Bioshock Infinite

Bioshock Infinite is Irrational Games’ latest entry in the Bioshock franchise. Though it’s based on Unreal Engine 3 – making it our obligatory UE3 game – Irrational had added a number of effects that make the game rather GPU-intensive on its highest settings. As an added bonus it includes a built-in benchmark composed of several scenes, a rarity for UE3 engine games, so we can easily get a good representation of what Bioshock’s performance is like.

Bioshock Infinite - 5760x1200 - Ultra Quality

Bioshock Infinite - 2560x1440 - Ultra Quality + DDoF

Bioshock Infinite - 1920x1080 - Ultra Quality + DDoF

We knew from the moment the first reviews came out that we wanted to use Bioshock Infinite as one of our new games, but we weren’t quite sure what to expect. In the end there’s almost a clean split between the relative performance of single-GPU cards and multi-GPU cards. As such while the 7990 and 7970GE CF are clearly in the lead over their NVIDIA counterparts at 2560, the GTX 680 slightly edges out the 7970GE.

In this case AMD is seeing better multi-GPU scaling than NVIDIA, giving the 7990 the edge here in all resolutions, with the 7990 besting the GTX 690 by 6% at 2560 and a very sizable and unexpected 20% at 5760. It will be interesting to see what the FCAT results are like once we have those back in order to confirm whether Bioshock is as smooth on AMD cards as it appears at first glance.

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  • Ryan Smith - Wednesday, April 24, 2013 - link

    One of our goals this year is to get a 4K monitor. But if so it will be a bit more mundane; something cheaper and more accessible, and something that can do 4K off of 1 DP 1.2 connection and present itself as one monitor.
  • mayankleoboy1 - Wednesday, April 24, 2013 - link

    How do you use SSAA in Crysis:Warhead ?
  • Ryan Smith - Wednesday, April 24, 2013 - link

    You can force it through the drivers on both AMD and NVIDIA cards.
  • Veteranv2 - Wednesday, April 24, 2013 - link

    One giant massive pro for the 7990 is compute performance. Nvidia clearly misses the ball there.
  • StealthGhost - Wednesday, April 24, 2013 - link

    Massive...for the 5% of people who buy cards like this and don't game
  • Veteranv2 - Wednesday, April 24, 2013 - link

    Not all graphic cards are bought for gaming....
    And certainly in the future, compute for GPU will be more and more important.
    Have you looked at the graphs? AMD has a GIANT leap over Nvidia.
  • Ktracho - Wednesday, April 24, 2013 - link

    I think the compute benchmarking may be flawed. How many people who buy the Titan for compute will use OpenCL? I suspect almost all would be using CUDA. Since CUDA isn't available on AMD cards, I think a better benchmark would be HPL, which is a common benchmark in the HPC world. This would allow each manufacturer to show how much sustained performance a given card is capable of achieving, without being limited by the constraint of having to use OpenCL or DirectCompute, or whatever. Without such benchmark results, all that can be concluded without reservation is that if you must use OpenCL, then you really should limit yourself to AMD (at least for now).
  • BrightCandle - Wednesday, April 24, 2013 - link

    Lets be clear, you went live without FCAT results, which are singularly the most important aspect of reviewing this card as every other site has shown. Instead you chose to go with single FPS numbers, again.

    Pages upon pages of useless numbers, because the card doesn't actually display those frames. Using an older driver would have been better than using a prototype driver users aren't expecting to use for at least another month.
  • MartinT - Wednesday, April 24, 2013 - link

    I agree, the data set in this review is of very limited import, especially for a CF-on-a-stick solution.

    You probably should have devoted more time to getting frame times into your workflow, and less time benchmarking so many games using less than relevant methodology.

    Looking forward to your write up of the frame time data, but this article is a serious waste of time on your part, I'm afraid.
  • Ryan Smith - Wednesday, April 24, 2013 - link

    Obviously we planned to have full FCAT data for this, but fate wasn't so agreeable. In any case FCAT is meant to augment our FPS data, not replace it. So we needed to have the FPS numbers before we could dig into FCAT for the full breakdown.

    And as a point of clarification, we aren't using the prototype driver for these results. We're using Catalyst 13.5b2, which should see a public release in the very near future. The prototype driver is another driver entirely, which we aren't using for these tests.

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