Software: GeForce Experience, Out of Beta

Along with the launch of the GTX 780 hardware, NVIDIA is also using this opportunity to announce and roll out new software. Though they are (and always will be) fundamentally a hardware company, NVIDIA has been finding that software is increasingly important to the sales of their products. As a result the company has taken on several software initiatives over the years, both on the consumer side and the business side. To that end the products launching today are essentially a spearhead as part of a larger NVIDIA software ecosystem.

The first item on the list is GeForce Experience, NVIDIA’s game settings advisor. You may remember GeForce Experience from the launch of the GTX 690, which is when GeForce Experience was first announced. The actual rollout of GeForce Experience was slower than NVIDIA projected, having gone from an announcement to a final release in just over a year. Never the less, there is a light at the end of the tunnel and with version 1.5, GeForce Experience is finally out of beta and is being qualified as release quality.

So what is GeForce Experience? GFE is in a nutshell NVIDIA’s game settings advisor. The concept itself is not new, as games have auto-detected hardware and tried to set appropriate settings, and even NVIDIA has toyed with the concept before with their Optimal Playable Settings (OPS) service. The difference between those implementations and GFE comes down to who’s doing the work of figuring this out, and how much work is being done.

With OPS NVIDIA was essentially writing out recommended settings by hand based on human play testing. That process is of course slow, making it hard to cover a wide range of hardware and to get settings out for new games in a timely manner. Meanwhile with auto-detection built-in to games the quality of the recommendations is not a particular issue, but most games based their automatic settings around a list of profiles, which means most built-in auto-detection routines were fouled up by newer hardware. Simply put, it doesn’t do NVIDIA any good if a graphical showcase game like Crysis 3 selects the lowest quality settings because it doesn’t know what a GTX 780 is.

NVIDIA’s solution of choice is to take on most of this work themselves, and then move virtually all of it to automation. From a business perspective this makes great sense for NVIDIA as they already have the critical component for such a service, the hardware. NVIDIA already operates large GPU farms in order to test drivers, a process that isn’t all that different from what they would need to do to automate the search for optimal settings. Rather than regression testing and looking for errors, NVIDIA’s GPU farms can iterate through various settings on various GPUs in order to find the best combination of settings that can reach a playable level of performance. 

By iterating through the massive matrix of settings most games offer, NVIDIA’s GPU farms can do most of the work required. What’s left for humans is writing test cases for new games, something again necessary for driver/regression testing, and then identifying which settings are more desirable from a quality perspective so that those can be weighted and scored in the benchmarking process. This means that it’s not entirely a human-free experience, but having a handful of engineers writing test cases and assigning weights is a much more productive use of time than having humans test everything by hand like it was for OPS.

Moving on, all of this feeds into NVIDIA’s GFE backend service, which in turn feeds the frontend in the form of the GFE client. The GFE client has a number of features (which we’ll get into in a moment), but for the purposes of GFE its primary role is to find games on a user’s computer, pull optimal settings from NVIDIA, and then apply those settings as necessary. All of this is done through a relatively straightforward UI, which lists the detected games, the games’ current settings, and NVIDIA’s suggested settings.

The big question of course is whether GFE’s settings are any good, and in short the answer is yes. NVIDIA’s settings are overall reasonable, and more often than not have closely matched the settings we use for benchmarking. I’ve noticed that they do have a preference for FXAA and other pseudo-AA modes over real AA modes like MSAA, but at this point that’s probably a losing battle on my part given the performance hit of MSAA.

For casual users NVIDIA is expecting this to be a one-stop solution. Casual users will let GFE go with whatever it thinks are the best settings, and as long as NVIDIA has done their profiling right users will get the best mix of quality at an appropriate framerate. For power users on the other hand the expectation isn’t necessarily that those users will stick with GFE’s recommended settings, but rather GFE will provide a solid baseline to work from. Rather than diving into a new game blindly, power users can start with GFE’s recommended settings and then turn things down if the performance isn’t quite high enough, or adjust some settings for others if they favor a different tradeoff in quality. On a personal note this exactly matches what I’ve been using GFE for since the earlier betas landed in our hands, so it seems like NVIDIA is on the mark when it comes to power users.

With all of that said, GeForce Experience isn’t going to be a stand-alone game optimization product but rather the start of a larger software suite for consumers. GeForce Experience has already absorbed the NVIDIA Update functionality that previously existed as a small optional install in NVIDIA’s drivers. It’s from here that NVIDIA is going to be building further software products for GeForce users.

The first of these expansions will be for SHIELD, NVIDIA’s handheld game console launching next month. One of SHIELD’s major features is the ability to stream PC games to the console, which in turn requires a utility running on the host PC to provide the SHIELD interface, control mapping, and of course video encoding and streaming. Rather than roll that out as a separate utility, that functionality will be built into future versions of GeForce Experience.

To that end, with the next release of drivers for the GTX 780 GeForce Experience will be bundled with NVIDIA’s drivers, similar to how NVIDIA Update is today. Like NVIDIA Update it will be an optional-but-default item, so users can opt out of it, but if the adoption is anything like NVIDIA Update then the expectation is that most users will end up installing GFE.

It would be remiss of us to not point out the potential for bloat here, but we’ll have to see how this plays out. In terms of file size GeForce Experience is rather tiny at 11MB (versus 169MB for the 320.14 driver package), so after installer overhead is accounted for it should add very little to the size of the GeForce driver package. Similarly it doesn’t seem to have any real appetite for system resources, but this is the wildcard since it’s subject to change as NVIDIA adds more functionality to the client.

Meet The GeForce GTX 780, Cont Software, Cont: ShadowPlay and "Reason Flags"
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  • milkman001 - Friday, May 24, 2013 - link

    FYI,

    On the "Total War: Shogun 2" page, you have the 2650x1440 graph posted twice.
  • JDG1980 - Saturday, May 25, 2013 - link

    I don't think that the release of this card itself is problematic for Titan owners - everyone knows that GPU vendors start at the top and work their way down with new silicon, so this shouldn't have come as much of a surprise.

    What I do find problematic is their refusal to push out BIOS-based fan controller improvements to Titan owners. *That* comes off as a slap in the face. Someone spends $1000 on a new video card, they deserve top-notch service and updates.
  • inighthawki - Saturday, May 25, 2013 - link

    The typically swapchain format is something like R8G8B8A8 and the alpha channel is typically ignored (value of 0xFF typically written), since it is of no use to the OS, since it will not alpha blend with the rest of the GUI. You can create a 24-bit format, but it's very likely that for performance reasons, the driver will allocate it as if it were a 32-bit format, and not write to the upper 8 bits. The hardware is often only capable of writing to 32 bit aligned places, so its more beneficial for the hardware to just waste 8 bits of data and not have to do any fancy shifting to read or write from each pixel. I've actually seen cases where some drivers will allocate 8-bit formats as 32-bit formats, wasting 4x the space the user thought they were allocating.
  • jeremyshaw - Saturday, May 25, 2013 - link

    As a current GTX580 owner running at 2560x1440, I don't have any want of upgrade, especially in compute performance. I think I'll hold out for at least one more generation, before deciding.
  • ahamling27 - Saturday, May 25, 2013 - link

    As a GTX 560 Ti owner, I am chomping at the bit to pick up an upgrade. The Titan was out of the question, but the 780 looks a lot better at 65% of the cost for 90% of the performance. The only thing holding me back is that I'm still on z67 with a 2600k overclocked to 4.5 ghz. I don't see a need to rebuild my entire system as it's almost on par with the z77/3770. The problem is that I'm still on PCIe 2.0 and I'm worried that it would bottleneck a 780.

    Considering a 780 is aimed at us with 5xx or lower cards, it doesn't make sense if we have to abandon our platform just to upgrade our graphics card. So could you maybe test a 780 on PCIe 2.0 vs 3.0 and let us know if it's going to bottleneck on 2.0?
  • Ogdin - Sunday, May 26, 2013 - link

    There will be no bottleneck.
  • mapesdhs - Sunday, May 26, 2013 - link


    Ogdin is right, it shouldn't be a bottleneck. And with a decent air cooler, you ought to be
    able to get your 2600K to 5.0, so you have some headroom there aswell.

    Lastly, you say you have a GTX 560 Ti. Are you aware that adding a 2nd card will give
    performance akin to a GTX 670? And two 560 Tis oc'd is better than a stock 680 (VRAM
    capacity not withstanding, ie. I'm assuming you have a 1GB card). Here's my 560Ti SLI
    at stock:

    http://www.3dmark.com/3dm11/6035982

    and oc'd:

    http://www.3dmark.com/3dm11/6037434

    So, if you don't want the expense of an all new card for a while at the cost level of a 780,
    but do want some extra performance in the meantime, then just get a 2nd 560Ti (good
    prices on eBay these days), it will run very nicely indeed. My two Tis were only 177 UKP
    total - less than half the cost of a 680, though atm I just run them at stock speed, don't
    need the extra from an oc. The only caveat is VRAM, but that shouldn't be too much of
    an issue unless you're running at 2560x1440, etc.

    Ian.
  • ahamling27 - Wednesday, May 29, 2013 - link

    Thanks for the reply! I thought about SLI but ultimately the 1 GB of vram is really going to hurt going forward. I'm not going to grab a 780 right away, because I want to see what custom models come out in the next few weeks. Although, EVGA's ACX cooler looks nice, I just want to see some performance numbers before I bite the bullet.

    Thanks again!
  • inighthawki - Tuesday, May 28, 2013 - link

    Your comment is inaccurate. Just because a game requires "only 512MB" of video ram doesn't mean that's all it'll use. Video memory can be streamed in on the fly as needed off the hard drive, and as a result you can easily use a lot if you wanted as a performance optimization. I would not be the least bit surprised to see games on next gen consoles using WAY more video memory than regular memory. Running a game that "requires" 512MB of VRAM on a GPU with 4GB of VRAM gives it 3.5GB more storage to cache higher resolution textures.
  • AmericanZ28 - Tuesday, May 28, 2013 - link

    NVIDIA=FAIL....AGAIN! 780 Performs on par with a 7970GE, yet the GE costs $100 LESS than the 680, and $250 LESS than the 780.

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