Titan’s Compute Performance (aka Ph.D Lust)

Because GK110 is such a unique GPU from NVIDIA when it comes to compute, we’re going to shake things up a bit and take a look at compute performance first before jumping into our look at gaming performance.

On a personal note, one of the great things about working at AnandTech is all the people you get to work with. Anand himself is nothing short of fantastic, but what other review site also has a Brian Klug or a Jarred Walton? We have experts in a number of fields, and as a computer technology site that includes of course includes experts in computer science.

What I’m trying to say is that for the last week I’ve been having to fend off our CS guys, who upon hearing I had a GK110 card wanted one of their own. If you’ve ever wanted proof of just how big a deal GK110 is – and by extension Titan – you really don’t have to look too much farther than that.

Titan, its compute performance, and the possibilities it unlocks is a very big deal for researchers and other professionals that need every last drop of compute performance that they can get, for as cheap as they can get it. This is why on the compute front Titan stands alone; in NVIDIA’s consumer product lineup there’s nothing like it, and even AMD’s Tahiti based cards (7970, etc), while potent, are very different from GK110/Kepler in a number of ways. Titan essentially writes its own ticket here.

In any case, as this is the first GK110 product that we have had access to, we couldn’t help but run it through a battery of tests. The Tesla K20 series may have been out for a couple of months now, but at $3500 for the base K20 card, Titan is the first GK110 card many compute junkies are going to have real access to.

To that end I'd like to introduce our newest writer, Rahul Garg, who will be leading our look at Titan/GK110’s compute performance. Rahul is a Ph.D student specializing in the field of parallel computing and GPGPU technology, making him a prime candidate for taking a critical but nuanced look at what GK110 can do. You will be seeing more of Rahul in the future, but first and foremost he has a 7.1B transistor GPU to analyze. So let’s dive right in.

By: Rahul Garg

For compute performance, we first looked at two common benchmarks: GEMM (measures performance of dense matrix multiplication) and FFT (Fast Fourier Transform). These numerical operations are important in a variety of scientific fields. GEMM is highly parallel and typically compute heavy, and one of the first tests of performance and efficiency on any parallel architecture geared towards HPC workloads. FFT is typically memory bandwidth bound but, depending upon the architecture, can be influenced by inter-core communication bandwidth. Vendors and third-parties typically supply optimized libraries for these operations. For example, Intel supplies MKL for Intel processors (including Xeon Phi) and AMD supplies ACML and OpenCL-based libraries for their CPUs and GPUs respectively.  Thus, these benchmarks measure the performance of the combination of both the hardware and software stack.

For GEMM, we tested the performance of NVIDIA's CUBLAS library supplied with CUDA SDK 5.0, on SGEMM (single-precision/fp32 GEMM) and DGEMM (double precision/fp64 GEMM) on square matrices of size 5k by 5k. For SGEMM on Titan, the data reported here was collected with boost disabled. We also conducted the experiments with boost enabled on Titan, but found that the performance was effectively equal to the non-boost case. We assume that it is because our test ran for a very short period of time and perhaps did not trigger boost. Therefore, for the sake of simpler analysis, we report the data with boost disabled on the Titan. If time permits, we may return to the boost issue in a future article for this benchmark.

Apart from the results collected by us for GTX Titan, GTX 680 and GTX 580, we refer to experiments conducted by Matsumoto, Nakasato and Sedukin reported in a technical report filed at the University of Aizu about GEMM on Radeon 7970.  Their exact parameters and testbed are different than ours, and we include their results for illustrative purposes, as a ballpark estimate only. The results are below.

DGEMM

Titan rules the roost amongst the three listed cards in both SGEMM and DGEMM by a wide margin. We have not included Intel's Xeon Phi in this test, but the TItan's achieved performance is higher than the theoretical peak FLOPS of the current crop of Xeon Phi. Sharp-eyed readers will have observed that the Titan achieves about 1.3 teraflops on DGEMM, while the listed fp64 theoretical peak is also 1.3 TFlops; we were not expecting 100% of peak on the Titan in DGEMM. NVIDIA clarified that the fp64 rating for the Titan is a conservative estimate. At 837MHz, the calculated fp64 peak of Titan is 1.5 TFlops. However, under heavy load in fp64 mode, the card may underclock below the listed 837MHz to remain within the power and thermal specifications. Thus, fp64 ALU peak can vary between 1.3 TFlops and 1.5 TFlops and our DGEMM results are within expectations.

Next, we consider the percentage of fp32 peak achieved by the respective SGEMM implementations. These are plotted below.

Percentage of peak achieved on SGEMM

Titan achieves about 71% of its peak while GTX 680 only achieves about 40% of the peak. It is clear that while both GTX 680 and Titan are said to be Kepler architecture chips, Titan is not just a bigger GTX 680. Architectural tweaks have been made that enable it to reach much higher efficiency than the GTX 680 on at least some compute workloads. GCN based Radeon 7970 obtains about 63% of peak on SGEMM using Matsumoto et al. algorithm, and Fermi based GTX 580 also obtains about 63% of peak using CUBLAS.

For FFT, we tested the performance of 1D complex-to-complex inplace transforms of size 225 using the CUFFT library. Results are given below.

FFT single precision

FFT double precision

Titan outperforms the GTX 680 in FFT by about 50% in single-precision. We suspect this is primarily due to increased memory bandwidth on Titan compared to GTX 680 but we have not verified this hypothesis.  GTX 580 has a slight lead over the GTX 680. Again, if time permits, we may return to the benchmark for a deeper analysis. Titan achieves about 3.4x the performance of GTX 680 but this is not surprising given the poor fp64 execution resources on the GTX 680.

We then looked at an in-house benchmark called SystemCompute, developed by our own Ian Cutress. The benchmark tests the performance on a variety of sample kernels that are representative of some scientific computing applications. Ian described the CPU version of these benchmarks in a previous article. Ian wrote the GPU version of the benchmarks in C++ AMP, which is a relatively new GPGPU API introduced by Microsoft in VS2012.

Microsoft's implementation of AMP compiles down to DirectCompute shaders. These are all single-precision benchmarks and should run on any DX11 capable GPU. The benchmarks include 2D and 3D finite difference solvers, 3d particle movement, n-body benchmark and a simple matrix multiplication algorithm. Boost is enabled on both the Titan and GTX 680 for this benchmark. We give the score reported by the benchmark for both cards, and report the speedup of the Titan over 680. Speedup greater than 1 implies Titan is faster, while less than 1 implies a slowdown.

SystemCompute scores (higher is better)
Benchmark GTX 580 GTX 680 GTX Titan Speedup of Titan
over GTX 680
2D FD 9053 8445 12461 1.47
3D FD 3133 3827 5263 1.37
3DPmo 41722 26955 40397 1.49
MatMul 172 197 229 1.16
nbody 918 1517 2418 1.59

The benchmarks show between 16% and 60% improvement, with the most improvement coming from the relatively FLOP-heavy n-body benchmark. Interestingly, GTX 580 wins over the Titan in 3DPMo and wins over the 680 in 3DPmo and 2D.

Overall, GTX Titan is an impressive accelerator from compute perspective and posts large gains over its predecessors.

The Final Word On Overclocking Titan’s Compute Performance, Cont
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  • chizow - Friday, February 22, 2013 - link

    Sorry Ryan but that's a bit of a cop-out exuse imo. Anyone who can fork out $1K for a few GPUs in SLI should be able to figure out how to google SLI bits and enter them into Nvidia Inspector. They are "enthusiasts" afterall, right?

    SLI working on launch day with proper SLI bits:
    http://www.overclock.net/t/1334390/how-to-get-prop...

    Nvidia is usually pretty good about updating these bits or launching optimized drivers ahead of a big game launch, but sometimes they are a few days behind. The same can be said for single-GPU performance optimizations, but obviously less frequently than SLI.

    With few exceptions over the course of my 5 year run with SLI, I've been able to get SLI working on Day 1 for most major game launches. AA is more hit or miss, but generally with Nvidia you don't have to wait for updates if you know how to manipulate SLI/AA bits (or use google).

    In any case, I think Titan has created a new paradigm that may need to be addressed, where 2 performance parts are going to be preferable over a single GPU, when those 2 parts in CF/SLI offer 150% of the performance at 75% of the price.
  • Veteranv2 - Thursday, February 21, 2013 - link

    And that is a subjective view. Not objective.

    You don't have 1 graph where you prove dual GPU's are inconsistent. You don't prove your point, you just bring up a subjective view defending a 1000$ card which is crap compared to best offer from AMD...
  • ronin22 - Thursday, February 21, 2013 - link

    Haters gonna hate.
  • CeriseCogburn - Thursday, February 21, 2013 - link

    liars gonna lie

    http://www.pcper.com/reviews/Graphics-Cards/NVIDIA...
  • CeriseCogburn - Thursday, February 21, 2013 - link

    here's a chart showing how amd fails utterly...

    http://www.pcper.com/reviews/Graphics-Cards/NVIDIA...

    Have fun amd fanboy, the lies you live by are now exposed.
  • Veteranv2 - Friday, February 22, 2013 - link

    Same comment for you:

    Wow, you base your opinion on 1 game on a point that 1 review site has made without knowing that the FRAPS software measures correctly and that drivers are good with that game?
    Wow, that blows my mind. How dumb can be people be?
    This is the same like saying, wow this 1 musquito didn't give me malaria, malaria doesn't exist....
    I am not a fanboy, except for my wallet and honesty.

    Anandtech makes a point which it does not prove. That is my point. Hence if you cannot prove a point, but still make it, that makes you subjective. So either prove it, or shut up about it and be objective.
  • veppers - Saturday, February 23, 2013 - link

    I'm not sure you should be calling anyone out for being a fanboy when your childish pro-Nvidia posts are here for all to see. (happy Nvidia customer here just incase you wanted to go there)

    Also, how many times are you going to spam that same link?
  • CeriseCogburn - Saturday, February 23, 2013 - link

    As many times as the lying whiners pull their stupid crap.

    It should be spammed about 300 times in all the articles here since the Jan 2012 release of the amd failship 79xx, shouldn't it ?

    Hello amd fanboy.
  • CeriseCogburn - Tuesday, February 26, 2013 - link

    " SLI profiles for optimum scaling, NVIDIA has done a very good job here in the past, and out of the 19 games in our test suite, SLI only fails in F1 2012. Compare that to 6 out of 19 failed titles with AMD CrossFire. "

    http://www.techpowerup.com/reviews/NVIDIA/GeForce_...

    LOL - yes you sure know what you're talking about...
  • CeriseCogburn - Thursday, February 21, 2013 - link

    Take a look at HOW CRAP amd dual top end card setups actually are and how FRAPS, which this site regularly uses has been SCREWING nVidia for years...

    http://www.pcper.com/reviews/Graphics-Cards/NVIDIA...

    Enjoy the years of lies you have swallowed whole, while sentient human beings like myself have warned against.

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