Meet The 2013 GPU Benchmark Suite & The Test

Having taken a look at the compute side of Titan, let’s finally dive into what most of you have probably been waiting for: our gaming benchmarks.

As this is the first major launch of 2013 it’s also the first time we’ll be using our new 2013 GPU benchmark suite. This benchmark suite should be considered a work in progress at the moment, as it’s essentially incomplete. With several high-profile games due in the next 4 weeks (and no other product launches expected), we expect we’ll be expanding our suite to integrate those latest games. In the meantime we have composed a slightly smaller suite of 8 games that will serve as our base.

AnandTech GPU Bench 2013 Game List
Game Genre
DiRT: Showdown Racing
Total War: Shogun 2 Strategy
Hitman: Absolution Action
Sleeping Dogs Action/Open World
Crysis: Warhead FPS
Far Cry 3 FPS
Battlefield 3 FPS
Civilization V Strategy

Returning to the suite will be Total War: Shogun 2, Civilization V, Battlefield 3, and of course Crysis: Warhead. With no performance-demanding AAA strategy games released in the last year, we’re effectively in a holding pattern for new strategy benchmarks, hence we’re bringing Shogun and Civilization forward. Even 2 years after its release, Shogun 2 can still put an incredible load on a system on its highest settings, and Civilization V is still one of the more advanced games in our suite due to its use of driver command lists for rendering. With Company of Heroes 2 due here in the near future we may finally get a new strategy game worth benchmarking, while Total War will be returning with Rome 2 towards the end of this year.

Meanwhile Battlefield 3 is still among the most popular multiplayer FPSes, and though newer video cards have lightened its system-killer status, it still takes a lot of horsepower to play. Furthermore the engine behind it, Frostbite 2, is used in a few other action games, and will be used for Battlefield 4 at the end of this year. Finally we have the venerable Crysis: Warhead, our legacy entry. As the only DX10 title in the current lineup it’s good for tracking performance against our oldest video cards, plus it’s still such a demanding game that only the latest video cards can play it at high framerates and resolutions with MSAA.

As for the new games in our suite, we have added DiRT: Showdown, Hitman: Absolution, Sleeping Dogs, and Far Cry 3. DiRT: Showdown is the annual refresh of the DiRT racing franchise from Codemasters, based upon their continually evolving racer engine. Meanwhile Hitman: Absolution is last year’s highly regarded third person action game, and notably in this day and age features a built-in benchmark, albeit a bit of a CPU-intensive one. As for Sleeping Dogs, it’s a rare treat in that it’s a benchmarkable open world game (open world games having benchmarks is practically unheard of) giving us a rare chance to benchmark something from this genre. And finally we have Far Cry 3, the latest rendition of the Far Cry franchise. A popular game in its own right, its jungle environment can be particularly punishing.

These games will be joined throughout the year by additional games as we find games that meet our needs and standards, and for which we can create meaningful benchmarks and validate their performance. As with 2012 we’re looking at having roughly 10 game benchmarks at any given time.

Meanwhile from a settings and resolution standpoint we have finally (and I might add, begrudgingly) moved from 16:10 resolutions to 16:9 resolutions in most cases to better match the popularity of 1080p monitors and the recent wave of 1440p IPS monitors. Our primary resolutions are now 2560x1440, 1920x1080, and 1600x900, with an emphasis on 1920x1080 at lower setting ahead of dropping to lower resolutions, given the increasing marginalization of monitors with sub-1080p resolutions. The one exception to these resolutions is our triple-monitor resolution, which stays at 5760x1200. This is purely for technical reasons, as NVIDIA’s drivers do not consistently offer us 5760x1080 on the 1920x1200 panels we use for testing.

As for the testbed itself, we’ve changed very little. Our testbed remains our trusty 4.3GHz SNB-E, backed with 16GB of RAM and running off of a 256GB Samsung 470 SSD. The one change we have made here is that having validated our platform as being able to handle PCIe 3.0 just fine, we are forcibly enabling PCIe 3.0 on NVIDIA cards where it’s typically disabled. NVIDIA disables PCIe 3.0 by default on SNB-E systems due to inconsistencies in the platform, but as our goal is to remove every non-GPU bottleneck, we have little reason to leave PCIe 3.0 disabled. Especially since most buyers will be on Ivy Bridge platforms where PCIe 3.0 is fully supported.

Finally, we’ve also used this opportunity to refresh a couple of our cards in our test suite. AMD’s original press sample for the 7970 GHz Edition was a reference 7970 with the 7970GE BIOS, a configuration that was more-or-less suitable for the 7970GE, but not one AMD’s partners followed. Since all of AMD’s partners are using open air cooling, we’ve replaced our AMD sample with HIS’s 7970 IceQ X2 GHz Edition, a fairly typical representation of the type of dual-fan coolers that are common on 7970GE cards. Our 7970GE temp/noise results should now be much closer to what retail cards will do, though performance is unchanged.

Unfortunately we’ve had to deviate from that almost immediately for CrossFire testing. Our second HIS card was defective, so due to time constraints we’re using our original AMD 7970GE as our second card for CF testing. This has no impact on performance, but it means that we cannot fairly measure temp or noise. We will update Bench with those results once we get a replacement card and run the necessary tests.

Finally, we also have a Powercolor Devil13 7990 as our 7990 sample. The Devil13 was a limited run part and has been replaced by the plain 7990, the difference between them being a 25MHz advantage for the Devil13. As such we’ve downclocked our Devil13 to match the basic 7990’s specs. The performance and power results should perfectly match a proper retail 7990.

CPU: Intel Core i7-3960X @ 4.3GHz
Motherboard: EVGA X79 SLI
Power Supply: Antec True Power Quattro 1200
Hard Disk: Samsung 470 (256GB)
Memory: G.Skill Ripjaws DDR3-1867 4 x 4GB (8-10-9-26)
Case: Thermaltake Spedo Advance
Monitor: Samsung 305T
Video Cards:

AMD Radeon HD 7970
AMD Radeon HD 7970 GHz Edition
PowerColor Radeon HD 7990 Devil13
NVIDIA GeForce GTX 580
NVIDIA GeForce GTX 680
NVIDIA GeForce GTX 690
NVIDIA GeForce GTX Titan

Video Drivers: NVIDIA ForceWare 314.07
NVIDIA ForceWare 314.09 (Titan)
AMD Catalyst 13.2 Beta 6
OS: Windows 8 Pro

 

Titan’s Compute Performance, Cont DiRT: Showdown
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  • etriky - Sunday, February 24, 2013 - link

    OK, after a little digging I guess I shouldn't be to upset about not having Blender benches in this review. Tesla K20 and GeForce GTX TITAN support was only added to Blender on the 2/21 and requires a custom build (it's not in the main release). See http://www.miikahweb.com/en/blender/svn-logs/commi... for more info
  • Ryan Smith - Monday, February 25, 2013 - link

    As noted elsewhere, OpenCL was broken in the Titan launch drivers, greatly limiting what we could run. We have more planned including SLG's LuxMark, which we will publish an update for once the driver situation is resolved.
  • kukreknecmi - Friday, February 22, 2013 - link

    If you look at Azui's PDF, with using different type of kernel , results for 7970 are :

    SGEMM : 2646 GFLOP
    DGEMM : 848 GFLOP

    Why did u take the lowest numbers for 7970 ??
  • codedivine - Friday, February 22, 2013 - link

    This was answered above. See one of my earlier comments.
  • gwolfman - Friday, February 22, 2013 - link

    ASUS: http://www.newegg.com/Product/Product.aspx?Item=N8...
    OR
    Titan gfx card category (only one shows up for now): http://www.newegg.com/Product/ProductList.aspx?Sub...

    Anand and staff, post this in your news feed please! ;)
  • extide - Friday, February 22, 2013 - link

    PLEASE start including Folding@home benchmarks!!!
  • TheJian - Sunday, February 24, 2013 - link

    Why? It can't make me any money and isn't a professional app. It tells us nothing. I'd rather see photoshop, premier, some finite analysis app, 3d Studiomax, some audio or content creation app or anything that can be used to actually MAKE money. They should be testing some apps that are actually used by those this is aimed at (gamers who also make money on their PC but don't want to spend $2500-3500 on a full fledged pro card).

    What does any card prove by winning folding@home (same with bitcoin crap, botnets get all that now anyway)? If I cure cancer is someone going to pay me for running up my electric bill? NOPE. Only a fool would spend a grand to donate electricity (cpu/gpu cycles) to someone else's next Billion dollar profit machine (insert pill name here). I don't care if I get cancer, I won't be donating any of my cpu time to crap like this. Benchmarking this proves nothing on a home card. It's like testing to see how fast I can spin my car tires while the wheels are off the ground. There is no point in winning that contest vs some other car.

    "If we better understand protein misfolding we can design drugs and therapies to combat these illnesses."
    Straight from their site...Great I'll make them a billionaire drug and get nothing for my trouble or my bill. FAH has to be the biggest sucker pitch I've ever seen. Drug companies already rip me off every time I buy a bottle of their pills. They get huge tax breaks on my dime too, no need to help them, or for me to find out how fast I can help them...LOL. No point in telling me sythentics either. They prove nothing other than your stuff is operating correctly and drivers set up right. Their perf has no effect on REAL use of products as they are NOT a product, thus not REAL world. Every time I see the word synthetic and benchmark in the same sentence it makes me want to vomit. If they are limited on time (usually reviewers are) I want to see something benchmarked that I can actually USE for real.

    I feel the same way about max fps. Who cares? You can include them, but leaving out MIN is just dumb. I need to know when a game hits 30fps or less, as that means I don't have a good enough card to get the job done and either need to spend more or turn things down if using X or Y card.
  • Ryan Smith - Monday, February 25, 2013 - link

    At noted elsewhere, FAHBench is in our plans. However we cannot do anything further until NVIDIA fixes OpenCL support.
  • vanwazltoff - Friday, February 22, 2013 - link

    the 690, 680 and 7970 have had almost a year to brew and improve with driver updates, i suspect that after a few drivers and an overclock titan will creep up on a 690 and will probably see a price deduction after a few months. dont clock out yet, just think what this could mean for 700 and 800 series cards, its obvious nvidia can deliver
  • TheJian - Sunday, February 24, 2013 - link

    It already runs 1150+ everywhere. Most people hit around 1175 max OC stable on titan. Of course this may improve with aftermarket solutions for cooling but it looks like they hit 1175 or so around the world. And that does hit 690 perf and some cases it wins. In compute it's already a winner.

    If there is no die shrink on the next gens from either company I don't expect much. You can only do so much with 250-300w before needing a shrink to really see improvements. I really wish they'd just wait until 20nm or something to give us a real gain. Otherwise will end up with a ivy,haswell deal. Where you don't get much (5-15%). Intel won't wow again until 14nm. Graphics won't wow again until the next shrink either (full shrink, not the halves they're talking now).

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