Once we get into high-end monitors, display uniformity becomes more and more important. If you’re doing serious graphics work then you need to have one side of the display look like the other for doing comparisons. If two images look different because of the display then doing work becomes harder. Previous models that I’ve seen with high end uniformity control, like the NEC PA271W, have been thick beasts as they try to control temperature and everything else to preserve that uniformity. The Dell is much thinner but that could be due to the GB-LEDs and not using a CCFL backlight.

Dell also features Uniformity Compensation on the U3014, which was a feature I was excited to see. However, I’m tempering my excitement because it unfortunately has a number of restrictions. First, it can’t be used in the sRGB, AdobeRGB, or CAL1/2 modes. Second, when using it in the Standard mode, your brightness is locked at 50. On the NEC, once you pushed past a certain level (right around 250 cd/m2) it would tell you that uniformity can no longer be controlled, but it still allowed you to adjust the brightness level. If you are concerned about uniformity then you’re probably concerned about color first, so it makes no sense to have a uniformity mode that can’t help with both.

I did quickly measure the display with uniformity enabled in Standard mode, and it is very uniform in brightness. It ranges from 240-247 cd/m2 across the display, which is about as good as you can get. However, it also means you are stuck with the less-accurate colors and grayscale by default, and that you can’t adjust the brightness level as 247 cd/m2 is really quite bright. This makes it even more upsetting that Dell only has this mode in a very restricted use scenario, since it seems to perform great.

Dell also is the first display I’ve seen that ships with a calibration report that displays the uniformity of the screen, both in brightness and in dE levels. To see how close they get, I used CalMAN again as they have a new uniformity tool that provides a lot of data. I used 25 points to match the reporting that Dell provided me, so I can see how accurate the report is. Unfortunately CalMAN isn’t totally finished so all I can report on is the average dE2000 for each zone and not the dE2000 compared to the center, which is actually what I want to know. You can have the same dE2000 in two zones but with totally different errors, so they’ll look nothing alike. CalMAN can display this data on screen, and so I’ve created a couple of galleries for it, but the export of this data isn’t there yet.

Checking our grayscale uniformity, we actually see a really good result overall. Using the center point as a reference, we drop down to 88.5% brightness on the far left edge and 86.2% on the far right edge, but otherwise we are at 95% or higher over most of the screen. Keeping the brightness in the range of 190-200 cd/m2 over that much of the screen is very good and better than most displays out there. The black level isn’t quite as good, as there are a couple of bright corners, especially in the lower-left, that I would prefer to not see. However, these result in a contrast ratio around the screen that ranges from 643 in that bright corner up to 1057, with the median being 920:1. Dell specifies 1000:1 and that would have been hit pre-calibration, but we had to reduce the contrast a little because of the white clipping at the very top.

The CalMAN charts here for Grayscale show you readings around the screen for 0%, 20%, 40%, 60%, 80%, and 100%. You can see the dE2000 for each zone compared to the center zone, and the dE2000 compared to each surrounding zone. This is the best way to measure this and what we will use as soon as CalMAN lets us export the data correctly. You can see that once we get to 100% White, some zones have an error up to dE2000 4.6 compared to the center, while their actual dE2000 number is only 2.50 to the reference target. This helps validate why this method works so much better, as the actual difference on-screen will be 4.6, but if you just measure each zone independently you would see a peak error of 2.50 and assume that’s the worst case scenario.

One thing to note about these charts is to ignore the data in the lower-right square. I failed to change this to the secondary display when running this test, which doesn’t affect anything except the Windows 8 “Activate Windows” icon was visible in the lower-right corner, causing incorrect readings. All the other data is fine, but this data doesn’t save like all the other data so it’s impractical to re-run everything again to fix that one square. The White and Black level readings were done again to make sure they’re correct, but the dE2000 number is wrong.

After all of that with the grayscale, how does the color checker test perform? With the same caveats about the data as with the Grayscale, the highest dE2000 in any zone after calibration is 2.74, which is still very good. Only 3 of the 25 zones are above a dE2000 average of 2.0, so overall all the areas look good independent of each other. As with the Grayscale, we have some of the data from the uniformity testing in CalMAN in a gallery. 6 of the 24 samples in the Color Checker test are grayscale, so I’ve added six more colors here so you can see how it performs. Overall the errors compared to center are quite good, with the highest errors in the lower-left corner that suffers from some light bleed. Overall the U3014 is very good with its uniformity, though not perfect. I just wish the uniformity compensation worked in all modes, but the limitations on it make it paractially cuseless for most people interested in such a feature.

Dell Calibration Software Input Lag, Power Use and Gamut
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  • twotwotwo - Monday, April 15, 2013 - link

    Wow, kind of surprised at monitors with 30+ millisecond lag times. I know it's not *that* long. But it is longer than my ping time to Google, and it's hand to monitor, not over a wide-area network. :)
  • cheinonen - Monday, April 15, 2013 - link

    I really think this is more of a factor of target markets. Games don't use AdobeRGB gamuts, or really need uniformity correctly like photo and graphics work do. If the processing for those features adds a bit of gaming lag I don't think Dell would consider that a big downside, since that isn't the target market anyway. As I said in the review, I'm only so certain on those lag numbers, as other people found much better ones, but methods for measuring lag on a 30" display are a little lacking right now.
  • Kurge - Monday, April 15, 2013 - link

    It has excellent lag times, well above average. It has a game mode which apparently they didn't test?
  • cheinonen - Monday, April 15, 2013 - link

    The lag times are using the game mode. I'll update the text later to reflect this fact.
  • Sabresiberian - Monday, April 15, 2013 - link

    Tftcentral reports a significantly lower lag time in gaming mode:

    http://www.tftcentral.co.uk/reviews/dell_u3014.htm

    They are using a different method than they did a few months ago, and all the numbers are lower than what they used to report. They claim it is more accurate.
  • AnnonymousCoward - Tuesday, April 16, 2013 - link

    cheinonen, lag sucks for normal use, not just gaming! Most people are slower mouse users than myself; I demand responsiveness. I also don't want audio/video out of sync.
  • Martin_Schou - Monday, April 15, 2013 - link

    To be fair, a ping is typically only 32 bytes. A 2560x1600 monitor has 4 million pixels, each of which needs at least 32 bits of data.
  • JlHADJOE - Monday, April 15, 2013 - link

    To be fair, the distance to your monitor is typically only 3 feet. A ping to google's servers is probably several hundred miles, each hop of which needs to go through routing equipment which adds its own latency.
  • Sabresiberian - Monday, April 15, 2013 - link

    Number of pixels doesn't seem to be the cause of greater lag, added OSD and connection types make a big difference.
  • asdftech - Friday, April 19, 2013 - link

    Throughput and latency are different things.

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