Total War: Shogun 2

Our next benchmark is Shogun 2, which is a continuing favorite to our benchmark suite. Total War: Shogun 2 is the latest installment of the long-running Total War series of turn based strategy games, and alongside Civilization V is notable for just how many units it can put on a screen at once. Even 2 years after its release it’s still a very punishing game at its highest settings due to the amount of shading and memory those units require.

Total War: Shogun 2 - 5760x1200 - Extra High Quality

Total War: Shogun 2 - 2560x1440 - Ultra Quality

Total War: Shogun 2 - 1920x1080 - Ultra Quality

Compared to DiRT, Shogun 2 immediately presents us with a scenario that sees GTX 680 doing very well. At 51.6fps at 2560, the GTX 780 is some 34% ahead of the GTX 680, 39% ahead of the 7970GE, and only 11% behind Titan. Compared to the GTX 680 tier cards this is actually better than the GTX 780 will get on average, and like Titan before it the lead will depend on just what aspect of the GPU any given game is pushing the most. At the same time 11% is fairly consistent for how far behind Titan GTX 780 will trail, reinforcing its position as a budget Titan card.

As an aside, this is by far the best game for the GTX 780 versus the old Fermi based GTX 580. Here we see the GTX 780 flat-out double the performance of the GTX 580. NVIDIA may have a tough time selling the GTX 780 on its price tag, but in cases like this the performance gains over last generation hardware are very remarkable.

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  • just4U - Thursday, May 23, 2013 - link

    I love the fact that their using the cooler they used for the Titan. While I plan to wait (no need to upgrade right now) I'd like to see more of that.. It's a feature I'd pay for from both Nvidia and Amd.
  • HalloweenJack - Thursday, May 23, 2013 - link

    no compute with the GTX 780 - the DP is similar to a GTX 480 and way way down on a 7970. no folding on these then
  • BiffaZ - Friday, May 24, 2013 - link

    Folding doesn't use DP currently, its SP, same for most @home type compute apps, the main exclusion being Milkyway@Home which needs DP alot.
  • boe - Thursday, May 23, 2013 - link

    Bring on the DirectCU version and I'll order 2 today!
  • slickr - Thursday, May 23, 2013 - link

    At $650 its way too expensive. Two years ago this card would have been $500 at launch and within 4-5 months it would have been $400 with the slower cut down version at $300 and mid range cards $200.

    I hope people aren't stupid to buy this overpriced card that only brings about 5fps more than AMD top end single card.
  • chizow - Thursday, May 23, 2013 - link

    I think if it launched last year, it's price would have been more justified, but Nvidia sat on it for a year while they propped up mid-range GK104 as flagship. Very disappointing.

    Measured on it's own merits, GTX 780 is very impressive and probably worth the increase over previous flagship price points. For example, it's generally 80% faster than GTX 580, almost 100% faster than GTX 480, it's predecessors. In the past the increase might only be ~60-75% and improve some with driver gains. It also adds some bling and improvements with the cooler.

    It's just too late imo for Nvidia to ask those kinds of prices, especially after lying to their fanbase about GK104 always slotted as Kepler flagship.
  • JPForums - Thursday, May 23, 2013 - link

    I love what you are doing with frame time deltas. Some sites don't quite seem to understand that you can maintain low maximum frame times while still introducing stutter (especially in the simulation time counter) by having large deltas between frames. In the worst case, your simulation time can slow down (or speed up) while your frame time moves back in the opposite direction exaggerating the result.

    Admittedly I may be misunderstanding your method as I'm much more accustomed to seeing algebraic equations describing the method, but assuming I get it, I'd like to suggest further modification to you method to deal with performance swings that occur expectedly (transition to/from cut-scenes, arrival/departure of graphically intense elements, etc.). Rather than compare the average of the delta between frames against an average frame time across the entire run, you could compare instantaneous frame time against a sliding window average. The window could be large for games with consistent performance and smaller for games with mood swings. Using percentages when comparing against the average frame times for the entire run can result in situations where two graphics solutions with the exact same deltas would show the one with better performance having worse deltas. As an example, take any video cards frame time graph and subtract 5ms from each frame time and compare the two resulting delta percentages. A sliding window accounts for natural performance deviations while still giving a baseline to compare frame times swings from. If you are dead set on percentages, you can take them from there as the delta percentages from local frame time averages are more relevant than the delta percentage from the runs overall average. Given my love of number manipulation, though, I'd still prefer to see the absolute frame time difference from the sliding window average. It would make it much easier for me to see whether the difference to the windowed average is large (lets say >15ms) or small (say <4ms). Of course, while I'm being demanding, it would be nice to get an xls, csv, or some other format of file with the absolute frame times so I can run whatever graph I want to see myself. I won't hold my breath. Take some of my suggestions, all of them, or none of them. I'm just happy to see where things are going.
  • Arnulf - Thursday, May 23, 2013 - link

    The correct metric for this comparison would be die size (area) and complexity of manufacturing rather than the number of transistors.

    RAM modules contain far more transistors (at least a couple of transistors per bit, with common 4 GB = 32 Gb = 64+ billion transistors per stick modules selling for less than $30 on Newegg), yet cost peanuts compared to this overpriced abomination that is 780.
  • marc1000 - Thursday, May 23, 2013 - link

    and GTX 760 ??? what will it be? will it be $200??

    or maybe the 660 will be rebranded as 750 and go to $150??
  • kilkennycat - Thursday, May 23, 2013 - link

    Fyi: eVGA offers "Superclocked" versions of the GTX780 with either a eVGA-designed "ACX" dual-open-fan cooler, or the nVidia-designed "titan"blower. Both at $659 are ~ $10 more than the default-speed version. The overclocks are quite substantial, 941MHz base, 993MHz boost (vs default 863/902) for the "titan" blower version, 967/1020 for the ACX-cooler version. The ACX cooler is likely to be more noisy than the "titan", plus it will dump some exhaust heat back into the computer case. Both of these eVGa Superclocked types were available for a short time on Newegg this morning, now "Auto Notify" :-( :-(

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