Grand Theft Auto V

The latest edition of Rockstar’s venerable series of open world action games, Grand Theft Auto V was originally released to the last-gen consoles back in 2013. However thanks to a rather significant facelift for the current-gen consoles and PCs, along with the ability to greatly turn up rendering distances and add other features like MSAA and more realistic shadows, the end result is a game that is still among the most stressful of our benchmarks when all of its features are turned up. Furthermore, in a move rather uncharacteristic of most open world action games, Grand Theft Auto also includes a very comprehensive benchmark mode, giving us a great chance to look into the performance of an open world action game.

On a quick note about settings, as Grand Theft Auto V doesn't have pre-defined settings tiers, I want to quickly note what settings we're using. For "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced redering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

Otherwise for "High" quality we take the same basic settings but turn off all MSAA, which significantly reduces the GPU rendering and VRAM requirements.

Grand Theft Auto V - 3840x2160 - Very High Quality

Grand Theft Auto V - 3840x2160 - High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

Closing things out with one of our most strenuous games, we have a mixed bag for the R9 Nano. Performance relative to the R9 Fury X and R9 Fury is ending on a high note, with the R9 Nano trailing the other Fiji cards by around 10% and 4% respectively. The R9 Nano continues to impress in its ability to deliver performance so close to the R9 Fury, and games like GTA V are prime examples of this.

The catch for AMD here is that on an absolute basis, GTA really forces you to either compromise on quality or resolution if you want to hit 60fps. In this case we’d need to drop all the way to 1920x1080 for 60fps on the Nano, and this eats away at AMD’s intrinsic advantage over NVIDIA where AMD’s performance drops off more slowly with higher resolutions. As a result the power-similar GTX 980 is close in performance to the R9 Nano at 2560x1440 and takes a small lead at 1920x1080.

Otherwise AMD at least looks solid on a size-wise comparison. The R9 Nano holds a comfortable lead over the GTX 970 Mini, ranging from 12% at 1920x1080 up to 31% at 3840x2160 high quality.

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - High Quality

Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 1920x1080 - Very High Quality

99th percentile framerates however are simply not in AMD’s favor here. Despite the fact that the GTX 980 only has 4GB of VRAM as well, the R9 Nano simply can’t catch up to the GTX 980.

GRID Autosport Synthetics
Comments Locked

284 Comments

View All Comments

  • SeanJ76 - Thursday, September 10, 2015 - link

    AMD is about to claim bankruptcy......
  • silverblue - Friday, September 11, 2015 - link

    Somebody just bought 20% of their shares. If you want them to file chapter 11, be a little more patient, grasshopper.
  • close - Thursday, September 10, 2015 - link

    Guess Nvidia is dead to you as a brand also for the whole 3.5GB issue (which we all know how well was handled). That leaves you with the Intel iGPU. But some people have the little fetish of being crapped on from a single direction.

    Saying "they're dead to me as a brand" is the same as saying "from now on I will disconsider their offerings even if they may be better value or simply better". And this does you no favors, trust me.
  • Azix - Thursday, September 10, 2015 - link

    Does AMD not give out review guidelines? It seems that's something nvidia does. eg when the Ashes benchmark came out they told review sites not to use AA, a lot didn't. Maybe AMD figures some sites will ignore this guidance. eg. if they said nano was not to be compared to the 980ti or fury X and was a niche product for small cases, some sites like kitguru would still compare it to a 980ti rather than the closest mini GPU
  • gw74 - Thursday, September 10, 2015 - link

    It is none of the companies' business how their products are reviewed. Their only business to make good products. Anyone can compare anything they like to anything else and benchmark it using anything they want.
  • ianmills - Thursday, September 10, 2015 - link

    I wish it was but even anandtech falls in line with this and overuses company's marketing terms to make it hard to compare to previous generations
  • Ryan Smith - Thursday, September 10, 2015 - link

    Interesting. I'm certainly not trying to "fall in line" or otherwise use specific marketing terms, so if I'm doing that then it's unplanned. What terms have I been using, so that I can watch out for it in the future?
  • Alexvrb - Friday, September 11, 2015 - link

    Yeah! Tell em gw! Same with automotive testing. No guidelines, no rules! If they loan you a 1-ton pickup truck and you compare it to sports cars on a twisty track, bash the truck and give it a horrible review for "poor handling vs 500K exotic sports cars" - well that's none of their business!

    /sarcasm
  • gw74 - Sunday, September 13, 2015 - link

    I am talking about no guidelines or rules from the manufacturers, genius. That obviously does not mean the reviewing party does not use its brain to compare and test in a sensible way. You absolute clown.
  • Kutark - Thursday, September 10, 2015 - link

    They're not demands, they're just telling people ahead of time if there is a particular game that is exhibiting issues with a particular setting. Which especially if its an in progress issue they're debugging, doesn't paint a good picture of the product, and only serves to give ammunition for detractors to cherry pick data points to use in their crusades.

Log in

Don't have an account? Sign up now