First Thoughts

Wrapping up our first look at Ashes of the Singularity and DirectX 12 Explicit Multi-Adapter, when Microsoft first unveiled the technology back at BUILD 2015, I figured it would only be a matter of time until someone put together a game utilizing the technology. After all, Epic and Square already had their tech demos up and running. However with the DirectX 12 ecosystem still coming together here in the final months of 2015 – and that goes for games as well as drivers – I wasn’t expecting something quite this soon.

As it stands the Ashes of the Singularity multi-GPU tech demo is just that, a tech demo for a game that itself is only in Alpha testing. There are still optimizations to be made and numerous bugs to be squashed. But despite all of that, seeing AMD and NVIDIA video cards working together to render a game is damn impressive.

Seeing as this build of Ashes is a tech demo, I’m hesitant to read too much into the precise benchmark numbers we’re seeing. That said, the fact that the fastest multi-GPU setup was a mixed AMD/NVIDIA GPU setup was something I wasn’t expecting and definitely makes it all the more interesting. DirectX 11 games are going to be around for a while longer yet, so we’re likely still some time away from a mixed GPU gaming setup being truly viable, but it will be interesting to see just what Oxide and other developers can pull off with explicit multi-adapter as they become more familiar with the technology and implement more advanced rendering modes.

Meanwhile it’s interesting to note just how far the industry as a whole has come since 2005 or even 2010. GPU architectures have become increasingly similar and tighter API standards have greatly curtailed the number of implementation differences that would prevent interoperability. And with Explicit Multi-Adapter, Microsoft and the GPU vendors have laid down a solid path for allowing game developers to finally tap the performance of multiple GPUs in a system, both integrated and discrete.

The timing couldn’t be any better either. As integrated GPUs have consumed the low-end GPU market and both CPU vendors devote more die space than ever to their respective integrated GPUs, using a discrete GPU leaves an increasingly large amount of silicon unused in the modern gaming system. Explicit multi-adapter in turn isn’t the silver bullet to that problem, but it is a means to finally putting the integrated GPU to good use even when it’s not a system’s primary GPU.

However with that said, it’s important to note that what happens from here is ultimately more in the hands of game developers than hardware developers. Given the nature of the explicit API, it’s now the game developers that have to do most of the legwork on implementing multi-GPU, and I’m left to wonder how many of them are up to the challenge. Hardware developers have an obvious interest in promoting and developing multi-GPU technology in order to sell more GPUs – which is how we got SLI and Crossfire in the first place – but software developers don’t have that same incentive.

Ultimately as gamers all we can do is take a wait-and-see approach to the whole matter. But as DirectX 12 game development ramps up, I am cautiously optimistic that positive experiences like Ashes will help encourage other developers to plan for multi-adapter support as well.

Ashes GPU Performance: Single & Mixed 2012 GPUs
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  • LemmingOverlord - Wednesday, October 28, 2015 - link

    Now that's what I call ... DRIFT COMPATIBLE!!!!! <cue guitar riff>
  • albert89 - Wednesday, October 28, 2015 - link

    Would love to see DX12 multi-adapter work with a gaming card and a workstation card combination. Is it even possible ?
  • wiak - Thursday, October 29, 2015 - link

    the reason that amd primary + mvidia is better is pretty much the GCN architecture, GCN has ACE that helps to distribute the work to the secondary nvidia gpu
  • zodiacfml - Friday, October 30, 2015 - link

    Not holding my breath on this one. I would be happy though if they can put the integrated GPU to good use.
  • drep - Friday, October 30, 2015 - link

    Maybe I missed it somewhere, but does this mean you no longer need the SLI link on your Nvidia cards when using dx12 with these features? I assume you dont can't you cant use a link on the AMD card. Is there a performance difference if you 2 nvidia cards using the SLI link versus if you don't use it in this bench?
  • Oxford Guy - Friday, October 30, 2015 - link

    Isn't it the 290X/390X that gets the biggest performance boost from Ashes? It would be nice to have one of those included.
  • gothxx - Saturday, October 31, 2015 - link

    @Ryan Smith, what does mixed GPUs mean for G-Sync/Freesync? is it possible to support both just switching which is the primary GPU and in which card the monitor is connected?
  • echtogammut - Monday, November 2, 2015 - link

    You can be certain that either AMD or NVidia will kill off this ability with some driver "update".
  • Haravikk - Tuesday, November 3, 2015 - link

    Promising stuff.

    I'm curious actually, but how well (if at all) does DirectX 12/Mantle interact with HSA? Presumably DirectX 12 and Mantle have their own mechanisms for handling memory use, but does either graphics API leverage HSA in systems that have it, or is that still something that developers need to do themselves? I could see that making a difference an APU iGPU + dGPU setup, maybe even more-so if the discrete graphics are also from AMD?
  • RavenSe - Tuesday, November 3, 2015 - link

    Well actually I believe that's one of the best moves for the crowds by MS. Fck branding let them fight together and we gonna take advantage of both anyways.
    I can see Ryan said he doesn't have a clue how come mixing gets better than keeping one side. Did you look at minimums? I got a simple hunch... how about there is parts of both GPU's that handle specific task worse but since those GPU are so architecturally different, they help each other to handle those bottlenecks. I'm not sure it can work this way but that would be logical... give some task to be done for the card that can handle it better for example PhysX to nVidia and some heavy computing to AMD. This way or another thats actually the first time in my life when I'll start considering having both vendors at once in the same rig!

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