Synthetics

As always we’ll also take a quick look at synthetic performance. Being a virtual copy of the GTX Titan X, GTX 980 Ti should perform very similarly here, just as we've seen in our gaming tests.

Synthetic: TessMark, Image Set 4, 64x Tessellation

Compared to GTX Titan X, GTX 980 Ti does technically lose 2 Polymorph Engines as a result of losing 2 SMMs. However as with our games, this doesn’t really hinder GTX 980 Ti, leading it being within a few percent of GTX Titan X on tessellation performance.

Synthetic: 3DMark Vantage Texel Fill

Synthetic: 3DMark Vantage Pixel Fill

As for texel and pixel fillrates, the results are both as-expected and a bit surprising. On the expected side, we see the GTX 980 Ti trail GTX Titan X by a bit, again taking a hit from the SMM loss. On the other hand we’re seeing a larger than expected drop in the pixel fill rates. GTX 980 Ti loses some rasterization throughput from the SMM loss, but a 15% drop in this test is much larger than 2 SMMs. Just to be sure we checked to make sure the ROP/MC configuration of GTX 980 Ti was unchanged at 96 ROPs, so while we can explain 10% or so (GTX 980 Ti doesn't have its clockspeed advantage in such a short test), we're at a loss to fully explain the last 5%. The short run time of the test also makes it more varaible than other tests, so that may be the last 5%.

Though in either case, despite what 3DMark is telling us, we aren’t seeing any signs of GTX 980 Ti struggling at 4K versus GTX Titan X. So if there is a meaningful difference in pixel fillrates, it’s not impacting game performance.

Grand Theft Auto V Compute
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  • Kosiostin - Monday, June 1, 2015 - link

    I beg to differ. 4K at monitor viewing distance is not overkill, it's actually quite pleasantly sharp. Phones, tablets and laptops are already pushing for 2K+ displays which is phenomenally sharp and out of the league for normal FHD monitors. Gaming at 4K is still not coming but when it comes it will blow our minds, I am sure.
  • Oxford Guy - Monday, June 1, 2015 - link

    People who care so much for immersion should be using 1440 with HDTV screen sizes, not sitting way up close with small monitors.

    Too bad HDTVs have so much input lag, though.
  • Kutark - Monday, June 1, 2015 - link

    Basically at a 5' viewing distance, you would have to have a 40" monitor before 4k would start to become noticeable.

    Even at 30" monitor you would have to be sitting roughly 3.5' or closer to your monitor to be able to begin to tell the difference.

    We also have to keep in mind we're talking about severely diminishing returns. 1440p is about perfect for normal seating distances with a computer on a 27" monitor. 30" some arguments can be made for 4k but its a minor. Its not like we're going from 480p to 1080p or something 1440p is still very good at "normal" computer seating distances.
  • mapesdhs - Wednesday, June 3, 2015 - link

    Human vision varies as to who can discern what at a particular distance. There's no fixed cutoffs for this. Personally, when wandering around a TV store back in January (without knowing what type of screen I was looking at), for visual clarity the only displays that looked properly impressive turned out to be 4Ks. However, they're still a bit too pricey atm for a good one, with the cheaper models employing too many compromises such as reduced chroma sampling to bring down the pricing, or much lower refresh rates, etc. (notice how stores use lots of static imagery to advertise their cheaper 4K TVs?)

    Btw, here's a wonderfull irony for you: recent research, mentioned in New Scientist, suggests that long exposure by gamers to high-refresh displays makes them more able to tell the difference between standard displays and high-refresh models, ie. simply using a 144Hz monitor can make one less tolerant of standad 60Hz displays in the long term. :D It's like a self-reinforcing quality tolerance level. Quite funny IMO. No surprise to me though, years working in VR & suchlike resulted in my being able to tell the difference in refresh rates much more than I was able to beforehand.

    Anyway, I'm leaving 4K until cheaper models are better quality, etc. In the meantime I bought a decent (but not high-end) 48" Samsung which works pretty well. Certainly looks good for Elite Dangerous running off a 980, and Crysis looks awesome.
  • Laststop311 - Monday, June 1, 2015 - link

    Why would most people be using DVI? DVI is big and clunky and just sucks. Everyone that gets new stuff nowadays uses displayport it has the easiest to use plug.
  • Crest - Sunday, May 31, 2015 - link

    Thank you for including the GTX580. I'm still living and working on a pair of 580's and it's nice to know where they stand in these new releases.
  • TocaHack - Monday, June 1, 2015 - link

    I upgraded from SLI'd 580s to a 980 at the start of April. Now I'm wishing I'd waited for the Ti! It wasn't meant to launch this soon! :-/
  • mapesdhs - Wednesday, June 3, 2015 - link

    Indeed, one of the few sites to include 580 numbers, though it's a shame it's missing in some of the graphs (people forget there are lots of 3GB 580s around now, I bought ten last month).

    If it's of any use, I've done a lot of 580 SLI vs. 980 (SLI) testing, PM for a link to the results. I tested with 832MHz 3GB 580s, though the reference 783MHz 3GB models I was already using I sold for a nice profit to a movie company (excellent cards for CUDA, two of them beat a Titan), reducing the initial 980 upgrade to a mere +150.

    Overall, a 980 easily beats 580 SLI, and often comes very close to 3-way 580 SLI. The heavier the load, the bigger the difference, eg. for Firestrike Ultra, one 980 was between 50% and 80% faster than two 3GB 580s. I also tested 2/3-way 980 SLI, so if you'd like the numbers, just PM me or Google "SGI Ian" to find my site, contact page and Yahoo email adr.

    I've been looking for a newer test. I gather GTA V has a built-in benchmark, so finally I may have found something suitable, need to look into that.

    Only one complaint about the review though, why no CUDA test??? I'd really like to know how the range of NV cards stacks up now, and whether AE yet supports MW CUDA V2. I've tested 980s with Arion and Blender, it came close to two 580s, but not quite. Would be great to see how the 980 Ti compares to the 980 for this. Still plenty of people using CUDA with pro apps, especially AE.

    Ian.
  • mapesdhs - Wednesday, June 3, 2015 - link

    Btw Crest, which model 580s are you using? I do have some 1.5GB 580s aswell, but I've not really done much yet to expose where VRAM issues kick in, though it does show up in Unigine pretty well at 1440p.

    For reference, I do most testing with a 5GHz 2700K and a 4.8GHz 3930K, though I've also tested three 980s on a P55 with an i7 870 (currently the fastest P55 system on 3DMark for various tests).
  • Mikemk - Sunday, May 31, 2015 - link

    Since it has 2 SMM's disabled, does it have the memory issue of the 970? (Haven't read full article yet, sorry if answered in article)

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