Compute

Jumping into compute, we aren’t expecting too much here. Outside of DirectCompute GK104 is generally a poor compute GPU, and the loss of an SMX relative to the GTX 660 Ti isn’t doing the GTX 760 any favors here. By all appearances the GTX 760 is even more of a pure gaming card than the GTX 660 Ti was.

As always we'll start with our DirectCompute game example, Civilization V, which uses DirectCompute to decompress textures on the fly. Civ V includes a sub-benchmark that exclusively tests the speed of their texture decompression algorithm by repeatedly decompressing the textures required for one of the game’s leader scenes.  While DirectCompute is used in many games, this is one of the only games with a benchmark that can isolate the use of DirectCompute and its resulting performance.

Civilization V once more validates that NVIDIA’s DirectCompute performance is generally up to snuff in this case. The fact that the GTX 760 is ahead of the GTX 660 Ti by any degree took us by surprise at first, but we’re likely looking at a scenario where the wider memory bus and/or larger L2 cache of GTX 760 offset some of the general compute gap.

Our next benchmark is LuxMark2.0, the official benchmark of SmallLuxGPU 2.0. SmallLuxGPU is an OpenCL accelerated ray tracer that is part of the larger LuxRender suite. Ray tracing has become a stronghold for GPUs in recent years as ray tracing maps well to GPU pipelines, allowing artists to render scenes much more quickly than with CPUs alone.

Luxmark is entirely about compute performance, and as a result this is an exceptionally poor showing for the GTX 760, with the GTX 660 Ti having no trouble besting it.

Our 3rd benchmark set comes from CLBenchmark 1.1. CLBenchmark contains a number of subtests; we’re focusing on the most practical of them, the computer vision test and the fluid simulation test. The former being a useful proxy for computer imaging tasks where systems are required to parse images and identify features (e.g. humans), while fluid simulations are common in professional graphics work and games alike.

Breaking down our CLBenchmark results, the computer vision test has frequently favored raw clockspeed over total shader throughput, which gives the GTX 760 an interesting advantage here. It’s capable of easily leaving the GTX 660 Ti in the dust and even edge out the GTX 670. Of course this is still less than 2/3rds the performance of even the slowest AMD GCN card, reflecting AMD’s superior computer performance.

The fluid simulation is especially brutal in that regard. Once again shifting back to an almost complete reliance on shader throughput, GTX 760 slightly trails GTX 660 Ti, never mind the nearly three-fold difference between it and the 7950B.

Moving on, our 4th compute benchmark is FAHBench, the official Folding @ Home benchmark. Folding @ Home is the popular Stanford-backed research and distributed computing initiative that has work distributed to millions of volunteer computers over the internet, each of which is responsible for a tiny slice of a protein folding simulation. FAHBench can test both single precision and double precision floating point performance, with single precision being the most useful metric for most consumer cards due to their low double precision performance. Each precision has two modes, explicit and implicit, the difference being whether water atoms are included in the simulation, which adds quite a bit of work and overhead. This is another OpenCL test, as Folding @ Home has moved exclusively to OpenCL this year with FAHCore 17.

Unlike some of our other compute benchmarks, the GTX 760 doesn’t fare too poorly here when it comes to single precision. However it’s still notably behind the 7950B in this case. And with double precision it’s no contest.

Wrapping things up, our final compute benchmark is an in-house project developed by our very own Dr. Ian Cutress. SystemCompute is our first C++ AMP benchmark, utilizing Microsoft’s simple C++ extensions to allow the easy use of GPU computing in C++ programs. SystemCompute in turn is a collection of benchmarks for several different fundamental compute algorithms, as described in this previous article, with the final score represented in points. DirectCompute is the compute backend for C++ AMP on Windows, so this forms our other DirectCompute test.

As another compute throughput bound benchmark, the GTX 760 is essentially tied with the GTX 660 Ti. This benchmark is somewhat memory bandwidth sensitive, which is why the GTX 760 doesn’t outright lose to the GTX 660 Ti here.

Synthetics Power, Temperature, & Noise
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  • karasaj - Tuesday, June 25, 2013 - link

    Your thoughts seem to be a bit... Lacking :) thanks for the review!
  • Ryan Smith - Tuesday, June 25, 2013 - link

    Did the CMS eat the final page again? Everything looks fine on my end.
  • karasaj - Tuesday, June 25, 2013 - link

    The final page was missing when I first looked, after about 5 minutes it seemed cleared up :)
  • ilkhan - Tuesday, June 25, 2013 - link

    Crysis 1 was an excellent template for the kind of performance required to driver games for the next few years, and Crysis 3 looks to be much the same for 2013.
    I think you meant "drive" not "driver"
  • Ryan Smith - Tuesday, June 25, 2013 - link

    Indeed. Thank you. Fixed.
  • Guspaz - Tuesday, June 25, 2013 - link

    tl;dr: It's a GeForce GTX 670 for $100 less.

    That's not a dig on the article, it's well written, but that does seem to be what I'm reading from all the test results.
  • Atlas T. - Tuesday, June 25, 2013 - link

    Very informative review. The GTX 760 is undoubtedly a potential buy.

    I wonder if my i5-2310 2.9GHz (locked CPU) would manage to handle this little beast fully overclocked?
  • omarccx - Tuesday, June 25, 2013 - link

    It should do fine.
  • UltraTech79 - Tuesday, July 2, 2013 - link

    Even a shit i5 will be fine.
  • Wreckage - Tuesday, June 25, 2013 - link

    AMD will now have to sell the 7970 for $200 and bundle 12 games with it.

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