Windows Performance

Shifting gears from OS X, let’s take a look at performance under Windows. Though not every MacBook will be used with Windows, Windows gives us a wider selection of benchmarks to work with, and it gives us a chance to compare the MacBook to some contemporary PCs.

For our Windows comparison I’ve pulled in a number of results from our most recent Core M review, including other Core M laptops, the Haswell-U powered Surface Pro 3, and a couple of Broadwell-U powered laptops. Of particular interest is likely the Asus UX305, which is another Core M based laptop that uses a very similar build. At 13.3” it’s larger than the MacBook, but it is a similar aluminum fanless design.

PCMark 8 - Home

PCMark 8 - Creative

PCMark 8 - Work

Depending on which sub-test we’re looking at, the PCMark workloads are a mix of bursty workloads, lightly threaded workloads, and heavily threaded workloads. As a result the MacBook and its Core M processor are given some opportunity to show off, and at other times is pushed back due to its cap on sustained performance.

The Home workload is one such light test, which plays into the MacBook’s favor. Here it’s towards the top of the charts, surpassing everything other than the Core M based Asus UX305, and then the more powerful Broadwell-U based Dell XPS 13s. I keep rattling on about workload types and this is a good example of why it matters, because in a light workload the MacBook is among the fastest of the ultra-portables, beating out many other Core M devices and also some Haswell based Ultrabooks. Put another way, in a light workload Core M can already deliver (and at times exceed) one-generation old Haswell Ultrabooks.

As for the Creative and Work workloads, the MacBook still places relatively well. Doing this well on the Creative workload was a bit of a surprise, since it’s the most demanding benchmark of the 3. I suspect we may be seeing a mix of dividends from the SSD and Core M’s GPU, Otherwise the lighter Work test actually has the MacBook farther behind the pack, with performance in-line with other Core M laptops, though not as exciting compared to the Ultrabooks.

Overall, between our OS X and Windows CPU benchmarks, what we’re finding is that the performance of the MacBook generally mirrors our expectations given what we know about its design and component selection. Given a light workload that allows the Core M CPU inside of the MacBook to turbo to its fastest speeds, it’s a very potent competitor in a small package, able to give all but the most recent Ultrabooks a run for their money. However heavier, sustained workloads drive a wider gap in between the two classes of devices, and in those cases the MacBook offers performance closer to Ultrabooks a 3-4 years old.

Shifting gears one more time, let’s take a look at GPU performance. GPU workloads present an interesting scenario for Core M, and by extension the MacBook. The underlying Intel HD Graphics 5300 GPU is a GT2 configuration, making it moderately powerful for an iGPU, however the power and thermal constrains on the MacBook means that the laptop doesn’t have the power required to run a GT2 GPU at full speed.

With the Broadwell CPU cores alone able to chew up 4.5W and then-some, a combined GPU+CPU workload will generally put the MacBook in a pinch. Consequently I don’t see the MacBook being used as any kind of gaming machine – the MacBook Air is undoubtedly a much stronger contender – but it’s useful to put this performance in context.

Futuremark 3DMark (2013)

Futuremark 3DMark (2013)

Futuremark 3DMark (2013)

Futuremark 3DMark (2013)

Our 3DMark scores handily illustrate this exact point. Facing significant power and thermal limits, the MacBook has to pull back in performance and consequently ends up near the bottom of our charts, versus its much better showing in PCMark. The 2014 MacBook Air 13” is some 38% faster at Cloud Gate, and on the newer Ice Storm benchmark the results aren’t much better. Of the two it’s worth noting that Cloud Gate is a much more complex and longer running benchmark, whereas Ice Storm is a quick running tablet-sized benchmark. Consequently Cloud Gate throttles harder and sooner, which is why the MacBook does relatively worse there. Overall the MacBook doesn’t even beat any of the other Core M laptops, which is a bit surprising. But nothing here is quite like the MacBook, so it’s somewhat different in its combination of small size and aluminum chassis.

DOTA 2 Value

Meanwhile I have also run our DOTA 2 Value benchmark against our other Core M devices and the Broadwell-U based Dell XPS 13 for good measure. On an absolute basis 44.5fps is definitely playable for a game like DOTA, however on a relative basis this is a weaker showing than the UX305, not to mention the XPS 13. Compared to the UX305 the MacBook again appears to be throttling sooner and harder, whereas the Ultrabook-sized XPS takes full advantage of its higher power limits and better cooling.

Ultimately as we said when opening up our look at GPU performance, the MacBook’s GPU is potent on paper, but it simply doesn’t have the power and cooling capabilities needed to take full advantage of it. This means that while CPU performance isn’t too far removed from the Ultrabooks, GPU performance absolutely is.

Finally, I wanted to take one last look at performance relative to the tablets, this time from a GPU perspective.

Tablet 3DMark 1.2 Unlimited - Overall

While the iPad Air 2 makes a good run on the MacBook in the web benchmarks, it and the other tablets are even more power limited than the MacBook, and as a result their GPU performance is even more constrained. The MacBook still has a better than 2x lead on the iPad Air 2 in this GPU benchmark, so judging from this it will be some time yet until an iPad's GPU performance catches up with this MacBook's.

OS X Performance Battery Life & WiFi Performance
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  • AkulaClass - Tuesday, April 14, 2015 - link

    Oh so thin!!
    But at a cost in performance.
    A few itterations later will be great.
  • TallestJon96 - Tuesday, April 14, 2015 - link

    A few iterations and this could be good, but right now size and performance are really fighting each other too much.
  • vFunct - Tuesday, April 14, 2015 - link

    It's perfectly fine right now. What's going to change after a few iterations that's going to cause the use model to be different?

    You can still play games and do GPU intensive tasks with it. Developers could run virtual machines or run Xcode with it.
  • Alexey291 - Thursday, April 30, 2015 - link

    Solitaire is a game too i suppose...
  • PICman - Tuesday, April 14, 2015 - link

    I'm sure Apple will sell a lot of these, and my guess is that this is the most profitable product in a long time. Their reason for only having one port is to cut manufacturing cost. This enables them to have a tiny PCB. Yes, there is more battery volume, but batteries are much cheaper than PCB area.
  • darwinosx - Tuesday, April 14, 2015 - link

    The advantage of a tiny PCB is energy savings.
  • spaceships - Tuesday, April 14, 2015 - link

    I'm sure this is a great article but woah, what's with the photography in this article? Anandtech won't pay for actual slr? The shots are blurry, grainy high ISO images that look like bad smartphone captures.
  • Ryan Smith - Tuesday, April 14, 2015 - link

    All of that is on a Nikon D3200. Unfortunately "Space Grey" is difficult at times to photograph since it's so close to black.
  • kyuu - Tuesday, April 14, 2015 - link

    Are you looking at it on a smartphone? I dunno about anyone else, but Anandtech articles have blurry as hell images when viewed on my phone. I guess it has something to do with them being resized improperly.
  • Ammaross - Tuesday, April 14, 2015 - link

    "The good news is that Apple does sell Type-C multiport adapters that serve as a breakout box for more ports...but of course this is an additional $79 cost and is one more item to carry around."

    Found out how they manage to make their devices look more comparable to PCs: just make a dongle for standard (in the PC world) connectivity to shift the cost from purchase price to total-cost-of-ownership!

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