Metro2033

Our first analysis is with the perennial reviewers’ favorite, Metro2033.  It occurs in a lot of reviews for a couple of reasons – it has a very easy to use benchmark GUI that anyone can use, and it is often very GPU limited, at least in single GPU mode.  Metro2033 is a strenuous DX11 benchmark that can challenge most systems that try to run it at any high-end settings.  Developed by 4A Games and released in March 2010, we use the inbuilt DirectX 11 Frontline benchmark to test the hardware at 1440p with full graphical settings.  Results are given as the average frame rate from a second batch of 4 runs, as Metro has a tendency to inflate the scores for the first batch by up to 5%.

Metro 2033 - One 7970, 1440p, Max Settings

Metro 2033 1 GPU 2 GPU 3 GPU
AMD
NVIDIA  

Dirt 3

Dirt 3 is a rallying video game and the third in the Dirt series of the Colin McRae Rally series, developed and published by Codemasters.  Dirt 3 also falls under the list of ‘games with a handy benchmark mode’.  In previous testing, Dirt 3 has always seemed to love cores, memory, GPUs, PCIe lane bandwidth, everything.  The small issue with Dirt 3 is that depending on the benchmark mode tested, the benchmark launcher is not indicative of game play per se, citing numbers higher than actually observed.  Despite this, the benchmark mode also includes an element of uncertainty, by actually driving a race, rather than a predetermined sequence of events such as Metro 2033.  This in essence should make the benchmark more variable, but we take repeated in order to smooth this out.  Using the benchmark mode, Dirt 3 is run at 1440p with Ultra graphical settings.  Results are reported as the average frame rate across four runs.

Dirt 3 - One 7970, 1440p, Max Settings

Dirt 3 1 GPU 2 GPU 3 GPU
AMD
NVIDIA  

Civilization V

A game that has plagued my testing over the past twelve months is Civilization V.  Being on the older 12.3 Catalyst drivers were somewhat of a nightmare, giving no scaling, and as a result I dropped it from my test suite after only a couple of reviews.  With the later drivers used for this review, the situation has improved but only slightly, as you will see below.  Civilization V seems to run into a scaling bottleneck very early on, and any additional GPU allocation only causes worse performance.

Our Civilization V testing uses Ryan’s GPU benchmark test all wrapped up in a neat batch file.  We test at 1080p, and report the average frame rate of a 5 minute test.

Civilization V - One 7970, 1440p, Max Settings

Civilization V 1 GPU 2 GPU 3 GPU
AMD
NVIDIA  

Sleeping Dogs

While not necessarily a game on everybody’s lips, Sleeping Dogs is a strenuous game with a pretty hardcore benchmark that scales well with additional GPU power due to its SSAA implementation.  The team over at Adrenaline.com.br is supreme for making an easy to use benchmark GUI, allowing a numpty like me to charge ahead with a set of four 1440p runs with maximum graphical settings.

Sleeping Dogs - One 7970, 1440p, Max Settings

Sleeping Dogs 1 GPU 2 GPU 3 GPU
AMD
NVIDIA  

Gaming Conclusions:

Due to the PCIe layout, the system performs x8/x4/x4 in tri-CFX mode with the additional x4 PCIe 2.0 slot from the chipset available for other cards (RAID, Audio, Network, Capture Card).  Unfortunately we have a card doing RMA right now meaning that four-way CFX was not testable, but we can see the benefits of x8/x4/x4 over x8/x8 + x4 in tri-CFX mode.

Computational Benchmarks GIGABYTE Z87X-OC Conclusion: Silver Award
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