Display

The LG G3’s display has been a choice subject to immense controversy. While the LG G3 is the first international phone to ship with a QHD (2560 x 1440) display resolution, those following the industry saw the inevitable trend as Android OEMs made the jump from 720p to 1080p displays at the 4.7-5” display size. While it’s now obvious that going from 720p to 1080p brought a significant increase to perceived resolution, the same dilemma is brought up when debating whether 1080p to 1440p will bring a significant increase to perceived resolution.

Answering this question requires an understanding of both human vision and the tradeoffs that come with increased pixel densities. The short explanation is effectively that while Apple was right to say that 300 PPI or so is the correct pixel density needed to no longer perceive individual pixels at 12 inches away, the issue is more complex than that. There are edge cases such as Vernier acuity that require pixel density up to 1800 pixels per degree (PPD) in one’s field of view. What this means is that once that pixel density is exceeded, it’s possible to make two lines appear to be aligned even if they aren’t. Of course, this is extremely difficult with current technology, although there are displays in existence that do approach the 2000-3000 PPI needed to reach those levels.

There are more edge cases though. While I’m not going to go into deep depth, the eye is effective capable of sampling detail at .8 to 1 arcminute for the most part. This ignores exceptional cases such as Vernier acuity where interpolation in the mind effectively achieves much higher resolution. While this means that 300 PPI at 12 inches is “enough” to match that sampling rate, the Nyquist-Shannon sampling theorem actually means that preventing aliasing requires twice the resolution. In other words, 600 PPI is the realistic upper bound for most displays. This also ignores cases where the display is held much closer for detailed examination. For those interested in learning more about this, I would refer back to our article on display resolution and human vision.

At any rate, this is the first time that we’ve actually used a 1440p display in a smartphone. In practice, it is possible to see more detail on the LG G3’s display, but it’s hard to tell in most cases. Examining the display closely brings out the differences much more, but it’s not quite the jump that going from 720p to 1080p was. Unfortunately, this doesn’t change the cost of increasing pixel density. As I explained in previous articles, increasing pixel density comes with a greater power cost due to the need for a stronger backlight due to lower active area on the display and smaller transistors. It’s clear that LG has had issues with this, with some rather drastic measures taken.

To save power, LG specifically called out three different mechanisms used to save power on the display. LG states that panel self-refresh is still present in the LG G3, but dumping information from SurfaceFlinger reveals that it's a MIPI video panel, not a command panel. This means that either LG has implemented panel self-refresh in another manner, or that it's no longer present.

Issues with panel self-refresh aside, LG specifically calls out dynamic display clocking as one aspect of their system to save battery life. Inspecting the system files shows that the refresh rate for the display is set by a software governor, which has interesting implications for the custom ROM community and the effect that OTA updates can have on battery life. The system files suggest that the dynamic clocking mechanism isn't quite as broad as one might expect, as the only two frequencies that seem to be exposed are 50 and 60 hertz. I suspect that the nature of an LTPS panel means that it's not quite possible to realize a 0 hertz refresh rate for still images, but it may be that this is effectively a replacement for panel self-refresh. I'll save the other that I've found for the battery life section, as it goes beyond normal power-saving measures.

Outside of just power saving measures, I've also noticed artificial sharpening. This effect is obvious enough that you will notice it immediately. As a result, halos are all over the display in certain situations, and in general I hope LG adds an option to turn this off.

I’ll also touch briefly upon some of the things that I’ve found regarding the touch panel. For one, this is a Synaptics solution, the S3528A. This is the same solution found in the One (M8). Unfortunately, there’s no other information that I could find online. Fortunately, digging through the phone reveals other information. It appears that the QuickCover window is actually defined by ranges in x and y coordinates, and I assume that the same is true for the LCD itself, however all of the information is presented in a circular format.

When it comes to how the rest of the display performs, we turn to Spectracal’s CalMAN 5, with a custom workflow to test our displays and quantify performance. To start things off, we’ll take a look at maximum brightness and contrast. We’ll then move onto grayscale accuracy, then saturation accuracy, and finally the Gretag MacBeth ColorChecker test.

Display - Max Brightness

Display - Black Levels

Display - Contrast Ratio

In the maximum brightness department, LG noticeably struggles here. While the G2 had around 410 nits peak luminance, the G3 regresses to around 390 nits maximum. I didn’t find any outdoor brightness boost function in this case either. This means that outdoors, the display will be worse than 1080p devices like the One (M8) and Galaxy S5. The other issue is contrast, which is around 900:1. This isn’t actually as bad as most have made it out to be. The big issue with contrast here is how it degrades with viewing angles. In most angles, a black test image will rapidly wash out towards white when viewing the display at oblique angles.

Display - White Point

Display - Grayscale Accuracy

In grayscale, the LG G3 does quite well. Most OEMs continue to target around 7000k instead of 6500k, and the result is that there’s a lower bound on the average dE2000 scores. I’d still like to see OEMs include a mode that allows selection of a 6500k target, but LG does acceptably well here. As always, it's important to emphasize that the grayscale measurements will produce inaccurate contrast values due to the nature of the i1Pro.

Display - Saturation Accuracy

Saturations are where LG has gone a bridge too far. While some may enjoy “vivid” color, the saturation compression is insane here. In many cases, 80% and 100% saturations are effectively identical. This can be seen on the red and green sweeps. 60% saturation is often closer to the 80% saturation target. LG really, really needs to either stop doing this or give an option to disable it. This is simply just immensely detrimental to the viewing experience, especially in any situation where color accuracy is actually necessary. Editing photos is effectively impossible on this display because the results will look completely different on most other displays that are closer to following sRGB color standards.

Display - GMB Accuracy

In the Gretag MacBeth Colorchecker, the G3 manages to do well, but it’s likely that its grayscale performance is lowering the dE2000 average. Overall, while this isn’t a terrible display, it’s disappointing that LG has decided to go for showroom appeal over great color calibration out of the box. While HTC’s saturation compression algorithms can be disabled with an init.d script, I haven’t found any evidence that the same is true for the LG G3. The low peak brightness is concerning as well, and likely a mitigation for the higher pixel density. 

Introduction & Hardware Battery Life and Charge Time
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  • peterfares - Friday, July 4, 2014 - link

    I agree. Give me a damn removable battery and SD slot.
    Stacking it might get it to have slightly more capacity but not that much. Like 5% more. I'd rather have it be removable.
  • Krysto - Friday, July 4, 2014 - link

    Android OEMs short-sighted focus on marketing gimmicks to the detriment of actual performance is infuriating. As you said, LG could've chosen a higher quality 1080p display, that along with the same battery would've also given better battery life and higher performance. But no, instead they chose to chase the "bigger is always better" gimmick.

    We have a Full HD display in the palm of our hands - what more could we possibly need? They could've chose a 1080p display with a bigger focus on sunlight visibility, or just leave it the same, and focus on improving the camera even more, or making a more solid device.
  • ZeDestructor - Friday, July 4, 2014 - link

    What kills it for me is the 5.5" Size. As someone who did the Xperia Z->Z1->Z2 route (the LCD did improve successively every generation, especially wrt colour gamut), phones are getting more and more unwieldy. If it weren't for the fact that the Z2 is physically narrower than the Z1, I'd have skipped it and waited for the Z2 or Z3 compact.
  • SleepyFE - Friday, July 4, 2014 - link

    I still prefer battery life. 480x800 is enough for me. It doesn't distort smaller letters, so i can still read a fully zoomed out web page (if it's not too wide). And you can have a smaller phone (a must since i keep it in my front pocket). I also prefer a bit more space between the screen and the edge. Right now i can't use my phone with one hand as it detects the tips of my fingers when i hold my phone. My grip has to be too lose for my liking.
  • ZeDestructor - Friday, July 4, 2014 - link

    480x800 and even 1280x720/1280x800 suck compared to 1080p. It's not just the ability to render, it's the font smoothing that's required. You need extensive smoothing at lower densities, and while it produces something readable (if fatiguing) for Latin-based, Cryllic and most Middle-Eastern and Indial peninsula characters, far-eastern scripts like Japanese or Mandarin render poorly, especially beneath 300ppi.

    Here's a comparison between 300ppi and 600ppi by JDI in 2012: http://www.j-display.com/english/news/2012/2012060...
  • SleepyFE - Friday, July 4, 2014 - link

    Yeah with 3mm blown up to 2cm. But that's not how zoom work is it? Like you said, the font smoothing solves it and since there is less pixels the GPU consumes less power as well.
  • ZeDestructor - Friday, July 4, 2014 - link

    If you've never read Asian characters for any extended period of time, you'll think that font smoothing is enough. Fact is, it's not. With font smoothing, at small sizes, Far-Eastern characters just look like a blurry, gray mess, so people use hand-designed, pixel-perfect bitmap fonts instead.. For an equivalent comparison zoom it out to around 40-50% (because yay 100ppi on most computers :/). The difference in quality matters in person. Not for us, but for other people elsewhere on the planet.
  • SleepyFE - Friday, July 4, 2014 - link

    Another problem with the comparison is the size of Asian characters. In the picture they are the same size as latin characters. They write them bigger on paper for a reason. They would be a blob of ink if they were only a few millimeters. They need to use bigger fonts for their characters. Problem solved.
  • ZeDestructor - Saturday, July 5, 2014 - link

    On electronic media, Asian characters are sized similarly to Latin characters.
  • fokka - Friday, July 4, 2014 - link

    i also prefer battery life, but i think the z1 compact, moto g and moto x are at the sweet spot of resolution for me 720p is nothing over the top anymore and makes for perfectly fine ppi at 4.3-4.7 inches.

    1080p is great too at 5 inches and upwards, but that's already where diminishing returns kick in heavily.

    but 1440p is just stupid with phones you can burn through in 3 hours, if you really want to.

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