Battery Life

With the iPad Air Apple moved to a 32.4Wh battery, a significant decrease from the 42.5Wh unit in the 3rd and 4th generation iPads. The smaller battery doesn’t come with a change to Apple’s claim of 10 hours of battery life, which implies a reduction in overall platform power. I confirmed a substantial reduction in platform power in my crude measurements earlier in the article. Although it’s possible for the iPad Air to draw substantially more power than the iPad 4, our earlier power data seems to imply that it’s unlikely given the same exact workload. Our battery life tests agree.

We'll start with our 2013 smartphone/tablet web browsing battery life test. As always all displays are calibrated to 200 nits. The workload itself is hidden from OEMs to avoid any intentional gaming, but I've described it at a high level here.

Web Browsing Battery Life (WiFi)

Our web browsing workload came in at exactly 10 hours of continuous usage - an improvement compared to the iPad 4. Battery life on LTE was good as well, consistently delivering just under 10 hours of usage. The fact that both LTE and WiFi tests deliver similar results tells me that we may be bottlenecked by some other component in the system (perhaps display?).

I've been running the same video playback test for a while now, although we're quickly approaching a point where I'll need to move to a higher bitrate 1080p test. Here I'm playing a 4Mbps H.264 High Profile 720p rip I made of the Harry Potter 8 Blu-ray. The full movie plays through and is looped until the battery dies. Once again, the displays are calibrated to 200 nits:

Video Playback Battery Life (720p, 4Mbps HP H.264)

Video playback battery life also improves slightly compared to the iPad 4. Apple’s battery life claims aren’t usually based around video playback, so exceeding their 10 hour suggestion here shouldn’t come as a shock. Apple’s video decode power has always been extremely low.

Our final cross-platform battery life test is based on Kishonti's Egypt HD test. Here we have a loop of the Egypt HD benchmark, capped to 30 fps, running on all of the devices with their screens calibrated to 200 nits.

3D Battery Life - GLBenchmark 2.5.1

Our 3D battery life rundown test shows a substantial improvement in battery life over the iPad 4. IMG’s PowerVR G6430, running a moderate workload, can do so more efficiently than any of the previous generation GPUs in Apple’s SoCs. Much like the A7’s CPU cores however, there’s a wider dynamic range of power consumption with the G6430. Running at max performance I would expect to see greater GPU power consumption. The question then becomes what’s more likely? Since the majority of iOS games don’t target the A7 (and instead shoot for lower end hardware), I would expect you to see better battery life even while gaming on the iPad Air vs the iPad 3/4.

Charge Time

The iPad Air comes with the same 12W USB charger and Lightning cable that we first saw with the iPad 4. Having to only charge a 32.5W battery means that charge times are lower compared to the iPad 3 and 4:

Charge Time in Hours

A full charge takes a little over 4 hours to complete. The adapter delivers as much as 12W to the iPad, drawing a maximum of 13.5W at the wall. I still think the sweet spot is somewhere closer to 2.5 hours but that’s another balancing game that must be played between charge time and maintaining battery health. It’s still so much better than the ~6 hours of charge time for the iPad 3 and 5.69 hours for the iPad 4.

WiFi & LTE Connectivity Usability, iOS 7 and the Impact of 64-bit Applications
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  • Kvaern - Wednesday, October 30, 2013 - link

    Have you actually tried using iOS 7?

    As dugbug wrote then this behavior has changed dramatically, for the better, in iOS 7.
  • errorr - Wednesday, October 30, 2013 - link

    Well Anand did call it out in the review as a major problem with any background process running. I don't think they have the algorithms just right yet.
  • Spunjji - Tuesday, November 5, 2013 - link

    DERP DERP DERP

    Seriously, somebody needs to set a filter to automatically change your posts to that.
  • errorr - Wednesday, October 30, 2013 - link

    I think he kinda answered that as a yes. It seems as if the iOS memory management algorithms need some work and may not be tuned for 64bit yet.
  • tipoo - Tuesday, October 29, 2013 - link

    I think they kind of mislead with the GPU. THey said at the 5S launch that the A7s GPU was twice as fast as the A6, then at the Air launch that it was twice as fast as A6X, so I assumed the Air GPU was twice as fast as the 5S GPU. Clearly not the case.
  • tipoo - Tuesday, October 29, 2013 - link

    But I was right about the SRAM at least, yay :P
  • tipoo - Tuesday, October 29, 2013 - link

    This interests me a lot, the Wii U also has an SRAM block and a smaller denser eDRAM block than the 32MB big one on its die, I wonder what that does for performance. Main memory bandwidth is pretty bad for a console, but it has a lot of levels of caches seemingly.
  • et20 - Tuesday, October 29, 2013 - link

    Why did you assume that?
    That would have made sense only if A6X was twice as fast as A6, which is clearly not true.
  • tipoo - Tuesday, October 29, 2013 - link

    Ah, I think I was mistaken then. Still, 2X the iPad 4 vs 2X the iPhone 5 would seem to imply a bigger delta than anything real world is showing, but it's much closer now that I see the A6X performance.
  • mavere - Tuesday, October 29, 2013 - link

    Apple never claimed the 5s's A7 was equal to the A6X. Their performance guidance was always fluffy and vague within the *same* product line, so trying to extend it across lines is ridiculous. People misled themselves.

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