Final Words

When NVIDIA introduced the original GTX Titan in 2013 they set a new bar for performance, quality, and price for a high-end video card. The GTX Titan ended up being a major success for the company, a success that the company is keen to repeat. And now with their Maxwell architecture in hand, NVIDIA is in a position to do just that.

For as much of a legacy as the GTX Titan line can have at this point, it’s clear that the GTX Titan X is as worthy a successor as NVIDIA could hope for. NVIDIA has honed the already solid GTX Titan design, and coupled it with their largest Maxwell GPU, and in the process has put together a card that once again sets a new bar for performance and quality. That said, from a design perspective GTX Titan X is clearly evolutionary as opposed to the revolution that was the original GTX Titan, but it is nonetheless an impressive evolution.

Overall then it should come as no surprise that from a gaming performance standpoint the GTX Titan X stands alone. Delivering an average performance increase over the GTX 980 of 33%, GTX Titan X further builds on what was already a solid single-GPU performance lead for NVIDIA. Meanwhile compared to its immediate predecessors such as the GTX 780 Ti and the original GTX Titan, the GTX Titan X represents a significant, though perhaps not-quite-generational 50%-60% increase in performance. However perhaps most importantly, this performance improvement comes without any further increase in noise or power consumption as compared to NVIDIA’s previous generation flagship.

Meanwhile from a technical perspective, the GTX Titan X and GM200 GPU represent an interesting shift in high-end GPU design goals for NVIDIA, one whose ramifications I’m not sure we fully understand yet. By building what’s essentially a bigger version of GM204, heavy on graphics and light on FP64 compute, NVIDIA has been able to drive up performance without a GM204-like increase in die size. At 601mm2 GM200 is still NVIDIA’s largest GPU to date, but by producing their purest graphics GPU in quite some time, it has allowed NVIDIA to pack more graphics horsepower than ever before into a 28nm GPU. What remains to be seen then is whether this graphics/FP32-centric design is a one-off occurrence for 28nm, or if this is the start of a permanent shift in NVIDIA GPU design.

But getting back to the video card at hand, there’s little doubt of the GTX Titan X’s qualifications. Already in possession of the single-GPU performance crown, NVIDIA has further secured it with the release of their latest GTX Titan card. In fact there's really only one point we can pick at with the GTX Titan X, and that of course is the price. At $999 it's priced the same as the original GTX Titan - so today's $999 price tag comes as no surprise - but it's still a high price to pay for Big Maxwell. NVIDIA is not bashful about treating GTX Titan as a luxury card line, and for better and worse GTX Titan X continues this tradition. GTX Titan X, like GTX Titan before it, is a card that is purposely removed from the price/performance curve.

Meanwhile, the competitive landscape is solidly in NVIDIA's favor we feel. We would be remiss not to mention multi-GPU alternatives such as the GTX 980 in SLI and AMD's excellent Radeon R9 295X2. But as we've mentioned before when reviewing these setups before, multi-GPU is really only worth chasing when you've exhausted single-GPU performance. R9 295X2 in turn is a big spoiler on price, but we continue to believe that a single powerful GPU is a better choice for consistent performance, at least if you can cover the cost of GTX Titan X.

Finally on a lighter note, with the launch of the GTX Titan X we wave good-bye to GTX Titan as an entry-level double precision compute card. NVIDIA dumping high-performance FP64 compute has made GTX Titan X a better graphics card and even a better FP32 compute card, but it means that the original GTX Titan's time as NVIDIA's first prosumer card was short-lived. I suspect that we haven't seen the end of NVIDIA's forays into entry-level FP64 compute cards like the original GTX Titan, but that next card will not be GTX Titan X.

Overclocking
Comments Locked

276 Comments

View All Comments

  • Dug - Thursday, March 19, 2015 - link

    Thank you for pointing this out.
  • chizow - Monday, March 23, 2015 - link

    Uh, they absolutely do push 4GB, its not all for the framebuffer but they use it as a texture cache that absolutely leads to a smoother gaming experience. I've seen SoM, FC4, AC:Unity all use the entire 4GB on my 980 at 1440p Ultra settings (textures most important ofc) even without MSAA.

    You can optimize as much as you like but if you can keep texture buffered locally it is going to result in a better gaming experience.

    And for 780Ti owners not being happy, believe what you like, but these are the folks jumping to upgrade even to 980 because that 3GB has crippled the card, especially at higher resolutions like 4K. 780Ti beats 290X in everything and every resolution, until 4K.

    https://www.google.com/?gws_rd=ssl#q=780+ti+3gb+no...
  • FlushedBubblyJock - Thursday, April 2, 2015 - link

    Funny how 3.5GB wass just recently a kickk to the insufficient groin, a gigantic and terrible lie, and worth a lawsuit due to performance issues... as 4GB was sorely needed, now 4GB isn't used....

    Yes 4GB isn't needed. It was just 970 seconds ago, but not now !
  • DominionSeraph - Tuesday, March 17, 2015 - link

    You always pay extra for the privilege of owning a halo product.
    Nvidia already rewrote the pricing structure in the consumer's favor when they released the GTX 970 -- a card with $650 performance -- at $329. You can't complain too much that they don't give you the GTX 980 for $400. If you want above the 970 you're going to pay for it. And Nvidia has hit it out of the ballpark with the Titan X. If Nvidia brought the high end of Maxwell down in price AMD would pretty much be out of business considering they'd have to sell housefire Hawaii at $150 instead of being able to find a trickle of pity buyers at $250.
  • MapRef41N93W - Tuesday, March 17, 2015 - link

    Maxwell architecture is not designed for FP64. Even the Quadro doesn't have it. It's one of the ways NVIDIA saved so much power on the same node.
  • shing3232 - Tuesday, March 17, 2015 - link

    I believe they could put FP64 into it if they want, but power efficiency is a good way to make ads.
  • MapRef41N93W - Tuesday, March 17, 2015 - link

    Would have required a 650mm^2 die which would have been at the limits of what can be done on TSMC 28nm node. Would have also meant a $1200 card.
  • MapRef41N93W - Tuesday, March 17, 2015 - link

    And the Quadro a $4000 card doesn't have it, so why would a $999 gaming card have it.
  • testbug00 - Tuesday, March 17, 2015 - link

    would it have? No. They could have given it FP64. Could they have given it FP64 without pushing the power and heat up a lot? Nope.

    the 390x silicon will be capable of over 3TFlop FP64 (the 390x probably locked to 1/8 performance, however) and will be a smaller chip than this. The price to pay will be heat and power. How much? Good question.
  • dragonsqrrl - Tuesday, March 17, 2015 - link

    Yes, it would've required a lot more transistors and die area with Maxwell's architecture, which relies on separate fp64 and fp32 cores. Comparing the costs associated with double precision performance directly to GCN is inaccurate.

Log in

Don't have an account? Sign up now