Final Words

Overall, the iPhone 6 is a significant step up from the iPhone 5s. One of the first areas where we see noteworthy changes is in the industrial design of the phone. Instead of the hard edges that we saw with the iPhone 5 design, the sides of the phone are now all curved in nature to give much better in-hand feel, and the result is surprisingly appealing as well due to how the glass curves down to meet the metal body. The iPhone 6 is also sitting right around the best balance of display size and one-handed usability, which helps with the in-hand feel aspect. I really have to make it a point to address size in the case of the iPhone 6. While this is definitely a matter of personal opinion and will vary from person to person, I find the size of the iPhone 6 to be refreshing after using phone after phone that pushed display size too far. While Reachability is definitely helpful, the size of the iPhone 6 is such that I really wouldn't miss such a feature on the iPhone 6 because it is an appropriate size. I never really had any issue handling a flagship from 2013 like the Nexus 5, Galaxy S4, G2, or One (M7), so this is a recent issue for me. Those that find those phones to be a good size will likely find the iPhone 6 to be similarly fit for their hands.

While I like the iPhone 6’s industrial design, increasing overall thickness to eliminate the camera hump could be an interesting variation as it would also bring a larger battery. Some users may also dislike the thick plastic lines, though I personally don’t notice this in day to day use.

The display itself is also a solid improvement, with incredible native contrast, high brightness, great viewing angles, and great calibration. I still feel like I’d want higher pixel density to make it the “perfect” display, but it’s clear that there are some very real limitations on resolution selection for iOS devices due to the point system used. Given that the resolution cannot be changed, the iPhone 6’s display is ultimately one of the best I’ve seen all year.

The SoC is also a significant upgrade, although not quite the jump that we saw from A6 to A7. For the most part, the architecture of the new CPU cores is relatively similar and we see a jump in GPU performance that puts the GX6450 on par with the Adreno 420. Apple continues to ship some of the best CPU and GPU choices on the market, and in our GFXBench rundown test it’s obvious that Apple has an extremely efficient system as skin temperatures remain in check while running at maximum performance for the duration of the GFXBench test. It’s clear that the NAND is also of high performance, although random I/O performance isn’t quite as amazing as sequential performance.

In battery life, once again Apple has managed to successfully maintain good battery life despite a relatively small battery capacity. The iPhone 6’s battery life is consistently near the top tier in this category. In the GFXBench rundown where the iPhone 6 falls short it makes up for it with incredible sustained performance.

Outside of the basic user experience, there are still even more improvements. The new camera seems to have better low light performance than before, along with significantly improved focus speed. The continuous auto focus enabled by phase detection autofocus is a killer feature for video when combined with the improved stabilization function. For a relatively small sensor size, Apple has managed to drive performance that rivals the relatively larger cameras of the competition. At the 1/3” sensor size, I’m not aware of a camera that is more balanced in its capabilities for daytime photography, low light photography, and anything in between.

In audio quality, Apple has delivered a solution on par with HTC’s audio solution, which places it among the best for this generation that we’ve tested. While there are some issues, there’s relatively little value to pushing audio quality any further unless high resolution audio becomes common.

Finally, the software experience continues to be great. Apple has taken advantage of the increased display size to increase information density out of the box, and generally improved the polish of iOS with iOS 8. We continue to see strong integration of TouchID into software, and with time I expect to see its value increase even more as Apple Pay and the use of TouchID for third party apps becomes widespread. There are only two significant issues that I noticed in my week with the iPhone 6, and one is because the application was originally intended for iOS 6. The only flaw that the iPhone 6 has is a lack of RAM, and this is only an issue if you also felt it was an issue on the iPhone 5s.

Overall, the iPhone 6 has been a surprise for me. While not all that much changed on the surface, this is the first phone that I’ve reviewed all year where I’ve found more to like the deeper I dug. The iPhone 6 is a great phone in its own right and needs no qualifications in that recommendation. While as a current Android user I’m still reluctant to use the iPhone 6 as my only phone, the iPhone 6 is good enough that I’m willing to consider doing so.

Cellular, GNSS, Misc.
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  • akdj - Friday, October 3, 2014 - link

    Who uses their smartphone to sit and look at the UI? Or. Thats right. You. Can't find any apps that'll work? I'm on my springboard for a second or three. Like you said, pull down, enter the first letter or two of the software/app I'm going to use and click, it's open!
    No more just looking at the 'floating (?) blobs that sit in rows (like Android)non a screen. Designed for teenagers, grandmas, commercial and military pilots. Military operations you're clueless about and 95% of the Fortune 500 companies have deployed iOS.
    And unfortunately for you, if you're NOT an iOS user, I completely 'get it'. I've got both an iPhone 5s and Note 3. Love em both but the Note is a tool for a very specific job I so that uses the SPen to do some amazing stuff that wouldn't be as 'cool' as on graph paper. Other than that, I don't care the app you name, Id it's in parity with iOS, I GUARANTEED iOS runs circles around the Android port. As well the optomized tablet apps are overwhelmingly in favor of iOS, and the biggest challenge with the the Note in different apps I've noticed. They're apps designed for 4.3-4.7" displays and the developers aren't tsking the time to 're-do' their tab apps. They're just blown up leaving a load of white space, sparse UI and pretty lame performance as they're not yet 'coding' to take advantage of multiple core computing. Nearly EVERY app in either environment runs on a single core.
    Mind blowing though you've spent that much time looking at 'blobs' and haven't figured out that IF you TOUCH the 'blob' something really REALLY Cool might just happen!
    Go ahead. You won't break it
    J
  • steven75 - Tuesday, September 30, 2014 - link

    Smaller phones tend to be cheaper? The rest cost the same? No, a single part like the display could be cheaper, but there are very real costs to miniaturization.

    Samsung phones not only look cheap because of the plastic, they feel cheap in hand as well. It's not the material--It's what Samsung does with it. Nokia for instance makes some plastic phones that look good and feel great. Samsung comes out with phones that look like band-aids and have fake leather stitching molded into them.
  • danbob999 - Tuesday, September 30, 2014 - link

    There you go. Samsung phones are not cheap. You *think* they *feel* cheap. That's your opinion and not based on any fact. Whether a phone is cheap has nothing to do with look or feel.

    And yes, smaller phones ARE cheaper. The iPhone 6 Plus is more expensive to make. The A8 SoC and all other chips are not smaller in the iPhone 6 so there is no additional miniaturization. Only the display and the battery are smaller, and both are cheaper. iFixit teardowns have shown for years that Galaxy S-series are most expensive to make than iPhones.
  • mrochester - Tuesday, September 30, 2014 - link

    Doesn't that mean Apple did a good thing? To make a product like the iPhone for less than it costs Samsung to make their Galaxy devices sounds like a big win to me.
  • danbob999 - Tuesday, September 30, 2014 - link

    Of course it is a win for Apple and their shareholders. Not for their customers.
    Of course it is cheaper to put half the RAM, a small display and a small battery.
  • bigstrudel - Tuesday, September 30, 2014 - link

    RAM has power costs idiot. It's not worth it just so lazy people don't have to close tabs.

    You must've missed the part where they tested that 1800mah battery and it beat up on devices with 50% more juice.
  • danbob999 - Tuesday, September 30, 2014 - link

    I am not saying the iPhone is a bad device.
    But don't call cheap a phone with more expensive components juste because the shell is in plastic. That's all I am saying.
  • mrochester - Tuesday, September 30, 2014 - link

    I think the expression was relating to the device feeling cheap in the hand, not the actual BOM.
  • danbob999 - Tuesday, September 30, 2014 - link

    @mrochester
    Is this a tech site or a teenager fashion magazine? Why would anyone care about how cheap it feels in the hand as long as it is a good device?
    A metal enclosure with no electronics in it may not feel cheap in the hand but it would be useless. What matters is inside.
  • Hemlocke - Tuesday, September 30, 2014 - link

    Not true, even in the slightest. The thermal envelope on a material with superior heat-dissipating properties, like 6003 aluminum, versus that of a polycarbonate device, with a poor thermal envelope, is important.

    Having superior heat-dissipating properties means your components can operate at capacity longer, and they also last longer. All you need to do is look at throttling on the S5, compared to the HTC One M8, and you can see a huge difference in extended performance.

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