DDR4 vs DDR3L on the CPU

One of the big questions when DDR4 was launched was around the comparison to DDR3. Was it better, was it worse? DDR4 by default switches down to an operating voltage of 1.2 volts from 1.5 volts, making it more power efficient, and the standard increases the maximum capacity on an unbuffered memory module. There are also some other enhancements such as per-IC voltage drop control and a design to aid DRAM placement in motherboards. But there was one big scary number – a CAS Latency of 15 (known as C15 or CL15).

Let’s do a quick memory recap on frequency (technically, transfer rate but used interchangeably for this purpose) against latency.

The CAS latency is the number of clocks taken between an access request from the memory controller to actually acting on that request. So a CL of 15 means that there are 15 clocks between that request and getting access. Generally, a lower CL is better.

The Frequency is the rate at which those clocks occur. DDR stands for Double Data Rate, which means that in one hertz in the frequency there are two requests – one each on the rise and fall of the clock signal. The reciprocal of the frequency/transfer rate (one divided by the frequency) is the time taken to perform a clock.

But the important thing here is that the latency is a number of clocks and thus is just a number, and the frequency determines how fast these clocks go. So on its own the CAS Latency value doesn’t say much.  The important metric is when the two are used together -the true latency is the CAS Latency * Time taken per clock, and here’s a table of values from Crucial’s recent whitepaper on the subject:

So here we have the values for True Latency:

DDR3-1600 C11: 13.75 nanoseconds
DDR4-2133 C15: 14.06 nanoseconds

In fact despite the development of new memory interfaces, the true latency for DRAM under default specifications has stayed roughly the same since DDR. As we make faster memory modules, the CAS Latency rises to keep higher frequency memory stable, but overall the true latency stays the same.

Normally in our DRAM reviews I refer to the performance index, which has a similar effect in gauging general performance:

DDR3-1600 C11: 1600/11 = 145.5
DDR4-2133 C15: 2133/15 = 142.2

As you have faster memory, you get a bigger number, and if you reduce the CL, we get a bigger number also. Thus for comparing memory kits, if the difference > 10, then the kit with the biggest performance index tends to win out, though for similar kits the one with the highest frequency is preferred.

“But who uses DDR3-1600 C11? Isn’t most memory like DDR3-1866 C9?”

This is valid point – as DDR3 has matured, the number of kits in the market that are running faster than default specifications are actually normal now. The performance index for this kit is:

DDR3-1866 C9: 1866/9 = 207.3

In the grand scheme of things, a PI of 207 is actually quite large, and super high for DDR3L. There are a few DDR3 memory kits that go beyond this up to a PI of 220, or an overclock might go to 240 beyond normal voltages, but a value of 207 shows the maturity of the DDR3 market.  If we look at the current DDR4 market, we can pick up kits with DDR4-3000 C15 ratings, which are similarly in the 200 bracket now too.

I’ve prefaced our DDR3L vs DDR4 testing with all this as a response to ‘large CL = bad’. Actually, you have to compare both numbers. Now that we have a platform that runs both, and we were able to source a beta DDR3L/DDR4 combination motherboard to test them on, we can see how it squares up from ‘regular DDR4’ against ‘high performance DDR3(L)’.

For these tests, both sets of numbers were run at 3.0 GHz with hyperthreading disabled.  Memory speeds were DDR4-2133 C15 and DDR3-1866 C9 respectively.

Dolphin Benchmark: link

Many emulators are often bound by single thread CPU performance, and general reports tended to suggest that Haswell provided a significant boost to emulator performance. This benchmark runs a Wii program that raytraces a complex 3D scene inside the Dolphin Wii emulator. Performance on this benchmark is a good proxy of the speed of Dolphin CPU emulation, which is an intensive single core task using most aspects of a CPU. Results are given in minutes, where the Wii itself scores 17.53 minutes.

Dolphin Emulation Benchmark

Cinebench R15

Cinebench is a benchmark based around Cinema 4D, and is fairly well known among enthusiasts for stressing the CPU for a provided workload. Results are given as a score, where higher is better.

Cinebench R15 - Single Threaded

Cinebench R15 - Multi-Threaded

Point Calculations – 3D Movement Algorithm Test: link

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz and IPC wins in the single thread version, whereas the multithread version has to handle the threads and loves more cores. For a brief explanation of the platform agnostic coding behind this benchmark, see my forum post here.

3D Particle Movement: Single Threaded

3D Particle Movement: MultiThreaded

Compression – WinRAR 5.0.1: link

Our WinRAR test from 2013 is updated to the latest version of WinRAR at the start of 2014. We compress a set of 2867 files across 320 folders totaling 1.52 GB in size – 95% of these files are small typical website files, and the rest (90% of the size) are small 30 second 720p videos.

WinRAR 5.01, 2867 files, 1.52 GB

Image Manipulation – FastStone Image Viewer 4.9: link

Similarly to WinRAR, the FastStone test us updated for 2014 to the latest version. FastStone is the program I use to perform quick or bulk actions on images, such as resizing, adjusting for color and cropping. In our test we take a series of 170 images in various sizes and formats and convert them all into 640x480 .gif files, maintaining the aspect ratio. FastStone does not use multithreading for this test, and thus single threaded performance is often the winner.

FastStone Image Viewer 4.9

Video Conversion – Handbrake v0.9.9: link

Handbrake is a media conversion tool that was initially designed to help DVD ISOs and Video CDs into more common video formats. The principle today is still the same, primarily as an output for H.264 + AAC/MP3 audio within an MKV container. In our test we use the same videos as in the Xilisoft test, and results are given in frames per second.

HandBrake v0.9.9 LQ Film

HandBrake v0.9.9 2x4K

Rendering – PovRay 3.7: link

The Persistence of Vision RayTracer, or PovRay, is a freeware package for as the name suggests, ray tracing. It is a pure renderer, rather than modeling software, but the latest beta version contains a handy benchmark for stressing all processing threads on a platform. We have been using this test in motherboard reviews to test memory stability at various CPU speeds to good effect – if it passes the test, the IMC in the CPU is stable for a given CPU speed. As a CPU test, it runs for approximately 2-3 minutes on high end platforms.

POV-Ray 3.7 Beta RC4

Synthetic – 7-Zip 9.2: link

As an open source compression tool, 7-Zip is a popular tool for making sets of files easier to handle and transfer. The software offers up its own benchmark, to which we report the result.

7-zip Benchmark

Overall: DDR4 vs DDR3L on the CPU

Pretty sure the results speak for themselves:

Comparing default DDR4 to a high performance DDR3 memory kit is almost an equal contest. Having the faster frequency helps for large frame video encoding (HandBrake HQ) as well as WinRAR which is normally memory intensive. The only real benchmark loss was FastStone, which regressed by one second (out of 48 seconds).

End result, looking at the CPU test scores, is that upgrading to DDR4 doesn’t degrade performance from your high end DRAM kit, and you get the added benefit of future upgrades, faster speeds, lower power consumption due to the lower voltage and higher density modules.

Overclocking, Test Setup, Power Consumption Skylake i7-6700K DRAM Testing: DDR4 vs DDR3L on Gaming
Comments Locked

477 Comments

View All Comments

  • SuperVeloce - Saturday, August 8, 2015 - link

    Wait, what? Skylake and 2011-3 in the same sentence? Who, for the love of god, would say such a thing? Power delivery is (again) new and very different from Haswell/Broadwell, so there is no chance to reuse 1150 and 2011-3
  • Oxford Guy - Saturday, August 8, 2015 - link

    The belief put forward was that Broadwell would be compatible with Haswell desktop motherboards and Skylake would be compatible with Haswell-E motherboards.
  • KAlmquist - Saturday, August 8, 2015 - link

    The analysis by Puget Sound Systems offers a plausible explanation of why Skylake has a higher TDP than Haswell or Ivy Bridge: the integrated GPU that comes with Skylake is faster and draws more power. It appears that if you don't use the integrated GPU, Skylake draws slightly less power than Haswell.
  • SuperVeloce - Saturday, August 8, 2015 - link

    That's definitely plausible. The other thing here is the TDP 4790K uses. 88W is too conservative for the clocks and voltages from that chip. They needed to up that I am sure.
  • bobbozzo - Saturday, August 8, 2015 - link

    Error in graph on final page:
    "Gains over Sandy Bridge.png" - the key for green says IVY bridge.
  • tuklap - Saturday, August 8, 2015 - link

    I don't know... Intel seems to keep pushing forwards every year with profit in mind. The thing that they are really making breakthrough is the non volatile, high bandwidth memory or Xpoint...

    If Xpoint will be available maybe this will give a new speed bump... But Sandy-Skylake is really good...
  • wizyy - Saturday, August 8, 2015 - link

    There is a review which shows 6600k to be quite a nice improvement over popular I5 processors in 10 recent games, over at eurogamer.net. Check it if you're a gamer thinking to upgrade your older I5.
  • SilverManSachs - Saturday, August 8, 2015 - link

    There is a good jump in IPC for the Core i5, less so for the Core i7. This makes sense as its harder to push the top end performance higher at smaller nodes but they did improve the i5 performance which is great as i5's are the most sold parts. Also, good overclocking room on the i7.

    Would be very interested to see 'Skylake vs Excavator' CPU only benchmarks on the mobile 17W parts. Please so that test for us AT!
  • soldier45 - Sunday, August 9, 2015 - link

    Spending $500+ on Skylake over my 2600k to get 3-5 fps in my games isn't really worth it. Having said that at the end of the day,I'm about to spend $700 on a 980Ti over a 780 classified so yeh I will end up going with Skylake.
  • asmian - Sunday, August 9, 2015 - link

    The interesting fact for me faced with building a new rig is how the i7-6700K compares with the 28-lane Haswell-E i7-5820K. For my usage (design/programming, no interest in SLI/Crossfire, regular Handbrake use), with very comparable mid-range boards (ASRock Z170 Extreme6+ versus ASRock X99 Extreme4 with the USB 3.1 A/C card) the price of mobo + board is almost identical at £490 or so in the UK right now - in fact, the Haswell-E combo would be £15 cheaper. All other added components (DDR4 memory, new OS, M2 SSD etc.) would be identical.

    So do the extra 2 cores at a somewhat lower eventual overclock for that Handbrake usage make up for extremely marginal extra IPC on 4 cores at a higher price (and trading a few extra features for many less SATA ports)? Somehow I doubt it... The only question remaining would be whether waiting another year or more for Skylake-E would be worth it for even more chipset features over X99, but that looks rather marginal as well.

Log in

Don't have an account? Sign up now