From a purely functional perspective, there are some pain points involved in moving from Android 4.4 to iOS 7. While it’s been talked to death now, the lack of a system similar to intents on Android and the lack of customizable keyboards are definitely a bit on the frustrating side. For example, while on Android manually uploading screenshots, photos, and video to Dropbox is a relatively painless process, doing the same on iOS isn’t possible. While one of the first things I do on any Android smartphone is install SwiftKey, it’s not possible to do the same on iOS. This immediately causes my typing speed to drop, although in the case of iOS’ keyboard this is mostly due to the lack of punctuation in the letter page. However, these two immediate issues are about to be irrelevant with the release of iOS 8, so this is more of a temporary issue than a permanent one.

Although also temporary, for those that have become accustomed to the significant amount of custom control provided by camera apps from HTC and Samsung, the iOS camera application is comparatively barren. There's the ability to toggle HDR, flash, tap to focus/expose and lock focus/exposure. In effect, there's no real way to set manual controls. While the auto mode is pretty much as good as it gets, I find myself missing manual controls when it comes to taking macro photos and in other similarly extreme conditions.

There are a few other issues though. To someone that has almost solely used Android smartphones, the notification drawer has some odd behavior. It’s never really made sense to me why notifications can only be cleared by application. I definitely think a clear all notifications button would be a good addition for the future, but this is only a significant problem if a large number of notifications build up without getting cleared away. I'm also not sure what the value is to segregating "all" and "missed" notifications. Android definitely handles this better, although it probably makes more sense to those that have used iOS' notification system from the start.

Outside of these issues, there’s quite a lot to like. The vast majority of applications that I used had a consistent style that fit with iOS 7, with no strange scaling issues or unexpected behavior. This still tends to be a problem in Android, so it’s refreshing to have an app ecosystem that tends to keep up with the design guidelines set with each new iOS release. There’s also just about no stuttering or pausing in the experience. While Android L and ART should bring much better performance to Android smartphones, in iOS it seems that such performance issues haven’t really existed in the first place.

iOS and Android/Sense 6 battery stats

Of course, while there are some issues that could be fixed, there are others that are much more fundamental. One of these is direct access to the file system. While it’s quite convenient in Android to trawl through system files to learn about the underlying hardware and move around data using a file explorer, it makes sense to completely sandbox applications from each other to improve security. Another advantage of sandboxing applications is that orphan files are nonexistent, which is an issue on Android devices.

In addition to file system differences, it’s a bit frustrating to not have detailed battery life statistics when it comes to how much CPU time each application consumes, how long application wakes up the system while the screen is off, and similar details. However, it once again makes sense for Apple to do this. After all, iOS battery management is already quite stringent. In general, applications are strictly regulated and most cannot run in the background for any significant amount of time. On Android, it's possible for a single rogue application to ruin battery life, but this same system means that multitasking tends to be much faster and smoother.

If anything, this may be the real difference that matters when comparing iOS and Android. While Android and iOS are largely similar in features, there is a fundamental divide in the way the two OSes are designed. At its core, iOS is designed with average users in mind. As a result, there’s a strong emphasis on making things “just work” and hiding information that would simply confuse and frustrate people that don’t care about the underlying hardware and software. Android at its core is targeted at those that want to have the full PC experience on their phone, and as a result there’s much more information and low level functionality for those that want it. However, this can easily be frustrating and confusing for the end user. Of course, it’s fully possible for iOS to adopt features that would be targeted at advanced users, and Android can be changed to be more user friendly. If anything, this hypothetical has been the case for the past few years. Over time, Android has become a more friendly OS with the removal of the search and menu keys, going from the dark themes of 2.3 and 3.0 to the brighter, cleaner designs of today. Things like Google Maps have become considerably more simplistic, and even microSD slots had significant restrictions added to them in an attempt to simplify the user experience. Similarly, the fact that manual camera controls are even possible speaks to how Apple is adding more niche features.

GPS Info! on iOS and GPS Test on Android

However, the differences remain, and understanding this is as simple as looking at how equivalent features are implemented. For example, location services in iOS are binary in nature, and can only be turned on and off globally or for each application. In Android there’s noticeably more nuance. Location can be done only by on-device GPS, or by using WiFi/cell tower location, or by using both. In addition, it’s possible to view GPS data such as per-satellite SNR and number of satellites used and in view.

Final Words

At the end of the day, the iPhone 5s has aged quite well. While the hardware quality is a cut above, it’s more than just a matter of pure hardware. It’s clear to me that the user experience wouldn’t be nearly as good without Apple’s strong control over software. TouchID is quite possibly the best example of this, as there’s no need to wait for an official API to support fingerprint authentication for App Store purchases or other similar situations. While I felt a bit constrained by the limits in the operating system, the integration and overall quality of the experience outweighed these disadvantages. I’m not quite sure if either is better at this point, as while I definitely enjoy the amount of low-level information and customization available on Android, iOS has a much more polished and highly integrated experience.

However, in the long run it seems likely that they will converge towards largely similar feature sets. This doesn't mean that they'll be identical, as there's a distinct parallel in the Mac vs Windows debate. In Windows, adoption of new hardware features into the OS tended to be slower and not as well integrated as the OS vendor and multiple OEMs had to try and coordinate such a task. However, a major advantage of such a system was that backwards compatibity and flexibility was greater, even if it was more complicated for the end user. Similarly, Mac has tended to have new features at a faster pace and with better integration, such as high DPI displays. However, the result tends towards less control over low-level settings and less visibility into low-level information. The tight integration between hardware and software also means that it's harder to provide extensive backwards compatibility.

Of course, these are mostly broad strokes. It's not really possible to predict what the future holds, but even now we can see major differences. Google has allowed for custom OEM UIs on top of Android, and doesn't profit directly from the sale of Android OS. Similarly, the nature of smartphones dictates tight integration, so it's not really possible to upgrade the OS without a new BSP and major work on the part of the OEM to push an OTA. Apple has also managed to ensure that the app ecosystem of iOS is equal to or greater than any other mobile OS, something that was a major stumbling block with Mac OS in the early days of personal computing. While a great deal of maturation has occured in the smartphone market, there is still a long road ahead before the story can end.

Introduction and Hardware


View All Comments

  • ummduh - Tuesday, August 26, 2014 - link

    Oh, wait.. Nope, your first comment still takes the cake. This one is more insulting than flat out ignorance. Reply
  • Ancillas - Friday, August 29, 2014 - link

    #satire Reply
  • RavenMoon - Tuesday, September 2, 2014 - link

    Yep! People who enjoy music, and even people who make music, buy a nice system and enjoy it. "Audiophiles" are endlessly searching for the perfect system, and sadly, they know very little about electronics or audio. They fall for snake oil claims, like $600 AC power cords, and other nonsense. And to add insult to injury, they listen to vinyl!! That's the least accurate playback medium ever made. Even cassette tapes are more accurate!

    The key is, buy a device, like a smart phone. Learn how to use THAT phone without trying to turn it into something different. Personalize it as much as you need, but if you feel it's never good enough without personalization, it probably never will be.

    But some people feel a compulsive need to tinker.

    And as far as the article; why on earth do I need to see the filing system on my iPhone? I really don't.

    But I have installed an app that shows how much memory each app is using, and how much storage space, and CPU, etc. People have to look a little harder.
  • Airyl - Saturday, September 6, 2014 - link

    Again, this is just dumb. You're insulting yourself with these. An audiophile is simply someone who enjoys their music at the best of quality. You're not a human, you're a robot. You do what you're programmed to do, you don't question why, you believe you're the perfect example of a living creature and you insult others who don't agree with you. You're the lowest of scum, the bottom of the barrel, the worst of the lot.
  • Iconoclysm - Monday, August 25, 2014 - link

    And there's exactly where you have it wrong - creative types are not trying to create a new phone UI, they're actually using their phone as a tool to create actual useful things Reply
  • idris - Monday, August 25, 2014 - link

    Well said! ...simply awesome & spot on! Reply
  • ex2bot - Sunday, August 31, 2014 - link

    Your comment doesn't make much sense. Are you saying an iOS user can't use GMail? Because I use GMail through the iOS mail app. I could use Google's client app instead or web client, but I prefer the native client.

    With 1.2 million apps on iOS, there's plenty of tinkering room. Jailbreaking would give you more.

    Seems like people have to create a fictional story of the platform they didn't choose in order to justify their decision. The simple truth is that both platforms offer tremendous power and usability with somewhat differing design philosophies.

    Android melts on hot days. iPhones are only for seven-year-olds who like pink. Samsung's phones explode when used for gaming.

  • RavenMoon - Tuesday, September 2, 2014 - link

    Ummm, Balderdash! In the Mail app in iOS 7, I have gmail, and three pop accounts. What do you mean you can't use gmail by default? You mean the gmail app? Who cares? I have it and never use it. The Apple Mail app works fine.

    I have a very nice audio system, and very expensive Sennheiser head phones. Do I want FLAC files on my iPhone? Are you nuts? It's a phone. I have a 160 GB iPod with 21,848 songs on it. I DO have some music on my 64GB iPhone, but I don't want to clog that up with FLAC files. I won't hear the difference while walking down the street.

    Now if you REALLY want to use lossless compression on an iPhone, or iPod, use Apple Lossless. FLAC is no better. But honestly, what's the point? You won't hear the difference between a non compressed file and a 320kbps AAC file. I'm a musician, and record my own music, so I can do direct comparisons. Plus it's a phone, even though it has very good audio quality.

    iTunes "watching over you"? How is it "watching over you"? You put music (or video, or books) in iTunes and tell it what to transfer to you phone. The end. It doesn't watch over you. The files can come from anywhere. I have music I bought on iTunes, Amazon, my CDs, and from Pirate bay. No one was watching over me. But I guess having an efficient music management app makes no sense?

    No notepad on your home screen? Are you nuts? What is the Notes app then? Surprise! It's a notepad. I also use MS OneNote. And they both sync with my iMac at home. And I also have OneDrive, iCloud, GoogleDrive, and DropBox. And check out the very cool free app DeskConnect. I can send text, the clipboard, photos, and URLs, between my iPhone and Mac.

    Can't type the way you want? Just learn to type on the freakin' keyboard! Just like you do on a desktop computer. Do you move all the keys around there? Quit yer whining! I type very quickly with just my right thumb, thank you very much.

    As far as the phone being your "multitool", I use my iPhone 5 all day long. I use it for email, for the internet (I mostly use Safari, since it works the best, but I have Chrome too), use it as a GPS, both with Apple Maps and Google, I use it to do multitrack recording with Garageband. I edit photos in Adobe Photoshop Express, and several other image editing programs. I use it as a guitar tuner. I record voice memos. I use Dropbox, and not sure why the author of the article said you can't back up your images and movies with it, because that's what I do with it, or share them. I use the timer for a bunch of things. I listen to podcasts and music, I take photos, both with the built in camera app, and a few others. I play some games, and so does my 9 year old daughter. I use it for Paypal, and my bank, and I can even take credit card payments with it, with the free card reader from PayPal. I use it for Facebook, Twitter, Tumblr, Pinterest, etc. I FaceTime with my daughter. I Skype with friends. I see what the weather is going to be like. I have my CVS and Starbucks cards on it. I put concert tickets on it, using TicketMaster and the Passbook app. I read magazines and newspapers. I use the calendar, and that connects to my Apple, Google, and Hotmail calendars, and I even use the calculator. I add shows to Netflix, and even watch them on the phone. I control my Roku and Plex, and can watch videos in Plex on my Mac on my iPhone. I have the Apple remote for iTunes. And a remote transport control for Cubase. And for more obscure tasks, I have a resistor color code calculator.

    Any "OEM shit" that I don't want, like Stocks, I put on the last page. But most of the Apple apps it comes with are very good, and even my carrier, T-Moble, added nothing at all, not even their own app, which I added myself. That's only some of the 142 apps I have on the phone.

    So what were you saying? Yep, Apple is for creative types. And we learn how to use a tool without having to endlessly modify it.
  • milesmutt - Thursday, September 18, 2014 - link

    "Useless OEM shit?" Samsung's got that one down cold. So what if you can't use Gmail or Chrome as defaults? Press the damn icon. Your complaints are completely baseless. I've always "customized" my iPhones. Reply
  • PrimarchLion - Monday, August 25, 2014 - link

    But I like being able to browse files on my smartphone =( Reply

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