Audio Quality

The iPhone 6 is the first non-Android phone to be put onto the Audio Precision APx582 for audio testing. The exact same test tones are used as with Android devices, but they are played back through iTunes at maximum volume. We use the same four static loads as we did with the HTC M8 and Samsung Galaxy S5 for the results you see in the table below.

  15 Ohm 33 Ohm 150 Ohm 330 Ohm
Dynamic Range 84.155 dB 92.281 dB 92.223 dB 92.160 dB
THD+N 5.873% 0.0054% 0.0032% 0.0032%
Crosstalk (L) -49.608 dB -56.239 dB -71.721 dB -77.966 dB
Crosstalk (R) -49.831 dB -56.459 dB -72.191 dB -77.983 dB
Output Power 44.04 mW 26.39 mW 6.614 mW 3.072 mW
Output Voltage 812.7 mVrms 933 mVrms 997 mVrms 1,007 mVrms
Relative Level (20Hz - 20kHz) ±0.088 dB ±0.088 dB ±0.089 dB ±0.088 dB
The first thing to notice is the 15 Ohm load test. At maximum volume, with a -0dBFS signal the amplifier section in the iPhone 6 enters clipping. You can reduce the volume to avoid this, but it does not do as well with really hard loads as the M8 does. You can see the 1kHz sine wave for that below, with the amp clearly clipping at the bottom.
iPhone 6 997 Hz Sine Wave 0dBFS, 15 Ohm Load
For most testing I focus on the 33 Ohm load, as most in-ear headphones have a rated impedance around 32 Ohms. A data comparison to the HTC M8 and the Galaxy S5 is in the chart with the S5 as the clear loser.
  HTC M8 iPhone 6 Galaxy S5
Dynamic Range 92.074 dB 92.281 dB 91.921 dB
THD+N 0.0152% 0.0054% 0.0505%
Crosstalk (L) -64.780 dB -56.239 dB -44.767 dB
Crosstalk (R) -64.329 dB -56.459 dB -44.804 dB
Output Power 47.63 mW 26.39 mW 10.63 mW
Output Voltage 1.254 Vrms 933 mVrms 592.4 mVrms
Relative Level (20Hz - 20kHz) ±0.664 dB ±0.088 dB ±0.081 dB
Compared to the M8 the iPhone 6 isn’t quite as powerful, but it has lower THD+N and a much better relative level. The relative level isn’t a big deal, as a variation of 0.5dB is unlikely to be heard by most. That the THD+N is 1/3rd the value of that on the HTC M8 is more important, as the FFT below shows a very low noise floor on the iPhone 6 when compared to the one in for the M8.
iPhone 6 997Hz 0dBFS Sine Wave FFT
HTC M8 997Hz 0dBFS Sine Wave FFT
The crosstalk is also lower on the HTC, which is an area the iPhone 6 could certainly improve in. Digging into more depth on the THD+N results provides a bit more context. The HTC M8 has THD+N levels that start at 0.03% but after 2kHz it begins a steady rise up to 0.1% at 10kHz and past 0.2% at 20kHz. In contrast, the iPhone 6 THD+N is 0.03% until 500Hz, rises up to 0.06% at 5kHz, then back down to 0.03% at 9kHz, and peaks at 0.1% by 20kHz. The iPhone 6 will have slightly more midrange distortion but less treble distortion.
 
iPhone 6 THD+N Ratio Frequency Sweep
HTC M8 THD+N Ratio Frequency Sweep
If we leave noise out of it and look only at distortion then the iPhone 6 does even better. It has a distortion level of -95dB out to 10kHz and then it rises up to -82dB at 20kHz. The HTC M8 begins at -77dB for 20Hz, falls to -95dB until 2kHz, and then rises up to -56dB by 20kHz. The bass and midrange distortion is about equal, but the HTC M8 has far more distortion in the treble.
 
iPhone 6 Distortion (Noise) Frequency Sweep
HTC M8 Distortion (Noise) Frequency Sweep
Is one phone superior to the other? With the iPhone 6 and M8, I don’t believe so. The M8 is more powerful with lower crosstalk while the iPhone 6 has less distortion and better frequency response. Most notably the iPhone 6 has no results that indicate odd behavior, which we have seen with the Galaxy S5 and other phones. It is a well engineered headphone amplifier provided you do not need to listen to something at maximum volume with a 15 Ohm load.
 
Can Apple improve this? They could improve crosstalk, though some headphone companies like more crosstalk to help create an image more like a pair of stereo speakers than headphones. They could also support 24-bit audio which can improve on the SNR values here. The test tones are only 16-bit in nature, so the SNR maximum value is around -98dB. The HTC M8 may perform better given 24-bit test tones but would need a retest to verify this. Apple seems to have decided on using Lightning with an external DAC to push beyond 16-bit audio so we will have to wait for devices using that to see.
 
Audio hardware on phones can still improve a lot to get closer to where the best stand-alone products are. Those are capable of Signal-to-Noise ratios of -120dB or greater, and crosstalk of -110dB or more. How much those would be audible with headphones is uncertain, but when used as a source device with a stereo it may be audible. However, unless high-resolution audio downloads, like Pono or HD Tracks, really start to catch on I don’t see this being a main focus for most of the companies out there. The iPhone 6 is more likely what we will see going forward: good audio quality, but most importantly free of any major issues.
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  • mrochester - Wednesday, October 1, 2014 - link

    Because whether it feels cheap in the hand is part of whether it's a good device or not? Apple has proved you can make a top class smartphone and make it feel nice in the hand, so why should Samsung be given the green light for producing the stuff it does?
  • rational_wannabe - Wednesday, October 1, 2014 - link

    @danbob999
    Are you some kind of hippie or do you just hate the superior product. If Apple started charging less it would dilute the brand, but that is something you know nothing about. Secondly it's enough that they have had to give in to market pressure and come out with the enormous iPhone 6 Plus but they now have to eat their margins in order to please plastic lovers like you?
  • rational_wannabe - Wednesday, October 1, 2014 - link

    Mean to say isn't it enough*
  • danbob999 - Wednesday, October 1, 2014 - link

    I do like superior product. That's why I prefer plastic. Metal has 0 advantage on a phone.
  • akdj - Friday, October 3, 2014 - link

    Other than throttling performance. Plastic insulates. Metal, aluminum...dissipates. That's why (again, if you read the article) if you read the article the A8's performance delta doesn't fall at all, it keeps chugging at max while the plastics govern the temperature by throttling their load. Sucks wh playing s game, analyzing a spread sheet or manipulating photos/motion or audio
  • Kidster3001 - Thursday, October 2, 2014 - link

    To paraphrase your comment: "What Apple has been doing isn't working as well any more so they are changing their product design to better match what they think customers want." In other words, they're making smart business decisions.

    Charging less would dilute the brand? If you mean "Apple would no longer be a boutique product" then I agree with you. It would also increase their market share quite a bit. If iPhones cost $100 less Apple would have a LOT more customers. They don't really want that though. They want to be Boutique, Expensive and regarded as Fashionable.
  • akdj - Friday, October 3, 2014 - link

    Boutique, Expensive and Fashionable don't often beat their sales (& every other adoption of ANY Electronic in history) each release. 10mil on the first weekend doesn't prive your theory in the least. Rather I think folks will pay a bit more (not that there's a difference. EVERY flagship costs are identical unless you're buying stock Android GB/GB comparison at launch. Last year the Note 3/iPhone 5s 32GB models were $299@ launch) with EVERY release!
    Poppycock
  • Kidster3001 - Thursday, October 2, 2014 - link

    "Is this a tech site or a teenager fashion magazine?"

    That is, imho, the main difference between an Android fanboi and an Apple fanboi.
  • shm224 - Thursday, October 2, 2014 - link

    @kidster3001: or Anandtech and Vanityfair.
  • Omega215D - Tuesday, September 30, 2014 - link

    It's not only about tabs you apple faggot. GPU shares some of that RAM, programs and OS updates will only get more advance requiring more resources. Display, CPU/ GPU and cellular modems use up most of the energy with RAM being quite low. Can it add up? Sure but not that large of a jump.

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