Display

With the advent of the modern smartphone, the display became one of the most important aspects of the entire experience as it was the only method of interacting with the device. To this end, Samsung has equipped the Galaxy Note 4 with their latest generation AMOLED panel, which has a higher resolution 1440p display, although this is achieved with a PenTile subpixel layout that makes total subpixel density lower than a conventional RGB stripe, so true subpixel density increases around 20% when compared to an RGB stripe 1080p panel. For reference, going from an RGB stripe 1080p panel to a 1440p panel of the same subpixel stripe would have a density increase closer to 80%.

In practice, the visible resolution varies somewhere between the “worst case” where the eye can see the true subpixel density and the best case where the display appears to be an RGB stripe 1440p display. If I look closely it’s still possible to see a fringing patterns in certain cases. Other than these minor cases, the Galaxy Note 4’s display has more than enough resolution for a smartphone use case. This is noticeably better than what I see with the iPhone 6 Plus, although in casual use it’s unlikely that these resolution differences will actually matter in most cases. I definitely think that there will be a visible difference for VR, although even the Galaxy Note 4’s display lacks sufficient resolution to have a “perfect” display in that scenario.

However, resolution is a relatively simple metric to look at. In order to better test the display we must look at other key metrics. In order to do this, we turn to SpectraCal’s CalMAN 5, along with a spectrophotometer for accurate color measurements.

Display - Max Brightness

While relatively simple, brightness and contrast are quite important as a display that’s dim or low in contrast will appear to be quite poor. In terms of brightness, we see that Samsung continues to maintain relatively high peak luminance, and a massive improvement when compared to previous generation AMOLED displays. While the normal peak brightness is a bit on the low side, as long as one uses auto-brightness the display’s “boost mode” will be able to activate and reach around 450 nits so in practice sunlight visibility should be more than acceptable. Contrast remains as incredible as it always is with AMOLED displays of this generation, although there still seems to be visible RC delay of some sort as there can be a purple trail effect when pixels transition from an unlit to lit state. I suspect this is mostly unavoidable, and is generally only visible at low brightness.

Display - White Point

Display - Grayscale Accuracy

The next test we’ll look at is grayscale, which can suggest issues with overall tints in the display and issues with gamma. In this area, we see that the display is definitely quite good in overall gamma but unfortunately there’s a bit of a green tint here which causes a regression when compared to the Galaxy S5 LTE-A Broadband. This is really only visible on some certain percentages of gray but it would be an area where some improvement is needed.

Display - Saturation Accuracy

While grayscale is one aspect of the display, it’s also important to look at color overall. One of the first tests for color is the saturation sweep, where the Note 4’s display performs admirably. At this point, there’s really not much to point out for improvement as the dE2000 average is low enough that one won’t notice any issues with color accuracy in Basic mode.

Display - GMB Accuracy

Similarly, the display does a fantastic job in the Gretag Macbeth ColorChecker. It should be possible to get a good idea of what a photo will look like on other displays and other similarly color-sensitive work on the Note 4. Samsung has also included other modes for those that want more vivid or otherwise more saturated color, which is of great benefit for those interested in such a color profile. The one potential issue here is that there is color shifting when altering viewing angles. In comparison to the Note 3, the Note 4 has a far better display. As-is, the state of AMOLED seems to be in a dead heat with LCD now as both seem to have their own trade-offs. However, we may soon see a shift as Samsung’s AMOLED becomes indisputably better than even the best LCDs.

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  • synaesthetic - Saturday, October 18, 2014 - link

    Isn't that the whole point of using Android? I mean, it's kind of a trainwreck when OEM skins and carrier bloatware gets involved. If it wasn't for custom OS flashing I would probably be using a Jolla phone or hanging onto the old Nokia N9. Or just using an iPhone. I mean, if I can't tweak and customize, then my problem with iOS largely disappears.
  • snake2332 - Wednesday, October 22, 2014 - link

    That literally is the first thing I do, but I'm not average. However, do average consumers read anandtech? I think not, so there is some relevance to arguing against uhuznaa's statement since a fair amount of people won't be using the stock ROM at all.
  • tralalalalalala40 - Friday, October 17, 2014 - link

    So you want him to root the phone to get a proper test. That sounds like an accurate way to model the average consumer use. ha
  • snake2332 - Wednesday, October 22, 2014 - link

    Who cares about the average consumer here?
  • seanlumly - Wednesday, October 15, 2014 - link

    This review is good, but lacks discussion (or mention, for that matter) about Gear VR, a very significant first-step development in the world of mobile phones. If nothing else, VR may have an effect on the decisions surrounding critical hardware found in future mobiles.
  • theduckofdeath - Wednesday, October 15, 2014 - link

    I noticed that too. the Gear VR is actually one the toys I'm looking forward to the most over the next few months.
  • seanlumly - Wednesday, October 15, 2014 - link

    Me too! And while I'm looking forward to it, I'm confident that it is a bold and important step for the industry. It potentially adds an alternative to large-screen TVs that have become standard, and open up new ways of sharing information. More importantly, the mobile phone is so ubiquitous that this lowers the cost of VR significantly, and puts it into more hands.

    Such a thing deserves serious mention in a review of this device as its a serious development.
  • theuglyman0war - Monday, October 20, 2014 - link

    if this is a petition for the interest in the future coverage of vr and phones strapped to my face with rubberbands then count me in pleeeze ( me to )
  • firstever - Wednesday, October 15, 2014 - link

    From the brightness tests, the display is 331 nits. How is the readability in the daytime? What does the auto boost do to make the display brighter?
  • theduckofdeath - Wednesday, October 15, 2014 - link

    With a contrast ratio of nearly 1,000,000:1 it has a dynamic range in the region of 1000 times better than any LCD display.

    That gigantic difference means that those miniscule differences in the specs sites like Anandtech always loves to focus on are pretty much irrelevant. I think it was GSM arena who made an visual comparison of outdoor readability on all major brands a few months ago, and even though the GS5 had around half the brightness of the "best" competitors, the GS5 was a lot more readable outdoors.

    The adaptive brightness increased the outdoor brightness of something like 100 nits on older Samsung devices, I guess this is in the same region.

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