Battery Life

Battery life is important beyond any doubt. No one wants a tablet or phone that can only spend three hours away from a charger before it dies, no matter how good the device is. While such battery life might be incredible for a desktop replacement or anything else that realistically spends most of its life plugged into a charger, mobile devices are usually carried on the go and used far away from a charger for significant amounts of time. Probably the ultimate example of this is travel, where one might use a tablet to watch movies and browse the internet for a few hours over the course of a flight.

As a result, a significant portion of our reviewing efforts are devoted to determining battery life. In order to quantify battery life, there are inevitably a lot of test cases to cover. Some people might spend most of their time in an e-reader app, others might spend most of their time playing games or similarly intensive tasks on their phones. There’s no real standard for usage, so a tablet that might last a day for one person could last a week. As a result, the goal of our testing is to provide a useful relative comparison. In order to do this, we attempt to equalize for variables like display brightness by setting all displays to 200 nits for battery life testing. Due to the inability to completely eliminate the variables that come with live network testing, we also use strong network reception with high throughput on LTE to ensure that things like power amplifiers are either at a low power setting or bypassed entirely.

Web Browsing Battery Life (WiFi)

Our first test is the venerable web browsing test, in which we load a selection of web pages from full charge until the device shuts off from lack of battery charge. In WiFi battery life is pretty much identical to the iPad Air 2, which might be surprising given that the battery is only 41% larger. That might sound like a lot, but the display of the iPad Pro is 77% larger at the same 264 PPI pixel density, which means that there’s a pretty sizeable efficiency gap between the iPad Air 2 and iPad Pro. The improved display and SoC are likely to be the main reasons for this, as the 20nm SoC process that was used to make the A8 SoC was quite leaky due to its traditional planar transistor structure compared to the FinFET process used in the A9X.

Web Browsing Battery Life (4G LTE)

Interestingly, for whatever reason when re-running the same test on LTE battery life is noticeably different when compared to the iPad Air 2, where LTE and WiFi battery life were relatively close. I suspect that RF power is pretty similar between the two devices, but due to efficiency improvements on the display/SoC side the difference in battery life due to additional RF power consumption is magnified.

Video Playback Battery Life (720p, 4Mbps HP H.264)

The more interesting test result that I encountered over the course of battery life testing was our tablet video rundown test. For whatever reason, web browsing clearly lasts a decent amount longer. It's pretty unlikely that the web browser has a lower SoC load when video is basically entirely dependent upon fixed function hardware decode. The most plausible explanation here for me is that we're seeing differences that arise from panel self-refresh, which can kick in on our web browsing test while the same definitely doesn't hold for our video test, which basically requires at least 30 FPS refresh rate continuously for the entire duration of the test. Overall that this makes the iPad Pro worse for content consumption, given Apple's content creation goals, is an unexpected turn of events.

BaseMark OS II Battery Life

Moving on to the more SoC-bound tasks, we can start by looking at Basemark OS II, which is basically a CPU power virus that can be used to examine the upper bound for device TDP, in addition to nominal sustained CPU load. It’s evident from this test and some back of the envelope calculation that total device TDP excluding display power is roughly 5W, which is about right given the size of the device. This suggests that the A9X can be directly compared to Intel’s Core M in both performance and power, for better or for worse. Performance here is good, with relatively low throttling due to the use of a FinFET process and solid implementation of the Twister architecture.

GFXBench 3.0 Performance Degradation

GFXBench 3.0 Battery Life

In our GPU throttling test, the A9X has effectively made it impossible to actually use T-Rex as a throttling test as it’s essentially pegged at vsync for the entire duration of the test. The iPad Pro also lasts a similar amount of time here as on the Basemark OS II test, which suggests that this test is still reaching TDP limits for the GPU, even if it doesn't manifest in the form of reduced performance.

Charge Time

While battery life is important, any time you’re dealing with a mobile device the time it takes to charge the battery is important as well. The usual example here is travel, but simply forgetting to plug in a device overnight can show the importance of charge rate. In the case of the iPad Pro, Apple ships it with their usual 12W charger. One might be tempted to suggest that the battery would be charged in about 3.5 hours, but it’s necessary to get the data and avoid speculation on something like this. In order to test how quickly the iPad Pro charges, we measure the difference in time between first plugging in a fully discharged tablet and when the charge is complete based upon power draw at the AC adapter.

Charge Time

Interestingly, the iPad Pro takes a pretty significant amount of time to charge, at over a full hour longer than the iPad Air 2. While some might be okay with this, it’s definitely a sore spot for the iPad Pro as a higher voltage charger would be able to charge the device at a more acceptable rate. I’m not really sure why Apple decided to go this route, but there’s really no clear solution here unlike the case of the iPhone 6s Plus. The charger also definitely isn’t enough to ensure that you’re always charging the iPad Pro while in use either if the SoC is in overdrive/turbo states as thermally constrained power draw is already around 9-10W.

Despite the long charge time, overall the iPad Pro is quite mobile. However, it does regress somewhat relative to the iPad Air 2 due to its longer charge time, even if battery life is equivalent. Depending upon your use case though it might be difficult, if not impossible to tell the difference.

System Performance Cont'd and NAND Performance Display
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  • willis936 - Monday, January 25, 2016 - link

    I am very interested in energy per calculation comparisons between the A9X and the Core M. Yes Core M will beat out the A9X from a power perspective but are both within the same power budget? If so then Intel has done some impressive work.
  • Constructor - Monday, January 25, 2016 - link

    That's not even cut and dried. The Anandtech performance comparison leaves quite a number of question marks. It looks a lot as if some of the tests were written originally so autovectorization would work with known desktop compilers but LLVM for iOS just didn't catch on to it.

    The drastic swings between the various tests are not very plausible otherwise.

    Which makes that comparison utterly useless if that's the case. And that the testers didn't even bother to check the generated code is highly disappointing.
  • Icecreamfarmer - Monday, January 25, 2016 - link

    I just registered to post this but I have a question?
    How so cant you draw diagonal lines with a surface 3?
    I just tried it several times with and without ruler but they are flawless?

    Could you explain?
  • VictorBd - Tuesday, January 26, 2016 - link

    Surface diagonals: The MS N-Trig pen tech manifests a subtle but distinct anomaly when drawing slow diagonal lines in that the lines waver a bit. If you search on this you can see it demonstrated. It is a genuine defect in the current tech. For my use case it is not a concern. I use the pen extensively for interview and meeting note taking (and for light sketching for fun).

    For my own purposes, the SP4 provides the most compelling overall device available on the market at this time: the power, form factor, desktop docking, OS and apps, ports, and pen when taken all together cannot be matched. It is my primary device every day all day.

    At night when I just want to consume web, video, or music, I use an iPad Air 2. Perfect for that. I bought and returned an iPad Pro. I could never try to do production work on it. And it's price and bulk are not worth the beauty of its screen. So I'm keeping the Air for casual consumption. But for work its the SP4 (with a Toshiba dynaPad as a light backup).
  • Constructor - Tuesday, January 26, 2016 - link

    There also seem to be problems properly following the pen near the edges of the screen, even requiring calibration by the user, apparently.

    The Apple Pencil has neither of those problems. It works very precisely and consistently in any direction and right up to the edges.
  • VictorBd - Tuesday, January 26, 2016 - link

    I initially had pen issues at the edge with the SP4, but it was completely resolved for me by a pen calibration reset. The only thing left is the subtle diagonal - which does not impact me.

    I also note that the iPad's palm rejection isn't perfect. It allowed my palm to make marks on the screen in OneNote, and it will register finger input as drawing from your "non pen hand" as well in some apps. And right now there's no way to switch off touch input while using the pen so you can grab it however you want. (Another IOS "protected garden" limitation.)
  • Constructor - Tuesday, January 26, 2016 - link

    Nope. The Procreate app, for instance, ignores my fingers completely for any drawing tools but I can still simultaneously draw with the Pencil and operate the UI with my fingers (such as the opacity and size sliders, or the two- and three-finger undo/redogestures.

    That bit about the "protected garden" is pure rubbish – iOS provides separate APIs for the Pencil and apps already make use of that.

    By the way: Palm rejection (in apps where you can't disable finger touch drawing on the canvas) can be trained to some degree. if you're setting your palm clearly on the glass with a larger area touching the surface, it works best. Avoid just light touches with a knuckle of your pinkie finger, for instance (which is when palm rejection can't distinguish it from an intended finger touch), but actually fully rest your hand on the glass for drawing and trust palm rejection to filter that out.
  • VictorBd - Tuesday, January 26, 2016 - link

    Glad to hear that Procreate has done it right. Users will benefit greatly if other apps follow suit. Until they do (and many likely will not)

    On my other point, I think it unlikely that Apple will either provide or allow others to provide (in the controlled garden of the app store) a utility that toggles the touch input off and on while using the pen. If you haven't used a pen tablet with this feature it may not be obvious at first. But many of those who do discover and use it find it to be a "game changer." All of a sudden your tablet can be handled like a physical piece of paper without any concern for unintended touch inputs. It is the first thing I install on a pen tablet. If iPad Pro had it the experience for me would greatly improve. But I predict that Apple won't allow it. But there is much to the iPad Pro to love no doubt.
  • VictorBd - Tuesday, January 26, 2016 - link

    EDIT: "Until they do.... I don't think Apple will allow the touch toggle ability....."
  • Constructor - Tuesday, January 26, 2016 - link

    Your theory is completely wrong. Apple doesn't "disallow" anything!

    Any app can distinguish between passive finger touch and active Pencil dtection at their own discretion. The APIs already provide that distinction, and I have no idea where you get that idea from that Apple would have any interest to interfere with that.

    Again: In Procreate I can simultaneously draw with the Pencil and during the same time move the size slider with a finger while the Pencil keeps drawing – there is no "toggling" of any kind.

    It is purely on the application to decide how to treat fingers on the one hand (ahem) and the Pencil on the other – and both are clearly distinguishable at the same time!

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