GPU Performance

Shifting gears, let’s take a look at GPU performance. As we mentioned earlier, Qualcomm isn’t disclosing much about this GPU other than that it packs quite a bit more computational power than its predecessor and should be quite a bit faster in the process. This points to a potentially significant architectural shift, but that determination will have to wait for another time.

3DMark Ice Storm Unlimited - Overall

3DMark Ice Storm Unlimited - Graphics

3DMark Ice Storm Unlimited - Physics

Starting with 3DMark Ice Storm Unlimited, the performance honestly doesn’t start out great. The overall score is significantly influenced by the physics score, which in turn is more concerned with the number of cores and their throughput on simple code than the ability to extract complex IPC. As a result the 4 CPU core 820 simply can’t catch up with the likes of the Samsung devices and their high-clocked big.LITTLE configurations. On the other hand the graphics score makes this the fastest Android phone to date, though relative to the 810 Mi Note Pro, perhaps not by a ton. Ultimately as this is an OpenGL ES 2.x test it’s not the most strenuous of tests these days, and comments from Qualcomm indicate that it may be a CPU-limited test on 820.

GFXBench Manhattan ES 3.1 (Onscreen)

GFXBench Manhattan ES 3.1 (Offscreen)

GFXBench Manhattan ES 3.0 (Onscreen)

GFXBench Manhattan ES 3.0 (Offscreen)

GFXBench T-Rex HD (Onscreen)

GFXBench T-Rex HD (Offscreen)

GFXBench on the other hand shows some massive gains for the 820 relative to any other Android device. In offscreen rendering mode, all 3 game tests – Manhattan ES 3.1, Manhattan ES 3.0, and T-Rex HD – put the 820 MDP/S as being 52% (or more) faster than the next-fastest Android device, either the 810 based Mi Note Pro or the Exynos 7420 based Samsung Galaxy Note 5. The single biggest jump we see is with Manhattan ES 3.0 at 72%, while the ES 3.1 version dials that back down to 52%. Even the iPhone 6s Plus, well known for its powerful GPU, is handily and consistently surpassed by the 820 here. Only due to the 6s Plus’s lower rendering resolution of 2208x1242 does it surpass the MDP/S in onscreen tests, as the latter needs to render at 2560x1600 (~50% more pixels). Qualcomm was aiming for some big GPU performance gains here and so far they are delivering.

GFXBench ALU 2 (Offscreen)

GFXBench Texturing (Offscreen)

GFXBench Driver Overhead 2 (Offscreen)

Curiously, GFXBench’s synthetic feature tests don’t show the same gains. Offscreen ALU performance is only slightly improved over the 810 (10%) or in the case of texturing is an outright regression. None-the-less full gaming performance is clearly in the 820’s favor. I’ve long suspected that the Adreno 430 GPU in the 810 had some kind of architectural bottleneck – perhaps an ALU/texture array that was difficult to fully utilize – and what we’re seeing here would back up that claim, as if that was the case then correcting it would have allowed Qualcomm to significantly boost their rendering performance while only barely changing their synthetic performance. Otherwise I find it a bit surprising that the driver overhead score is a bit worse on 820 than 810, which may be a result of the immature GPU drivers on this early device.

CPU Performance, Cont Closing Thoughts
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  • bodonnell - Thursday, December 10, 2015 - link

    So let's be honest here. It looks like we are looking at a CPU that can trade blows with the Apple A8 (from 2014) but with a GPU that appears to be at least competitive with and probably has a slight edge over the Apple A9. I was hoping for a little more oomph on the CPU side. Maybe the Samsung's custom M1 cores in the the Exynos 8890 will be more impressive...
  • jasonelmore - Thursday, December 10, 2015 - link

    the GPU cores are blowing A9 out of the water.. it's not slight edge..
  • ciderrules - Thursday, December 10, 2015 - link

    Your concept of "blowing out of the water" appears to be skewed. I didn't know 10% (or so) faster would qualify to make such a statement. bodonnell is more accurate using the term "slightly".
  • jasonelmore - Friday, December 11, 2015 - link

    GFX Bench Texturing: 20%; GFX Bench ALU: 20% GFX Bench Physics: 18%, All the Offscreen benchmarks 12%,

    And that's using pre-production chips, with pre-production drivers and software.. Imagine when this thing ships and the software has been optimized.

    3dmark is the outlier, and other sites are reporting this is a software driver problem.
  • bodonnell - Thursday, December 10, 2015 - link

    Are we looking at the same benchmarks? That's sad if you consider that blowing it out of the water.
  • Araa - Thursday, December 10, 2015 - link

    What does a few percents of extra GPU power matter when all the flagships have 2k/4k resolutions? All that matters is on screen performance and sadly it doesn't deliver (and if you count the performance drop after the 5 minutes mark, it doesn't even come close to AX chips)
  • bodonnell - Thursday, December 10, 2015 - link

    That's true, my comment was purely academic in that other things being equal the GPU in the SD 820 appears to be slightly more powerful. It's true that in real world usage the A9 only has to drive up to a 1080p display, whereas 2016 flagships are likely to mostly have 1440p (or higher) displays.
  • bodonnell - Thursday, December 10, 2015 - link

    Also remains to be seen how the SD 820 will throttle in actual devices...
  • jasonelmore - Thursday, December 10, 2015 - link

    and now the apple chip gods don't look so untouchable....
  • ws3 - Thursday, December 10, 2015 - link

    Well yeah actually they do.
    This is non-shipping hardware using carefully selected parts in a large form factor. We don't yet know how the average part out of mass production will perform in actual phones, whether it can deliver sustained performance or throttle quickly, etc.

    And despite the carefully selected parts and demo platform designed to make the SoC look it's best, it it beaten across the board by the A9.

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