Closing Thoughts

We're still early in the release cycle for Civilization: Beyond Earth – in fact, our testing was done with pre-launch code, and there's already talk of a day zero patch to fix a few glitches (e.g. with multi-GPU configurations that have more than two GPUs) – so by no means is this the final word in performance. It's not too surprising to see NVIDIA's GTX 980 taking the single GPU performance crown for Beyond Earth, but additional driver tuning may change things a bit. AMD also had a slide showing the R9 290X 8GB edition leading the GTX 980 in performance (with Mantle at least). Hmmm....

The good news is that if you have any reasonably modern GPU – from the GTX 770 and R9 280 (nee HD 7950) – you should be able to run at 1080p and High or even Ultra quality settings. Lesser GPUs can still handle the game as well, and if you're curious it's possible to get frame rates well over 100 FPS even at 1080p if you drop to lower quality settings.

As for Mantle, it's an interesting option if you have an AMD card. While we're not seeing any huge benefits on our test system, it does typically run 5-10% faster than the DX11 path; this is good but in most cases it's not enough to really make a palpable difference to the end user. The word is that lower spec CPUs like the Intel Core i3 and Pentium Anniversary Edition along with AMD APUs can benefit even more. I'm not sure how many people are actually pairing up slower CPUs with high-end GPUs these days, as $200 CPUs are pretty common for gaming systems, but additional options are never a bad thing.

Mantle does have a much more tangible impact on minimum frame rates, and this is always beneficial, particularly once a game is averaging more than 60FPS. In some cases Mantle was able to improve the minimum frame rates (e.g. on R9 290X) by 40-50%, though that was only at less strenuous settings. Still, even the 5-15% increases in minimum frame rates at higher resolutions are welcome. In some cases, Mantle is the difference between AMD's "equivalent" GPUs trailing versus leading NVIDIA's offerings.

Then there's the subject of Mantle and CrossFire performance, which I've now finished retesting. Mantle generally means more work for the developers when it comes to multi-GPU configurations, but with the appropriate effort the results can be quite interesting. Firaxis has chosen to implement a custom SFR mode for CrossFire on Mantle, though at present the only way to enable SFR is to manually edit your configuration files. (Why!?) The result of CrossFire and SFR in our benchmarks is substantially higher minimum frame rates than the D3D11 AFR rendering mode, and average frame rates are also improved relative to a single GPU.

As far as the game itself is concerned Civilization: Beyond Earth looks like it will prove every bit as addictive as the earlier releases. Now that I've done a ton of benchmarking with Civilization: Beyond Earth, I need to find some time to actually play the game. My birthday is coming up next week, so maybe I can get some free time as a present…. Then again, birthdays only last 24 hours and if past experience is any indication, I might need more like a month to get Civilization Fever out of my system. ;-)

Civilization: Beyond Earth Testing Notes
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  • RagingCain - Thursday, October 30, 2014 - link

    I updated CIV: BE FTA to v0.0.2, there was a minor bug on low FPS users, I also added graphing capabilities.
  • RagingCain - Thursday, October 30, 2014 - link

    Direct Link: http://www.bytemedev.com/civbefta/
  • JlHADJOE - Friday, October 24, 2014 - link

    Kinda funny to be going back to SFR now. IIRC it was how the original SLI worked back during the 3Dfx days.
  • JarredWalton - Friday, October 24, 2014 - link

    Yup, though the splitting was Scan-Line Interleave (each GPU did every other line), which is messy if you want to do things like AA. Other SFR methods include vertical and horizontal splits, which can result in unequal workloads, or breaking the scene up into tiles. I believe CivBE is using tiles for SFR; more complex in some ways, but overall a good way to improve performance.
  • just4U - Friday, October 24, 2014 - link

    You having some fun with the game while you test it Jarred? lol.. I am just downloading it right now.. OH it's finished.. time to play!
  • zoomzoomzealot - Friday, October 24, 2014 - link

    Does Mantle have any impact on thermal output of the video card? I would imagine extra processing means extra heat. Could this be an issue for people who have already OC'd their GPU?
  • zoomzoomzealot - Friday, October 24, 2014 - link

    Another piece of that question would be power usage increases?
  • jaredjeya - Friday, October 24, 2014 - link

    My name and middle names are Jared Anand. This is an article on Anand Tech by a guy called Jar(r)ed. perfect.
  • Concillian - Friday, October 24, 2014 - link

    Any plans on a "CPU vs. time between turns" benchmark (and/or a mantle / no mantle vs. time between turns)? These kinds of games I don't care too much about visuals, but I do care about time between turns.
  • liquid_mage - Sunday, November 2, 2014 - link

    I'm a little puzzled by the benchmark. I have an I7-4770K, 8gb ram, and a Radeon 5870. When I play at 1080p with High settings with 2X MSAA, I get 55-65 fps. This is general game play not the benchmark, but to me is makes the benchmark a bit misleading.

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