Bioshock Infinite

Bioshock Infinite is Irrational Games’ latest entry in the Bioshock franchise. Though it’s based on Unreal Engine 3 – making it our obligatory UE3 game – Irrational had added a number of effects that make the game rather GPU-intensive on its highest settings. As an added bonus it includes a built-in benchmark composed of several scenes, a rarity for UE3 engine games, so we can easily get a good representation of what Bioshock’s performance is like.

Bioshock Infinite - 3840x2160 - Ultra Quality + DDoF

Bioshock Infinite - 3840x2160 - High Quality

Bioshock Infinite - 2560x1440 - Ultra Quality + DDoF

Bioshock Infinite - 1920x1080 - Ultra Quality + DDoF

Even with advanced depth of field effects, our highest end video cards are starting to run away with Bioshock: Infinite. That is particularly true for the GTX 980, which in a game that NVIDIA frequently does well in further props up the GTX 980’s advantage. Only at 4K are the R9 290XU and GTX 980 anywhere near close, otherwise at 1440p it’s a 37% performance advantage. GTX 780 Ti on the other hand holds much closer, still falling behind the GTX 980 but only by around 5% at sub-4K resolutions. This does make for a good moment for showcasing the GTX 980’s greater ROP throughput though; as we crank up the resolution to 4K, the 780 Ti falls further behind, especially when we’re at lower quality settings that leave us less shader-bound.

On an absolute basis 120Hz/144Hz gamer should have a blast even with a single GTX 980 at 1080p, while purists will need more performance for 1440p than the 85fps the card can offer. And at 4K the GTX 980 is doing very well for itself, almost cracking 60fps at High quality, and becoming the only card to crack 40fps with Ultra quality.

This will be one of the weaker showings for the GTX 980 over the GTX 680 though; at sub-4K resolutions it’s only a 60-65% performance improvement.

Bioshock Infinite - Delta Percentages

Bioshock Infinite - Surround/4K - Delta Percentages

Meanwhile Bioshock is the first of 5 games we can reliably measure with the FCAT tools to check for frame pacing consistency. Bioshock is a bit more erratic than most games in this respect, and while our general rule of thumb for an excellent performance from a single card is 3%, our recording for GTX 980 is a bit higher at 3.5%. On the other hand at 4K it measures in at just 2.3%. So while frame pacing is going to be a bit of a rubber stamping process overall, we can confirm that GTX 980 is delivering a good frame pacing experience in Bioshock.

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  • garadante - Thursday, September 25, 2014 - link

    Yeah. To be honest nobody except ardent Nvidia fanboys would've believed Nvidia would release cards as performance and price competitive as they did, especially the 970. The 980 is honestly a little overpriced compared to a few generations ago as they'll slap a $200 premium on it for Big Maxwell but $330 MSRP for the 970 (if I remember correctly) wasn't bad at all, for generally what, 290/780/290X performance?
  • tuxRoller - Friday, September 26, 2014 - link

    It's not too surprising as we saw what the 750ti was like.
    What is disappointing, though, is that I thought nvidia had made some fundamental breakthrough in their designs where, instead, it looks as though they "simply" enabled a better governor.
  • garadante - Friday, September 26, 2014 - link

    It'll be interesting to see how the efficiency suffers once nvidia releases a proper compute die with area dedicated to double precision FP. I have to keep in mind that when factoring in the stripped down die compared to AMD's 290/290X cards, the results aren't as competition. Lowing as they first seem. But if AMD can't counter these cards with their own stripped down gaming only cards then nvidia took the win this generation.
  • tuxRoller - Friday, September 26, 2014 - link

    That's an excellent point. I take it you already read the tomshardware review? They're compute performance/W is still good, but not so unbelievable as their gaming performance, but I'm not sure it's b/c this is a gaming only card. Regardless, though, amd needs to offer something better than what's currently available. Unfortunately, I don't think they will be able to do it. There was a lot of driver work than went into making these maxwell cards hum
  • garadante - Friday, September 26, 2014 - link

    One thing that really bothers me though is how Anandtech keeps testing the 290/290X with reference cards. Those cards run at 95 C due to the fan control profile in the BIOS and I remember seeing that when people ran those cards with decent nonreference cooling in the 70 C range that power consumption was 15-20+ watts lower. So an AMD die that sacrifices FP64 performance to focus on FP32(gaming, some compute) performance as well as decreasing die size due to the lack of FP64 resources seems like it could be a lot more competitive with Maxwell than people are making it out to be. I have this feeling that the people saying how badly Maxwell trounces AMD's efficiency and that AMD can't possibly hope to catch up are too biased in their thinking.
  • tuxRoller - Saturday, September 27, 2014 - link

    Do you have a link to those reviews that show non-reference fans make gpus more efficient? I don't know how that could be possible. Given the temps we're looking at the effects on the conductors should be very, very small.
    Regarding the reduction in fp performance and gaming efficiency, that's a good point. That may indeed be part of the reason why nvidia has the gaming/compute split (aside from the prices they can charge).
  • garadante - Sunday, September 28, 2014 - link

    Here's an example of a card with liquid cooling. Factor in the overclock that the nonreference card has and that it draws something like 20 watts less in Furmark and the same in 3Dmark. I could be mistaken on the improved power usage but I do recall seeing shortly after the 290X launch that nonreference coolers helped immensely, and power usage dropped as well. Sadly I don't believe Anandtech ever reviewed a nonreference 290X... which is mind boggling to consider, considering how much nonreference cooling helped that card, even outside of any potential power usage decreases.
  • garadante - Sunday, September 28, 2014 - link

    http://www.tomshardware.com/reviews/lcs-axr9-290x-... Whoops, forgot the link.
  • jman9295 - Friday, September 26, 2014 - link

    I wonder why they still give these cards these boring numbered names like GTX 980. Except for the Titan, these names kinda suck. Why not at least name it the Maxwell 980 or for AMD's R( 290 series the Hawaii 290. That sounds a lot cooler than GTX or R9. Also, for the last several generations, AMD and Nvidia's numbering system seems to be similar up until AMD ended that with the R9/R7 200 series. Before that, they had the GTX 700 and HD 7000 series, the GTX 600 and HD 6000 series and so on. Then, as soon as AMD changed it up, Nvidia decides to skip the GTX 800's for retail desktop GPUs and jump right up to the 900 series. Maybe they will come up with a fancier name for their next gen cards besides the GTX 1000's.
  • AnnonymousCoward - Saturday, September 27, 2014 - link

    Naw, names are much harder to keep track of than numbers that inherently describe relative performance.

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