DDR4 vs DDR3L on Gaming

For this set of tests, we kept things simple for the results – a low end single R7 240 DDR3, an ex-high end GTX 770 Lightning and a top line GTX 980 on our standard CPU game set under normal conditions.  However it is the integrated results that should throw up the biggest difference.

Alien: Isolation

If first person survival mixed with horror is your sort of thing, then Alien: Isolation, based off of the Alien franchise, should be an interesting title. Developed by The Creative Assembly and released in October 2014, Alien: Isolation has won numerous awards from Game Of The Year to several top 10s/25s and Best Horror titles, ratcheting up over a million sales by February 2015. Alien: Isolation uses a custom built engine which includes dynamic sound effects and should be fully multi-core enabled.

For low end graphics, we test at 720p with Ultra settings, whereas for mid and high range graphics we bump this up to 1080p, taking the average frame rate as our marker with a scripted version of the built-in benchmark.

Alien Isolation on Integrated Graphics

Alien Isolation on ASUS R7 240 DDR3 2GB ($70)

Alien Isolation on MSI GTX 770 Lightning 2GB ($245)

Alien Isolation on ASUS GTX 980 Strix 4GB ($560)

Total War: Attila

The Total War franchise moves on to Attila, another The Creative Assembly development, and is a stand-alone strategy title set in 395AD where the main story line lets the gamer take control of the leader of the Huns in order to conquer parts of the world. Graphically the game can render hundreds/thousands of units on screen at once, all with their individual actions and can put some of the big cards to task.

For low end graphics, we test at 720p with performance settings, recording the average frame rate. With mid and high range graphics, we test at 1080p with the quality setting. In both circumstances, unlimited video memory is enabled and the in-game scripted benchmark is used.

Total War: Attila on Integrated GraphicsTotal War: Attila on ASUS R7 240 DDR3 2GB ($70)

Total War: Attila on MSI GTX 770 Lightning 2GB ($245)

Total War: Attila on ASUS GTX 980 Strix 4GB ($560)

Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise finally hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark, relying only on the final part which combines a flight scene along with an in-city drive-by followed by a tanker explosion. For low end systems we test at 720p on the lowest settings, whereas mid and high end graphics play at 1080p with very high settings across the board. We record both the average frame rate and the percentage of frames under 60 FPS (16.6ms).

Grand Theft Auto V on Integrated Graphics

Grand Theft Auto V on ASUS R7 240 DDR3 2GB ($70)

Grand Theft Auto V on MSI GTX 770 Lightning 2GB ($245)

Grand Theft Auto V on ASUS GTX 980 Strix 4GB ($560)

GRID: Autosport

No graphics tests are complete without some input from Codemasters and the EGO engine, which means for this round of testing we point towards GRID: Autosport, the next iteration in the GRID and racing genre. As with our previous racing testing, each update to the engine aims to add in effects, reflections, detail and realism, with Codemasters making ‘authenticity’ a main focal point for this version.

GRID’s benchmark mode is very flexible, and as a result we created a test race using a shortened version of the Red Bull Ring with twelve cars doing two laps. The car is focus starts last and is quite fast, but usually finishes second or third. For low end graphics we test at 1080p medium settings, whereas mid and high end graphics get the full 1080p maximum. Both the average and minimum frame rates are recorded.

GRID: Autosport on Integrated Graphics

GRID: Autosport on ASUS R7 240 DDR3 2GB ($70)

GRID: Autosport on MSI GTX 770 Lightning 2GB ($245)

GRID: Autosport on ASUS GTX 980 Strix 4GB ($560)

Middle-Earth: Shadow of Mordor

The final title in our testing is another battle of system performance with the open world action-adventure title, Shadow of Mordor. Produced by Monolith using the LithTech Jupiter EX engine and numerous detail add-ons, SoM goes for detail and complexity to a large extent, despite having to be cut down from the original plans. The main story itself was written by the same writer as Red Dead Redemption, and it received Zero Punctuation’s Game of The Year in 2014.

For testing purposes, SoM gives a dynamic screen resolution setting, allowing us to render at high resolutions that are then scaled down to the monitor. As a result, we get several tests using the in-game benchmark. For low end graphics we examine at 720p with low settings, whereas mid and high end graphics get 1080p Ultra. The top graphics test is also redone at 3840x2160, also with Ultra settings, and we also test two cards at 4K where possible.

Shadow of Mordor on Integrated Graphics

Shadow of Mordor on ASUS R7 240 DDR3 2GB ($70)

Shadow of Mordor on MSI GTX 770 Lightning 2GB ($245)

Shadow of Mordor on MSI GTX 770 Lightning 2GB ($245)

Shadow of Mordor on ASUS GTX 980 Strix 4GB ($560)

Shadow of Mordor on ASUS GTX 980 Strix 4GB ($560)

Conclusions on Gaming, DDR3 vs DDR4

Focusing on purely the integrated graphics, DDR4 is the clear winner with an average 7.0% gain in average frame rates. We also took stock of the minimum frame rates too, and they went up 5.8% as well. So for integrated graphics, moving to even the base DDR4 memory kit wins out.

For discrete graphics card testing, only three differences stand out here. For GRID on the R7 240 the DDR4 set loses by 3.2%, but for the GTX 770 the DDR4 wins on Mordor by 6.4% and on GRID by 2.3%. All other differences are below 2%, mostly on the side of DDR4.

Skylake i7-6700K DRAM Testing: DDR4 vs DDR3L on the CPU Comparing IPC on Skylake: Memory Latency and CPU Benchmarks
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  • Zoeff - Wednesday, August 05, 2015 - link

    Thank you for the timely review! :) Reply
  • Whatchagot - Wednesday, August 05, 2015 - link

    As a Sandy Bridge owner I've been really looking forward to this. Sadly it's a trailer I've been waiting for and now the show has arrived. Great write up as always. Reply
  • TelstarTOS - Wednesday, August 05, 2015 - link

    Wonder if i'll make the upgrade or wait for skylake-E next spring (more likely) Reply
  • Despoiler - Wednesday, August 05, 2015 - link

    I'm waiting to see what AMD's Zen brings to the table next year. Reply
  • darkfalz - Wednesday, August 05, 2015 - link

    Who knows, maybe they'll catch Nehalem? Reply
  • Refuge - Wednesday, August 05, 2015 - link

    Hey if they catch up to Sandybridge they will won't be too far off the mark to retake the crown apparently! ROFL.... Reply
  • Michael Bay - Wednesday, August 05, 2015 - link

    In their dreams. The moment that happens, Intel will trot out something actually new and destroy everything again. Reply
  • lilmoe - Wednesday, August 05, 2015 - link

    But you wouldn't want that to happen since you love how much Intel are milking their customers right?

    I mean, who the hell cares for the benefits that come from competition...... Silly me.
    Reply
  • Michael Bay - Thursday, August 06, 2015 - link

    You`re not talking to me but your own projections. Reply
  • cykodrone - Friday, August 21, 2015 - link

    Agreed, the second AMD goes under, Intel will announce $1000 'consumer' CPUs, enjoy Intel phanboiz. :P Reply

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