Conclusions

The how, what and why questions that surround overclocking often result in answers that either confuse or dazzle, depending on the mind-set of the user listening. At the end of the day, it originated from trying to get extra performance for nothing. Buying the low-end, cheaper processors and changing a few settings (or an onboard timing crystal) would result in the same performance as a more expensive model. When we were dealing with single core systems, the speed increase was immediate. With dual core platforms, there was a noticeable difference as well, and overclocking gave the same performance as a high end component. This was noticeable particularly in games which would have CPU bottlenecks due to single/dual core design. However in recent years, this has changed.

Intel sells mainstream processors in both dual and quad core flavors, each with a subset that enable hyperthreading and some other distinctions. This affords five platforms – Celeron, Pentium, i3, i5 and i7 going from weakest to strongest.  Overclocking is now enabled solely reserved for the most extreme i5 and i7 processors.  Overclocking in this sense now means taking the highest performance parts even further, and there is no recourse to go from low end to high end – extra money has to be spent in order to do so.

As an aside, in 2014, Intel released the Pentium G3258, an overclockable dual core processor without hyperthreading. When we tested, it overclocked to a nice high frequency and it performed in single threaded workloads as expected. However, a dual core processor is not a quad core, and even with a +50% increase in frequency, it will not escape a +100% or +200% increase in threads over the i5 or i7 high end processors. With software and games now taking advantage of multiple cores, having too few cores is the bottleneck, not frequency. Unfortunately you cannot graft on extra silicon as easily as pressing a few buttons.

One potential avenue is to launch an overclockable i3 processor, using a dual core with hyperthreading, which might play on par with an i5 even though we have hyperthreads compared to actual core count. But if it performed, it might draw away sales from the high end overclocking processors, and Intel does not have competition in this space, so I doubt we would see it any time soon.

But what exactly does overclocking the highest performing processor actually achieve? Our results, including all the ones in Bench not specifically listed in this piece, show improvements across the board in all our processor tests.

Here we get three very distinct categories of results. The move of +200 MHz is rounded to about a 5% jump, and with our CPU tests it is more nearer 4% for each step up and slightly less in our Linux Bench. In both of these there were benchmarks that bought the average down due to other bottlenecks in the system: Photoscan Stage 2 (the complex multithreaded stage) was variable and in Linux Bench both NPB and Redis-1 gave results that were more DRAM limited. Remove these and the results get closer to the true % gain.

Meanwhile, all of our i7-6700K overclocked testing are now also available in Bench, allowing direct comparison to other processors. Other CPUs when overclocked will be updated in due course.

Moving on, with our discrete testing on a GTX 980, our series of games had little impact on increased frequency at 1080p or even SoM at 4K. Some might argue that this is to be expected, because at high settings the onus is more on the graphics card – but ultimately with a GTX 980 you would be running at 1080p or better at maximum settings where possible.

Finally, the integrated graphics results are a significantly different ball game. When we left the IGP at default frequencies, and just overclocked the processor. The results give a decline in average frame rates, despite the higher frequency, which is perhaps counterintuitive and not expected. The explanation here is due to power delivery budgets – when overclocked, the majority of the power pushes through to the CPU and items are processed quicker. This leaves less of a power budget within the silicon for the integrated graphics, either resulting in lower frequencies to maintain the status quo or by the increase in graphical data occurring over the DRAM-to-CPU bus causing a memory latency bottleneck. Think of it like a see-saw: when you push harder on the CPU side, the IGP side effect is lower. Normally this would be mitigated by increasing the power limit on the processor as a whole in the BIOS, however in this case this had no effect.

When we fixed the integrated graphics frequencies however, this issue disappeared.

Taking Shadow of Mordor as the example, raising the graphics frequency not only gave a boost in performance when we used the presets provided on the ASRock motherboard, but also the issue of balancing power between the processor and the graphics disappeared and our results were within expected variance.

Gaming Benchmarks: Discrete Graphics
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  • Oxford Guy - Saturday, August 29, 2015 - link

    The problem is that overclocks should NEVER be called stable if they aren't.

    And, I don't like the way Anandtech pumps ridiculous amounts of voltage into chips (like they did with the 8320E).
  • Gigaplex - Sunday, September 27, 2015 - link

    Production software in my books is any released software that completes a useful task, rather than just run synthetic tests.
  • hyno111 - Saturday, August 29, 2015 - link

    Is there a temperature chart for overclocking?
  • sonny73n - Sunday, August 30, 2015 - link

    Ian seems to miss the most important part in OCing.
  • MrSpadge - Thursday, September 3, 2015 - link

    The temperature depends strongly on your cooling, TIM application etc. If Ian included those numbers, people would be shouting "but I get different values with..."
  • kneelbeforezod - Saturday, August 29, 2015 - link

    12% better performance for a 32% power increase. uha.
  • StrangerGuy - Saturday, August 29, 2015 - link

    I OCed a cheapo AXP1700 by 25% on a budget nForce 2 board and stock cooling simply with FSB 266->333. I OCed my $183 E6300 that surpassed a $1000 X6800 in performance.

    Now, Intel and Asus et al thinks they are doing us a favor top-end mainstream CPUs that are barely overclockable on even on the most pricey of mobos, and hardly anyone calling out their bullshit, just because of unlocked multipiers? Gimme a break.

    Am I the only sane guy here or what?
  • jihe - Monday, August 31, 2015 - link

    That's why I'm still on nehalem, overclocking an x5650 is much more fun than this pay a premium to overclock crap that intel has been feeding us.
  • SanX - Saturday, August 29, 2015 - link

    Ian, add at least 4790k at 4.5-4.8GHz for us to see how bad new processors actually are
  • V900 - Saturday, August 29, 2015 - link

    Isn't this right about the usual time an AMD troll jumps in to tell us how you can overclock Kaveri to 5 Ghz, and you don't even need an aircooler or anything!

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