all with their individual actions and can put some of the big cards to task.
Grand Theft Auto V The highly anticipated iteration of the Grand Theft Auto franchise finally hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.
GRID: Autosport No graphics tests are complete without some input from Codemasters and the EGO engine, which means for this round of testing we point towards GRID: Autosport, the next iteration in the GRID and racing genre. As with our previous racing testing, each update to the engine aims to add in effects, reflections, detail and realism, with Codemasters making ‘authenticity’ a main focal point for this version.
Middle-Earth: Shadow of Mordor The final title in our testing is another battle of system performance with the open world action-adventure title, Shadow of Mordor. Produced by Monolith using the LithTech Jupiter EX engine and numerous detail add-ons, SoM goes for detail and complexity to a large extent, despite having to be cut down from the original plans. The main story itself was written by the same writer as Red Dead Redemption, and it received Zero Punctuation’s Game of The Year in 2014.
Test Bed and Setup ASUS X99-E-10G WS BIOS
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  • maglito - Monday, November 07, 2016 - link

    Article is missing references to XeonD with integrated 10Gbps networking in a much lower power envelope (Supermicro and ASRock Rack have great solutions). Also switches from Mikrotik ( CRS226-24G-2S+RM ) and Ubiquiti ( EdgeSwitch ES‑16‑XG ). Reply
  • dsumanik - Monday, November 07, 2016 - link

    Fair enough, but one thing this article is NOT missing is better multi GPU testing, thank you Ian.

    In this day and age It is important to test every aspect of the board, not take the mfg's word for it or you wind up being a part of thier beta test.

    Then when the bugs occur and sales slow, the bios team gets allocated to the more popular boards And you wait in limbo -sometimes permanently- for fixes
    Reply
  • Gadgety - Monday, November 07, 2016 - link

    I agree. Reply
  • prisonerX - Monday, November 07, 2016 - link

    The XeonD has 10G MACs, which are not the particularly power hungry part of 10G ethernet, it's the PHY block, and in particular 10GBase-T which is the power hog. XeonD doesn't implement those. Reply
  • BillR - Tuesday, November 08, 2016 - link

    Correct, the PHY is where the bulk of the power is used. I would expect the performance between the XeonD and the X550 to be similar since they use the same basic Ethernet MAC block logic. I would be a bit leery of using another LAN solution though, the Intel solution has been pretty rock solid. A problem I rarely have to think about is the best problem of all. Reply
  • ltcommanderdata - Monday, November 07, 2016 - link

    You mentioned PCIe switches add a little bit of overhead which isn't a problem for graphics cards, but is the small added latency likely to be a concern for more sensitive applications like audio cards? Or is it better to use PCIe slots that are not on the PCIe switch for those?

    Also is there any sense yet on a time-to-market schedule for 2.5G/5G ethernet controllers and when motherboards and routers will start showing up with them?
    Reply
  • TheinsanegamerN - Monday, November 07, 2016 - link

    My guess is never. Outside of a very specific niche, nobody needs more then 1Gbps. Reply
  • JoeyJoJo123 - Monday, November 07, 2016 - link

    >My guess is never, nobody needs HD. The human eye can't see past 640x480 interlaced. Reply
  • Eden-K121D - Monday, November 07, 2016 - link

    nah 320X240 is the max Reply
  • prisonerX - Monday, November 07, 2016 - link

    640K should be enough for anyone. Reply

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