Windows 8.1 - More DPI Changes

When Microsoft launched Windows 8.1, it continued to refine the scaling functionality. To assist with people using a tablet such as the Microsoft Surface as a desktop replacement, Windows 8.1 now has the ability to have independent DPI settings per display. This was sorely needed, as anyone who used a Surface Pro (a 1920x1080 pixel 10.6” display) and then connected it to an external 1080p monitor that was two to three times the size of the tablet display complained bitterly about what a terrible experience this was. The Surface Pro’s on-device screen is set at 150% scaling which is necessary to make that resolution work on a 10” screen, but on a 24” monitor all on-screen elements are enormous.

Having two independent DPI settings is not without its challenges. Applications are initially scaled at the DPI setting of whichever monitor they are opened on. With any multi-monitor system, the operating system has to be able to deal with a person moving an application from one monitor to the other. If the application is scaled at the initial DPI, how to you keep it from becoming too large or too small when moved? The solution is once again DPI Virtualization, and once again it’s a solution that works but it’s not ideal.

If the initial monitor is a lower DPI, the application will be scaled up when moved to the higher DPI display, and if it moves from a High DPI monitor to a low DPI display, it will be scaled down. Just like with the Windows Vista DPI Virtualization, this method can result in applications that aren’t as sharp as they should be, as well as quirks with user elements. To get around these issues, Microsoft has expanded the DPI API to allow for per-monitor DPI-aware applications.

Applications that are per-monitor DPI-aware are expected to automatically re-scale themselves when moved between displays. They can do this because the operating system will send a WM_DPICHANGED message to the application when most of the application’s area has moved to a display with a different DPI level. The message sent to the application includes a recommended DPI level, but the application can choose whatever value it wants.

Windows 8.1 also improves several other key elements of DPI settings, continuing the tweaks made since the days of Windows XP where you had to reboot for a DPI change.

High DPI Windows Features
Feature Windows XP Windows Vista Windows 7 Windows 8 Windows 8.1
DPI Virtualization of DPI-unaware apps No Yes Yes Yes Yes
DPI Virtualization of System DPI-aware apps No No No No Yes
API to declare DPI awareness level No Yes Yes Yes Yes
API to declare per-monitor DPI awareness No No No No Yes
APIs to retrieve system metrics and DPI Yes Yes Yes Yes Yes
Window notification of DPI change No No No No Yes
APIs to retrieve monitor DPI No No No No Yes
Requires reboot for monitor DPI change N/A N/A N/A N/A No
Requires a reboot/log off for system DPI change Reboot Reboot Log off Log off Log off
Per user DPI setting No No Yes Yes Yes
Auto configuration of DPI at first logon No No Yes Yes Yes
Viewing distance incorporated in default DPI calculation No No No No Yes

All of this DPI talk has focused 100% on the desktop environment. That is because the Modern environment for Windows has the luxury of being built with no legacy applications to deal with, so it can actually work in a manner similar to Apps on iOS and Android.

Windows 8.1 - Windows Store Apps

Love it or hate it, the Modern environment for Windows came at a time when High DPI devices already existed. This allowed it to be architected with support for native scaling for all applications. Windows Store apps are automatically scaled by Windows based on physical screen size, resolution, and device form factor at a ratio of 100%, 140%, and 180%. Windows Store apps encourage the use of scalable vector graphics if possible, or multiple copies of bitmap images to allow crisp images regardless of the scaling used.

Windows Store apps, and even Windows itself, scales not only the DPI of the application, but also how much content the application can display based on the physical screen size. Larger displays, much like in the desktop world, are often used to see and do more on the screen rather than just make everything larger as on a phone, and the Windows Runtime allows for all of this.

Windows Store apps require far less work from the developer in order to achieve this scaling. The app doesn’t have to be DPI aware, because by default all applications automatically are. Instead, things such as XAML layouts and SVG graphics allow the apps to be rescaled completely by the operating system.

Here is Adobe Touch, a Windows Store app version of Adobe Reader. It’s perfectly at home even at 3200x1800 on a 13.3” display. All of the UI elements are correctly sized and of course still usable by touch.

When It All Goes Really Wrong Final Words
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  • pixelstuff - Tuesday, April 15, 2014 - link

    Not to mention, apparently Adobe has created a HiDPI interface for OSX. So it's not exactly like they are having to reinvent the wheel on Windows.
  • jamyryals - Tuesday, April 15, 2014 - link

    Most developers are doing what was scoped for a project. DPI scaling was not very important for many years. It was difficult to assign resources to a problem when it was an issue that few encountered. Believe it or not, but most decisions in development are based on priority and not laziness. Go ahead and keep shaking your fist at them though, you'll show 'em!
  • eddman - Tuesday, April 15, 2014 - link

    Are you one of such developers, because I don't see how anyone can defend such practices.

    There are these things called guidelines. You don't need to have project "scopes" or resources to follow them. If a developer doesn't care to follow such basic things, then he/she doesn't deserve any respect.
  • npaladin2000 - Tuesday, April 15, 2014 - link

    When your project manager says "don't bother programming for DPI scaling, we don't have the time, and we have to meet this deadline in order to get paid on time" then you skip the frigging DPI scaling. Get it?
  • eddman - Tuesday, April 15, 2014 - link

    They would actually demand it?! Is it really that hard to code a DPI-aware program? I have a hard time believing the latter.

    If it is easy and yet they still ignore, then it is even worse than I thought.
  • inighthawki - Wednesday, April 16, 2014 - link

    Again, I see you don't work in the software industry. Every feature takes time. If that time is not in the current milestone budget, it gets cut. So yes, it happens, and your project manager absolutely can demand you not work on it.
  • Alexey291 - Wednesday, April 16, 2014 - link

    Sometimes I wonder if any of the people here have ever worked in ANY industry let alone as developers.

    Every project in the damn world has a set of priorities and you don't "just decide" to throw something in unless you're told to.
  • Gigaplex - Wednesday, April 16, 2014 - link

    Yes, it really is that hard to code DPI-awareness into a Win32 application. The API is horrendous.
  • UsernameAlreadyExists - Wednesday, April 16, 2014 - link

    Thus, since around 2007 (2006-2008?) writing Windows applications with WPF has been possible..

    "Windows Store apps require far less work from the developer in order to achieve this scaling. The app doesn’t have to be DPI aware, because by default all applications automatically are. Instead, things such as XAML layouts and SVG graphics allow the apps to be rescaled completely by the operating system."

    XAML, since 2008 or so has allowed the programs to be rescaled completely by the operating system. Might have been nice to mention this in the article.
  • Klimax - Thursday, April 17, 2014 - link

    If it is hard for you and like, then don't do UI yourself and use bloody framework or toolkit.

    Anyway:
    http://msdn.microsoft.com/en-us/library/windows/de...
    Tutorial:
    http://msdn.microsoft.com/en-us/library/windows/de...

    And I am sure similar docs were there for all those years...

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