Final Words

Overall, the iPhone 6 is a significant step up from the iPhone 5s. One of the first areas where we see noteworthy changes is in the industrial design of the phone. Instead of the hard edges that we saw with the iPhone 5 design, the sides of the phone are now all curved in nature to give much better in-hand feel, and the result is surprisingly appealing as well due to how the glass curves down to meet the metal body. The iPhone 6 is also sitting right around the best balance of display size and one-handed usability, which helps with the in-hand feel aspect. I really have to make it a point to address size in the case of the iPhone 6. While this is definitely a matter of personal opinion and will vary from person to person, I find the size of the iPhone 6 to be refreshing after using phone after phone that pushed display size too far. While Reachability is definitely helpful, the size of the iPhone 6 is such that I really wouldn't miss such a feature on the iPhone 6 because it is an appropriate size. I never really had any issue handling a flagship from 2013 like the Nexus 5, Galaxy S4, G2, or One (M7), so this is a recent issue for me. Those that find those phones to be a good size will likely find the iPhone 6 to be similarly fit for their hands.

While I like the iPhone 6’s industrial design, increasing overall thickness to eliminate the camera hump could be an interesting variation as it would also bring a larger battery. Some users may also dislike the thick plastic lines, though I personally don’t notice this in day to day use.

The display itself is also a solid improvement, with incredible native contrast, high brightness, great viewing angles, and great calibration. I still feel like I’d want higher pixel density to make it the “perfect” display, but it’s clear that there are some very real limitations on resolution selection for iOS devices due to the point system used. Given that the resolution cannot be changed, the iPhone 6’s display is ultimately one of the best I’ve seen all year.

The SoC is also a significant upgrade, although not quite the jump that we saw from A6 to A7. For the most part, the architecture of the new CPU cores is relatively similar and we see a jump in GPU performance that puts the GX6450 on par with the Adreno 420. Apple continues to ship some of the best CPU and GPU choices on the market, and in our GFXBench rundown test it’s obvious that Apple has an extremely efficient system as skin temperatures remain in check while running at maximum performance for the duration of the GFXBench test. It’s clear that the NAND is also of high performance, although random I/O performance isn’t quite as amazing as sequential performance.

In battery life, once again Apple has managed to successfully maintain good battery life despite a relatively small battery capacity. The iPhone 6’s battery life is consistently near the top tier in this category. In the GFXBench rundown where the iPhone 6 falls short it makes up for it with incredible sustained performance.

Outside of the basic user experience, there are still even more improvements. The new camera seems to have better low light performance than before, along with significantly improved focus speed. The continuous auto focus enabled by phase detection autofocus is a killer feature for video when combined with the improved stabilization function. For a relatively small sensor size, Apple has managed to drive performance that rivals the relatively larger cameras of the competition. At the 1/3” sensor size, I’m not aware of a camera that is more balanced in its capabilities for daytime photography, low light photography, and anything in between.

In audio quality, Apple has delivered a solution on par with HTC’s audio solution, which places it among the best for this generation that we’ve tested. While there are some issues, there’s relatively little value to pushing audio quality any further unless high resolution audio becomes common.

Finally, the software experience continues to be great. Apple has taken advantage of the increased display size to increase information density out of the box, and generally improved the polish of iOS with iOS 8. We continue to see strong integration of TouchID into software, and with time I expect to see its value increase even more as Apple Pay and the use of TouchID for third party apps becomes widespread. There are only two significant issues that I noticed in my week with the iPhone 6, and one is because the application was originally intended for iOS 6. The only flaw that the iPhone 6 has is a lack of RAM, and this is only an issue if you also felt it was an issue on the iPhone 5s.

Overall, the iPhone 6 has been a surprise for me. While not all that much changed on the surface, this is the first phone that I’ve reviewed all year where I’ve found more to like the deeper I dug. The iPhone 6 is a great phone in its own right and needs no qualifications in that recommendation. While as a current Android user I’m still reluctant to use the iPhone 6 as my only phone, the iPhone 6 is good enough that I’m willing to consider doing so.

Cellular, GNSS, Misc.
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  • mrochester - Wednesday, October 1, 2014 - link

    Because whether it feels cheap in the hand is part of whether it's a good device or not? Apple has proved you can make a top class smartphone and make it feel nice in the hand, so why should Samsung be given the green light for producing the stuff it does?
  • rational_wannabe - Wednesday, October 1, 2014 - link

    @danbob999
    Are you some kind of hippie or do you just hate the superior product. If Apple started charging less it would dilute the brand, but that is something you know nothing about. Secondly it's enough that they have had to give in to market pressure and come out with the enormous iPhone 6 Plus but they now have to eat their margins in order to please plastic lovers like you?
  • rational_wannabe - Wednesday, October 1, 2014 - link

    Mean to say isn't it enough*
  • danbob999 - Wednesday, October 1, 2014 - link

    I do like superior product. That's why I prefer plastic. Metal has 0 advantage on a phone.
  • akdj - Friday, October 3, 2014 - link

    Other than throttling performance. Plastic insulates. Metal, aluminum...dissipates. That's why (again, if you read the article) if you read the article the A8's performance delta doesn't fall at all, it keeps chugging at max while the plastics govern the temperature by throttling their load. Sucks wh playing s game, analyzing a spread sheet or manipulating photos/motion or audio
  • Kidster3001 - Thursday, October 2, 2014 - link

    To paraphrase your comment: "What Apple has been doing isn't working as well any more so they are changing their product design to better match what they think customers want." In other words, they're making smart business decisions.

    Charging less would dilute the brand? If you mean "Apple would no longer be a boutique product" then I agree with you. It would also increase their market share quite a bit. If iPhones cost $100 less Apple would have a LOT more customers. They don't really want that though. They want to be Boutique, Expensive and regarded as Fashionable.
  • akdj - Friday, October 3, 2014 - link

    Boutique, Expensive and Fashionable don't often beat their sales (& every other adoption of ANY Electronic in history) each release. 10mil on the first weekend doesn't prive your theory in the least. Rather I think folks will pay a bit more (not that there's a difference. EVERY flagship costs are identical unless you're buying stock Android GB/GB comparison at launch. Last year the Note 3/iPhone 5s 32GB models were $299@ launch) with EVERY release!
    Poppycock
  • Kidster3001 - Thursday, October 2, 2014 - link

    "Is this a tech site or a teenager fashion magazine?"

    That is, imho, the main difference between an Android fanboi and an Apple fanboi.
  • shm224 - Thursday, October 2, 2014 - link

    @kidster3001: or Anandtech and Vanityfair.
  • Omega215D - Tuesday, September 30, 2014 - link

    It's not only about tabs you apple faggot. GPU shares some of that RAM, programs and OS updates will only get more advance requiring more resources. Display, CPU/ GPU and cellular modems use up most of the energy with RAM being quite low. Can it add up? Sure but not that large of a jump.

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