Final Words

As with all previous AMD APU launches, we're going to have to break this one down into three parts: CPU, the promise of HSA and GPU.

In a vacuum where all that's available are other AMD parts, Kaveri and its Steamroller cores actually look pretty good. At identical frequencies there's a healthy increase in IPC, and AMD has worked very hard to move its Bulldozer family down to a substantially lower TDP. While Trinity/Richland were happy shipping at 100W, Kaveri is clearly optimized for a much more modern TDP. Performance gains at lower TDPs (45/65W) are significant. In nearly all of our GPU tests, a 45W Kaveri ends up delivering very similar gaming performance to a 100W Richland. The mainstream desktop market has clearly moved to smaller form factors and it's very important that AMD move there as well. Kaveri does just that.

In the broader sense however, Kaveri doesn't really change the CPU story for AMD. Steamroller comes with a good increase in IPC, but without a corresponding increase in frequency AMD fails to move the single threaded CPU performance needle. To make matters worse, Intel's dual-core Haswell parts are priced very aggressively and actually match Kaveri's CPU clocks. With a substantial advantage in IPC and shipping at similar frequencies, a dual-core Core i3 Haswell will deliver much better CPU performance than even the fastest Kaveri at a lower price.

The reality is quite clear by now: AMD isn't going to solve its CPU performance issues with anything from the Bulldozer family. What we need is a replacement architecture, one that I suspect we'll get after Excavator concludes the line in 2015.

In the past AMD has argued that for the majority of users, the CPU performance it delivers today is good enough. While true, it's a dangerous argument to make (one that eventually ends up with you recommending an iPad or Nexus 7). I have to applaud AMD's PR this time around as no one tried to make the argument that CPU performance was somehow irrelevant. Although we tend to keep PR critique off of AnandTech, the fact of the matter is that for every previous APU launch AMD tried its best to convince the press that the problem wasn't with its CPU performance but rather with how we benchmark. With Kaveri, the arguments more or less stopped. AMD has accepted its CPU performance is what it is and seems content to ride this one out. It's a tough position to be in, but it's really the only course of action until Bulldozer goes away.

It's a shame that the CPU story is what it is, because Kaveri finally delivers on the promise of the ATI acquisition from 2006. AMD has finally put forth a truly integrated APU/SoC, treating both CPU and GPU as first class citizens and allowing developers to harness both processors, cooperatively, to work on solving difficult problems and enabling new experiences. In tests where both the CPU and GPU are used, Kaveri looks great as this is exactly the promise of HSA. The clock starts now. It'll still be a matter of years before we see widespread adoption of heterogeneous programming and software, but we finally have the necessary hardware and priced at below $200.

Until then, outside of specific applications and GPU compute workloads, the killer app for Kaveri remains gaming. Here the story really isn't very different than it was with Trinity and Richland. With Haswell Intel went soft on (socketed) desktop graphics, and Kaveri continues to prey on that weakness. If you are building an entry level desktop PC where gaming is a focus, there really isn't a better option. I do wonder how AMD will address memory bandwidth requirements going forward. A dual-channel DDR3 memory interface works surprisingly well for Kaveri. We still see 10 - 30% GPU performance increases over Richland despite not having any increase in memory bandwidth. It's clear that AMD will have to look at something more exotic going forward though.

For casual gaming, AMD is hitting the nail square on the head in its quest for 1080p gaming at 30 frames per second, albeit generally at lower quality settings. There are still a few titles that are starting to stretch the legs of a decent APU (Company of Heroes is practically brutal), but it all comes down to perspective. Let me introduce you to my Granddad. He’s an ex-aerospace engineer, and likes fiddling with stuff. He got onboard the ‘build-your-own’ PC train in about 2002 and stopped there – show him a processor more than a Pentium 4 and he’ll shrug it off as something new-fangled. My grandfather has one amazing geeky quality that shines through though – he has played and completed every Tomb Raider game on the PC he can get his hands on.

It all came to a head this holiday season when he was playing the latest Tomb Raider game. He was running the game on a Pentium D with an NVIDIA 7200GT graphics card. His reactions are not the sharpest, and he did not seem to mind running at sub-5 FPS at a 640x480 resolution. I can imagine many of our readers recoiling at the thought of playing a modern game at 480p with 5 FPS. In the true spirit of the season, I sent him a HD 6750, an identical model to the one in the review today. Despite some issues he had finding drivers (his Google-fu needs a refresher), he loves his new card and can now play reasonably well at 1280x1024 on his old monitor.

The point I am making with this heart-warming/wrenching family story is that the Kaveri APU is probably the ideal fit for what he needs. Strap him up with an A8-7600 and away he goes. It will be faster than anything he has used before, it will play his games as well as that new HD 6750, and when my grandmother wants to surf the web or edit some older images, she will not have to wait around for them to happen. It should all come in with a budget they would like as well.

Drawing Performance Conclusions
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  • LarsBars - Tuesday, January 14, 2014 - link

    Thanks Ian / Rahul for the article, and thanks especially for having a page on the FX / server situation. I like to follow AMD news, and I trust AnandTech to be a reputable source that won't get emotional.

    I would love to know if you guys have any eta of any companies manufacturing 16GB DDR3 unbuffered non-ECC ram sticks, though.
  • SilthDraeth - Wednesday, January 15, 2014 - link

    Going to go with a few other people here Ian, and Rahul, you guys point out that AMD wants to be able to play said games at 1080p at 30 frames per second.

    And yet, you didn't find a setting in your benchmark games that ran 30 fps, at 1080p, and then duplicated the settings for the other systems. I understand this will take a bit more work, but I would like to see it running Sleeping Dogs at 1080p, what settings where needed to hit 30fps, and then see what fps the rest of the systems hit at the same settings.

    Can you please update this review with that information?
  • yottabit - Wednesday, January 15, 2014 - link

    I'm very disappointed to see meaningful conclusions attempted to be drawn from benchmarks of 2-6 FPS in an Anandtech article. Saying things like "The Iris Pro really suffers in Sleeping Dogs at 1080p" is ridiculous when all the FPS are < 7. More useful info would have been about why the Iris pro gets hit harder... I'm assuming because the eDRAM is less and less effective at higher res and settings, and Intel has yet to solve the memory bandwidth issue. Obviously the Iris Pro has the raw GPU horsepower because it's able to keep up fine at the lower resolutions.

    I'm more impressed at how far Intel has come than AMD (who has historically enjoyed a large lead) in terms of iGPU tech. Thinking back to things like the GMA graphics and I'm very happy to see Intel where they are today.
  • yottabit - Wednesday, January 15, 2014 - link

    It's also pretty bad to say things like a very easy to miss ambiguous line saying "Unfortunately due to various circumstances we do not have Iris Pro data for F1 2013" and then reference the same charts saying "none of the Intel integrated graphics solutions can keep up with AMD"
  • duploxxx - Wednesday, January 15, 2014 - link

    Obviously the Iris Pro has the raw GPU horsepower because it's able to keep up fine at the lower resolutions.

    you just proven yourself that you have no idea, since its the other way around.....
  • yottabit - Wednesday, January 15, 2014 - link

    I doubt they were CPU bound in those instances, which seems to be what you seem to be implying

    There is a difference between being GPU bound and being GPU bound at certain settings and resolutions. I would assume the Iris Pro is going to suffer heavier from increases in resolution and detail because of its 128 MB eDRAM. If we could have seen increased quality testing at lower resolutions this would help affirm this. For instance shader intensive testing at a lower resolution...
  • yottabit - Wednesday, January 15, 2014 - link

    Actually, we know they weren't CPU bound at lower resolutions, because the 6750 discrete card showed consistently higher results than the Iris Pro and AMD. If it were CPU bound you would think you'd see the same results with the 6750.

    What I was trying to say is that the Iris Pro is suffering disproportionately from some sort of scaling, and the article does little to compare what that is and what the advantage of the AMD is. Does the AMD have more shader power and that's why its able to scale better at high quality settings? Or does it have better memory bandwidth management and that's why its able to scale better at high resolutions? It's obviously scaling better somehow because the Iris Pro beats it in many benchmarks at low res but loses out at high res. Because the quality and resolution are coupled it's hard to learn what's going on. It might be a good system to use for Anandtech Bench but I would like to see testing data that is specific to the scope of the articles...
  • ericore - Wednesday, January 15, 2014 - link

    This is the least impressive review I have ever seen on Anandtech; it's not horrible but its not anything near the usual fantastic mark I would give. I did like the bit on overclocking, but found the whole benchmark section completely designed without thought (or half-ass done), quite frankly you can remove the whole thing from the article. And where is the overclocked Kaveri in the benchmarks. First time, I've had to use other review sites.

    At 200$ cad, Kaveri will need a price cut if AMD expects this thing to sell well. No way that's worth 200$, 160 tops.
  • MrHorizontal - Wednesday, January 15, 2014 - link

    HSA, hUMA and Mantle are all very interesting, but as has been pointed out many times, it's the API's that make or break a platform. On this note, there isn't a thing as a 'heterogenous' API. I can see situations where Mantle would help with Math acceleration in HPC contexts and also see where hUMA makes a lot of sense in desktop contexts. The HSA foundation has it spot on to standardise the instructions across all of these distinct technologies. In effect this would make HSAIL the 'holy grail' ISA. X86 would in effect be playing second fiddle to this. So, yes the real spur point is as mentioned - making the compilers, JITs and VMs aware of the stack and to use them when/if available. The issue is that there are only so many bytecodes a single program can support, so having the hardware speak the same language as an intermediary language like HSAIL means the bridge between hardware and software is made significantly easier. The proof as always is in the pudding, and it all depends on whether the design choices provided by HSAIL are good enough or not.

    You asked in the review whether it would be good to have a SoC with a much bigger GPU in it. The answer is yes and no. SoC's make a lot of sense to phone makers and heavily integrated high volume players, in particular, Apple. In fact, I'd be very surprised if Apple isn't talking to AMD about Kaveri and APU's generally. Because it's products like the iMac and Macmini that stand to benefit most from an APU - small computers driving enormous screens (if you realise that a Macmini is a firm favourite HTPC when driving a TV).

    However, while there are isolated use cases such as Consoles, iMacs, Macminis and the like for a SoC like Kaveri, what I'd like to see is some more effort on making buses and interconnects between chips beefed up. The first and most obvious low hanging fruit to target it here is the memory bus, because SDRAM and it's DDR variants are getting a little long in the tooth. RAM is fast becoming a contention point *slowing down* applications, particularly in high throughput distributed contexts.

    With AMD specifically, though, I'd like to see a (proprietary, if necessary) bus to allow all of the HSA, hUMA magic to happen betweeen a discrete CPU and GPU. In other words, I as an ISV or OEM can build a machine with a Jaguar CPU and a R9 card and employ the benefits of using a system heavily skewed to GPU usage (such a set up would be good for video walls, running 6-24 screens in a Single Large Surface Eyefinity set up). Alternatively, the bus, due to it's necessity to be quite wide should also be beefed up to access significantly more than 32GB of RAM. As a programmer, RAM is a massively limiting factor and I really could do with a high end laptop with 64-96GB RAM in it - why doesn't this exist? So buses. You saw how important HyperTransport was back in the day. Now we need a new one, a fully HSA compliant HyperTransport.

    The bus within interconnected components in a machine is also only half the problem. The next problem after that is making a bus capable to leashing together multiple machines all working together as a heteregoneous cluster.

    So yeah. SoCs are good, but there are simply too many use cases in business and industry where there is simply not enough justification to fabricate a custom SoC for a given task. Rather, it'd be far benefitial to provide all of these technologies in a modularised format, and ironically start transforming the PC to be more of a Transputer (Trannys were basically a machine with a super wide bus that you just plugged in modules. If you wanted more CPUs, plug a CPU module in. If you wanted graphics, storage etc, plug those in)

    So I think AMD are definitely on the right track - but even they say it's only the first part of the puzzle to move to a post-X86 ISA:
    - We need fully HSA-capable buses (first a HyperTransport-esque solution between discrete GPU and CPU, then a NUMA-esque solution to leash together clusters of machines)
    - We need it to be an open spec with not just AMD, but Qualcomm, ARM and Intel (though they'll need to be strongarmed into it do lose control of the X86 golden goose, but I think even they realise this with their efforts in Iris and Knight's Landing)
    - We need hardware to comply to industry standard bytecode, to meet the software people in the middle who all have to code to a specific specification

    And with that, we'd truly have an end to the PC and X86 as a dominant architecture but the ISA actually targetting the bus and the set of capabilities of all hardware modules together rather than that of a specific CPU.

    I'd also like to see an investigation or at least this question raised to AMD's engineers: why does Streamroller even need an FP unit at all? Can't the GPU effectively handle all FP work on the CPU side? Wouldn't it be cheaper/faster/better to put a fixed function emulation bridge to translate all X87 calls to GCN?
  • mikato - Wednesday, January 15, 2014 - link

    For your last paragraph, I'm pretty sure something like that has been the idea since the beginning of Bulldozer/Piledriver/Steamroller/Excavator. It has an FP unit because they haven't gotten a way to move all that work to the GPU yet.

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