Skylake's iGPU: Intel Gen9

Both the Skylake processors here use Intel’s HD 530 graphics solution. When I first heard the name, alarm bells went off in my head with questions: why is the name different, has the architecture changed, and what does this mean fundamentally?

Not coming up with many details, we did the obvious thing – check what information comes directly out of the processor. Querying HD 530 via Intel's OpenCL driver reports a 24 EU design running at 1150 MHz. This is different than what GPU-Z indicates, which points to a 48 EU design instead, although GPU-Z is not often correct on newer graphics modules before launch day. We can confirm that this is a 24 EU design, and this most likely follows on from Intel’s 8th Generation graphics in the sense that we have a base GT2 design featuring three sub-slices of 8 EUs each.

As far as we can tell, Intel calls the HD 530 graphics part of its 9th Generation (i.e. Gen9). We have been told directly by Intel that they have changed their graphics naming scheme from a four digit (e.g. HD4600) to a three digit (HD 530) arrangement in order "to minimize confusion" (direct quote). Personally we find that it adds more confusion, because the HD 4600 naming is not directly linked to the HD 530 naming. While you could argue that 5 is more than 4, but we already have HD 5200, HD 5500, Iris 6100 and others. So which is better, HD 530 or HD 5200? At this point it will already create a miasma of uncertainty, probably exaggerated until we get a definite explanation of the stack nomenclature.

Naming aside, Generation 9 graphics comes with some interesting enhancements. The slice and un-slice now have individual power and clock domains, allowing for a more efficient use of resources depending on the load (e.g. some un-slice not needed for some compute tasks). This lets the iGPU better balance power usage between fixed-function operation and programmable shaders.

Generation 9 will support a feature called Multi Plane Overlay, which is a similar feature to AMD’s video playback path adjustments in Carrizo. The principle here is that when a 3D engine has to perform certain operations to an image (blend, resize, scale), the data has to travel from the processor into DRAM then to the GPU to be worked on, then back out to DRAM before it hits the display controller, a small but potentially inefficient operation in mobile environments. What Multi Plane Overlay does is add fixed function hardware to the display controller to perform this without ever hitting the GPU, minimizing power consumption from the GPU and taking out a good portion of DRAM data transfers. This comes at a slight hit for die area overall due to the added fixed function units.

As shown above, this feature will be supported on Win 8.1 with Skylake’s integrated graphics. That being said, not all imaging can be moved in this way, but where possible the data will take the shorter path.

To go along with the reduced memory transfer, Gen9 has support for memory color stream compression. We have seen this technology come into play for other GPUs, where by virtue of fixed function hardware and lossless algorithms this means that smaller quantities of image and texture data is transferred around the system, again saving power and reducing bandwidth constraints. The memory compression is also used with a scalar and format conversion pipe to reduce the encoding pressure on the execution units, reducing power further.

Adding into the mix, we have learned that Gen9 includes a feature called the ‘Camera Pipe’ for quick standard adjustments to images via hardware acceleration. This adjusts the programmable shaders to work in tandem for specific DX11 extensions on common image manipulation processes beyond resize/scale. The Camera Pipe is teamed with SDKs to help developers connect into optimized imaging APIs.

Media Encoding & Decoding

In the world of encode/decode, we get the following:

Whereas Broadwell implemented HEVC decoding in a "hybrid" fashion using a combination of CPU resources, GPU shaders, and existing GPU video decode blocks, Skylake gets a full, low power fixed function HEVC decoder. For desktop users this shouldn't impact things by too much - maybe improve compatibility a tad - but for mobile platforms this should significantly cut down on the amount of power consumed by HEVC decoding and increase the size and bitrate that the CPU can decode. Going hand-in-hand with HEVC decoding, HEVC encoding is now also an option with Intel's QuickSync encoder, allowing for quicker HEVC transcoding, or more likely real-time HEVC uses such as video conferencing.

Intel is also hedging their bets on HEVC by also implementing a degree of VP9 support on Skylake. VP9 is Google's HEVC alternative codec, with the company pushing it as a royalty-free option. Intel calls VP9 support on Skylake "partial" for both encoding and decoding, indicating that VP9 is likely being handled in a hybrid manner similar to how HEVC was handled on Broadwell.

Finally, JPEG encoding is new for Skylake and set to support images up to 16K*16K.

Video Support

The analog (VGA) video connector has now been completely removed from the CPU/chipset combination, meaning that any VGA/D-Sub video connection has to be provided via an active digital/analog converter chip. This has been a long time coming, and is part of a previous committment made by Intel several years ago to remove VGA by 2015. Removing analog display functionality will mean added cost for legacy support in order to drive analog displays. Arguably this doesn’t mean much for Z170 as the high end platform is typically used with a discrete graphics card that has HDMI or DisplayPort, but we will see motherboards with VGA equipped in order to satisfy some regional markets with specific requirements.

HDMI 2.0 is not supported by default, and only the following resolutions are possible on the three digital display controllers:

A DP to HDMI 2.0 converter, specifically an LS-Pcon, is required to do the adjustments, be it on the motherboard itself or as an external adapter. We suspect that there will not be many takers buying a controller to do this, given the capabilities and added benefits listed by the Alpine Ridge controller.

The Skylake CPU Architecture Skylake's Launch Chipset: Z170
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  • mkozakewich - Thursday, August 6, 2015 - link

    It's unlikely you'll be seeing doubles and doubles anymore. If you look at what's been going on for the past several years, we're moving to more efficient processes instead of improving performance. I'm sure Intel's end goal is to make powerful CPUs for devices that fit into people's pockets. At that point you might see more start going into raw performance.
  • edlee - Wednesday, August 5, 2015 - link

    i am not sure why conclusion to the review makes it seem i7-2600k users should upgrade to this.
    If you are a gamer, there is no 25% improvement in average or minimum frame rate, its 3-6% at best.

    Is this the future of intel's tock strategy, to give very little improvement to gamers?
  • VeauX - Wednesday, August 5, 2015 - link

    On the gaming side, you'll never see a speed bump if you are not CPU Limited. Once you have a decent CPU, just put your money in GPU, period.
  • Nagorak - Wednesday, August 5, 2015 - link

    CPU is almost irrelevant for games at this point. As games start to take advantage of more cores, older processors are utilized more efficiently, further negating the need to upgrade. DX12 may improve this further.

    I sort of wonder if Intel isn't on a path to some trouble here. There's basically no point for anyone to upgrade their CPU anymore, not even gamers. Other than a few specialized applications the increase in performance just doesn't really matter, if it exists at all.
  • AndrewJacksonZA - Thursday, August 6, 2015 - link

    I also sometimes think that, but then I remember that we developers *WILL* find a way to make use of more computing power.

    Having said that, I still can't quite justify me upgrading from my E6750 and 6670 @ 1240 x 1024. I slapped in an SSD in February last year and it was like I got a brand new machine.

    Chrome and Edge on Win10 lag a teeny tiny bit though, maybe I can use that as my justification... Perhaps a 5960X or a 5930K though - more cores FTW? Or perhaps a 6700K and get it to 5GHz for the rights to claim some "5GHz Daily Driver" epeen... ;-)
  • Zoomer - Friday, August 14, 2015 - link

    Exactly, I reached the opposite conclusion as Ian. There is no point in upgrading even from SB. If you do, stick to DDR3. Only GTA5 benefits from DDR4.

    It's interesting to see if regular DDR3 sticks can run on Skylake, perhaps by bumping the Vsa, voltages. Not clear if Ian's overclocking tests were with the IGP disabled - would be interesting to see if disabling the IGP / reducing Fgt, Vgt helps overclocking any.
  • StevoLincolnite - Wednesday, August 5, 2015 - link

    I'm still happily sitting with my Sandy-Bridge-E. Still handles everything you could throw at it just fine... And still gives Intel's $1,000 chips a run for their money whilst sitting at 5Ghz.
  • mapesdhs - Wednesday, August 12, 2015 - link

    Yup, that's why my most recent gaming build was a R4E & 3930K, cost less than a new HW build, much quicker overall. My existing SB gaming PC is 5GHz aswell (every 2700K I've tried handles 5.0 just fine).
  • leexgx - Monday, August 10, 2015 - link

    hmm maybe i can upgrade from my i7-920 now (really any of the newer intel cpus are faster then it)
  • sheeple - Thursday, October 15, 2015 - link

    DON'T BE STUPID SHEEPLE!!! NEW DOES NOT ALWAYS = BETTER!

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