Our 2015 GPU Benchmark Suite

Also kicking off alongside GTX Titan X today will be the first article to use our new 2015 GPU benchmark suite.

For 2015 we have upgraded or replaced most of our games, retiring several long-time titles including Bioshock: Infinite, Metro, and our last DirectX 10 game, Crysis Warhead. Our returning titles are Battlefield 4 and Crysis 3, the former of which is still a popular MP title to this day, and the latter continuing to pulverize GPUs well before we hit its highest settings.

Joining these 2 games are 7 new titles. Middle Earth: Shadow of Mordor and Far Cry 4 are our new action/shooter games, while Dragon Age: Inquisition rides the line between an action game and an RPG. Meanwhile for strategy games we have Civilization: Beyond Earth and Total War: Attila, these two games representing the latest entries in their respective series. Rounding out our collection is GRID Autosport, the latest GRID game from Codemasters, and the unique first person puzzle/exploration game The Talos Principle from Croteam.

AnandTech GPU Bench 2015 Game List
Game Genre API(s)
Battlefield 4 FPS DX11 + Mantle
Crysis 3 FPS DX11
Shadow of Mordor Action/Open World DX11
Civilization: Beyond Earth Strategy DX11 + Mantle
Dragon Age: Inquisition RPG DX11 + Mantle
The Talos Principle First Person Puzzle DX11
Far Cry 4 FPS DX11
Total War: Attila Strategy DX11
GRID Autosport Racing DX11

With new low-level APIs ramping up in 2015, we’re going to be paying particular attention to APIs starting this year, as everyone is interested in seeing what Vulkan (née Mantle) and DirectX 12 can do. Unless otherwise noted, going forward all benchmarks will be using low-level APIs when available, meaning DX12/Vulkan/Mantle when possible.

Meanwhile from a design standpoint our benchmark settings remain unchanged. For lower-end cards we’ll look at 1080p at various quality settings when practical, and for high-end cards we’ll be looking at 1080p and above at the highest quality settings. The one exception to this is 4K, which at 2.25x the resolution of 1440p remains difficult to hit playable framerates, in which case we’ll also include a lower quality setting to showcase what kind of quality hit it takes to make 4K playable on current video cards.

The Test

As for our hardware testbed, it remains unchanged from 2014, being composed of an overclocked Core i7-4960X hosed in an NZXT Phantom 630 Windowed Edition case.

CPU: Intel Core i7-4960X @ 4.2GHz
Motherboard: ASRock Fatal1ty X79 Professional
Power Supply: Corsair AX1200i
Hard Disk: Samsung SSD 840 EVO (750GB)
Memory: G.Skill RipjawZ DDR3-1866 4 x 8GB (9-10-9-26)
Case: NZXT Phantom 630 Windowed Edition
Monitor: Asus PQ321
Video Cards: AMD Radeon R9 295X2
AMD Radeon R9 290X
AMD Radeon HD 7990
NVIDIA GeForce GTX Titan X
NVIDIA GeForce GTX Titan
NVIDIA GeForce GTX 980
NVIDIA GeForce GTX 780 Ti
NVIDIA GeForce GTX 690
NVIDIA GeForce GTX 580
Video Drivers: NVIDIA Release 347.84 Beta
AMD Catalyst Cat 15.3 Beta
OS: Windows 8.1 Pro
Meet The GeForce GTX Titan X Battlefield 4
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  • Kevin G - Tuesday, March 17, 2015 - link

    Last I checked, rectal limits are a bit north of 700 mm^2. However, nVidia is already in the crazy realm in terms of economics when it comes to supply/demand/yields/cost. Getting fully functional chips with die sizes over 600 mm^2 isn't easy. Then again, it isn't easy putting down $999 USD for a graphics card.

    However, harvested parts should be quiet plentiful and the retail price of such a card should be appropriately lower.
  • Michael Bay - Wednesday, March 18, 2015 - link

    >rectal limits are a bit north of 700 mm^2

    Oh wow.
  • Kevin G - Wednesday, March 18, 2015 - link

    @Michael Bay

    Intel's limit is supposed to be between 750 and 800 mm^2. They have released a 699 mm^2 product commercially (Tukwilla Itanium 2) a few years ago so it can be done.
  • Michael Bay - Wednesday, March 18, 2015 - link

    >rectal limits
  • D. Lister - Wednesday, March 18, 2015 - link

    lol
  • chizow - Tuesday, March 17, 2015 - link

    Yes its clear Nvidia had to make sacrifices somewhere to maintain advancements on 28nm and it looks like FP64/DP got the cut. I'm fine with it though, at least on GeForce products I don't want to pay a penny more for non-gaming products, if someone wants dedicated compute, go Tesla/Quadro.
  • Yojimbo - Tuesday, March 17, 2015 - link

    Kepler also has dedicated FP64 cores and from what I see in Anandtech articles, those cores are not used for FP32 calculations. How does NVIDIA save power with Maxwell by leaving FP64 cores off the die? The Maxwell GPUs seem to still be FP64 capable with respect to the number of FP64 cores placed on the die. It seems what they save by having less FP64 cores is die space and, as a result, the ability to have more FP32 cores. In other words, I haven't seen any information about Maxwell that leads me to believe they couldn't have added more FP64 cores when designing GM200 to make a GPU with superior double precision performance and inferior single precision performance compared with the configuration they actually chose for GM200. Maybe they just judged single precision performance to be more important to focus on than double precision, with a performance boost for double precision users having to wait until Pascal is released. Perhaps it was a choice between making a modest performance boost for both single and double precision calculations or making a significant performance boost for single precision calculations by forgoing double precision. Maybe they thought the efficiency gain of Maxwell could not carry sales on its own.
  • testbug00 - Tuesday, March 17, 2015 - link

    If this is a 250W card using about the same power as the 290x under gaming load, what does that make the 290x?
  • Creig - Tuesday, March 17, 2015 - link

    A very good value for the money.
  • shing3232 - Tuesday, March 17, 2015 - link

    Agree.

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