Battery Life

With the iPad Air Apple moved to a 32.4Wh battery, a significant decrease from the 42.5Wh unit in the 3rd and 4th generation iPads. The smaller battery doesn’t come with a change to Apple’s claim of 10 hours of battery life, which implies a reduction in overall platform power. I confirmed a substantial reduction in platform power in my crude measurements earlier in the article. Although it’s possible for the iPad Air to draw substantially more power than the iPad 4, our earlier power data seems to imply that it’s unlikely given the same exact workload. Our battery life tests agree.

We'll start with our 2013 smartphone/tablet web browsing battery life test. As always all displays are calibrated to 200 nits. The workload itself is hidden from OEMs to avoid any intentional gaming, but I've described it at a high level here.

Web Browsing Battery Life (WiFi)

Our web browsing workload came in at exactly 10 hours of continuous usage - an improvement compared to the iPad 4. Battery life on LTE was good as well, consistently delivering just under 10 hours of usage. The fact that both LTE and WiFi tests deliver similar results tells me that we may be bottlenecked by some other component in the system (perhaps display?).

I've been running the same video playback test for a while now, although we're quickly approaching a point where I'll need to move to a higher bitrate 1080p test. Here I'm playing a 4Mbps H.264 High Profile 720p rip I made of the Harry Potter 8 Blu-ray. The full movie plays through and is looped until the battery dies. Once again, the displays are calibrated to 200 nits:

Video Playback Battery Life (720p, 4Mbps HP H.264)

Video playback battery life also improves slightly compared to the iPad 4. Apple’s battery life claims aren’t usually based around video playback, so exceeding their 10 hour suggestion here shouldn’t come as a shock. Apple’s video decode power has always been extremely low.

Our final cross-platform battery life test is based on Kishonti's Egypt HD test. Here we have a loop of the Egypt HD benchmark, capped to 30 fps, running on all of the devices with their screens calibrated to 200 nits.

3D Battery Life - GLBenchmark 2.5.1

Our 3D battery life rundown test shows a substantial improvement in battery life over the iPad 4. IMG’s PowerVR G6430, running a moderate workload, can do so more efficiently than any of the previous generation GPUs in Apple’s SoCs. Much like the A7’s CPU cores however, there’s a wider dynamic range of power consumption with the G6430. Running at max performance I would expect to see greater GPU power consumption. The question then becomes what’s more likely? Since the majority of iOS games don’t target the A7 (and instead shoot for lower end hardware), I would expect you to see better battery life even while gaming on the iPad Air vs the iPad 3/4.

Charge Time

The iPad Air comes with the same 12W USB charger and Lightning cable that we first saw with the iPad 4. Having to only charge a 32.5W battery means that charge times are lower compared to the iPad 3 and 4:

Charge Time in Hours

A full charge takes a little over 4 hours to complete. The adapter delivers as much as 12W to the iPad, drawing a maximum of 13.5W at the wall. I still think the sweet spot is somewhere closer to 2.5 hours but that’s another balancing game that must be played between charge time and maintaining battery health. It’s still so much better than the ~6 hours of charge time for the iPad 3 and 5.69 hours for the iPad 4.

WiFi & LTE Connectivity Usability, iOS 7 and the Impact of 64-bit Applications
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  • over9k - Tuesday, October 29, 2013 - link

    Remember, Mavericks' big focus is RAM management. There's no reason to think iOS 7 also doesn't do some great RAM management. It's just that when talking mobile, that's not the "it" talk. Also, it's important to note that iOS devices have always used lower amounts of memory - they are just very well optimized.
  • tipoo - Tuesday, October 29, 2013 - link

    Mavericks borrowed how iOS already used memory, with background apps being able to be pushed out of memory if need be. iOS7 isn't getting Mavericks memory management, Mavericks is just getting the management iOS already had since its inception.
  • kirsch - Tuesday, October 29, 2013 - link

    I think over9k is referring to memory compression introduced in Mavericks. As far as I know this was never in iOS.
  • tipoo - Tuesday, October 29, 2013 - link

    The compression seems to work on idle apps too though, and iOS would run only one foreground app with most of the memory available to it. I just don't think it will help as much on a mostly single tasking OS.
  • NetMage - Wednesday, October 30, 2013 - link

    Actually it should help more as the recent Apps on iOS are mostly don't to run at all, but are kept in memory to improve swapping speed - these could be easily compressed with no impact on user experience.
  • tipoo - Wednesday, October 30, 2013 - link

    People saying Mavericks like compression will help: Anand measured how much RAM was in use under load. If it was compressing something, it would have been factored into how much was used. This is no holy grail here.
  • darwinosx - Wednesday, October 30, 2013 - link

    You think it needs 2 GB of ram why? It obviously doesn't. This isn't Windows or Android.
  • DarkXale - Wednesday, October 30, 2013 - link

    Because Safari is famous for resetting tabs (lost work), and many iOS apps are notorious for dropping undo states the very second you switch out of them. (Which you have to due to the inability to display more than one app at a time)

    Both cause data loss, which is one of the most serious events that can occur in computer systems.

    Both are due to RAM constraints.
  • dugbug - Wednesday, October 30, 2013 - link

    I have not seen that in ios7, they rewrote that behavior significantly. Would it benefit from more ram? sure. Or they could just rewrite it to cache tabs better.
  • tipoo - Wednesday, October 30, 2013 - link

    Because even with 30% less RAM use on 32 bit iOS, Safari boots tabs out like crazy and has to reload a lot of apps from NAND when switching.

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