Xbox Live: Music, Video, and Gaming

The music and video players are now part of the Xbox Live family of services, so they’re connected to Xbox Music and Xbox Video respectively. The applications are separate but are very similarly designed and laid out, with local content on the left, featured content in a central location, and content stores to the right. The bottom edge swipe brings up the ability to specify a file for playback, as well as a now-playing control bar. The music application looks quite good when snapped to the edge, with various album art from your library appearing as the background for the music controls.

Hilariously, videos can also be played back when snapped, albeit in a very small window. It’s not the best way to watch a video (who enjoys watching video content in a 320x180 window? Anyone? No takers?) but you can do it if you really want to. The video playback controls are pretty elegant in full-screen mode, and both players seem to have taken a number of interface design cues from the Zune software. I’m a huge fan of the Zune desktop software and how elegantly it operates, so I think this is great. I’m also just glad to not have to deal with Windows Media Player.

Both Xbox Music and Xbox Video look very similar to the latest Xbox dashboard update, and it’s clear that Microsoft is pushing a unified entertainment content front here. I remember when Microsoft was supporting a half dozen different music stores when the original Zune launched in 2006, so I’m just glad that they’re finally consolidating all of their services and concentrating on a single content store. Xbox has been their most successful entertainment effort to date, so it’s no surprise to see Microsoft put their faith in it for media as well.

Now, we can’t discuss Xbox without touching on gaming. Xbox Live is obviously the gaming portal of choice for Windows RT, and offers various hubs for Windows and Xbox 360 games. The Xbox Live application didn’t appear to be ready at the time of posting, with broken links and missing pictures for all the games and hubs. This is still an unreleased software (until Friday, anyways) so it’s possible that we’ll see the application be updated between now and then for a working final release. We will also have to wait until then to see what game support will be like out of the box; currently, the Xbox Windows Game store shows titles like Reckless Racing, Hydro Thunder Hurricane, Fruit Ninja, Cut the Rope, and a number of Microsoft classic titles like Minesweeper and Solitaire, amongst others. 

Camera and Photos

The camera application is about as basic as you can get, with a translucent control bar that lets you switch cameras, change between still and video capture modes, set up a timer, and basic picture quality settings. Basic isn’t necessarily a bad thing though, as the application operates smoothly and quickly, with near-instant switching between modes and cameras. The controls are very straightforward - tap and hold to lock exposure is supported, and to capture an image you can just tap anywhere on the screen. It’s one of the easiest capture mechanisms out there, and fits right in with the simple UI.

The photo application pulls images from your local pictures folder and camera roll, as well as being able to connect to Facebook, Flickr, and SkyDrive. They show up as panels for each service, which show a full list of thumbnails. It’s worth pointing out that you can only see photos uploaded to Facebook from your own account, not friend’s images or pictures you’ve been tagged in. As is now the norm with tablet picture galleries, you can view images in slideshow form or just flick through them individually. For local images, the bottom edge swipe brings up an option to delete the images, as well as setting as the lockscreen image and starting a slideshow. For images on Facebook, there’s an option to view them in Facebook, though you need to actually be signed into Facebook in IE for this to work.

The overall takeaway from the camera and gallery applications is that they’re designed as minimally as possible and do exactly what they’re supposed to with a minimum of fuss. You won’t see any spectacular functionality, though the ability to slideshow through Facebook galleries is a nice touch. I think we’ll see manufacturers offer their own spin on these applications, like ASUS and their separate camera application, in an attempt to gain minor levels of platform differentiation. Microsoft has kept a pretty tight reign on the customizations allowed for the Windows Phone platform though, so I can’t see them allowing anything too invasive on Windows RT devices either.

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  • tbutler - Friday, October 26, 2012 - link

    Except that, at least as I read it, Metro vs desktop divides more along 'touch vs keyboard/mouse', not consumer vs power user.

    Or to put it another way - while the simplicity of Metro apps might appeal to consumers, that is trumped by the issues trying to use them with a keyboard/mouse. In fact, I'd argue that the Metro environment is *worse* for a keyboard/mouse using consumer, given how so many operations are hidden/not obvious/best used with shortcuts. Windows-C to get the Charms bar is a learned power user trick, not an average user thing.
  • steven75 - Friday, November 2, 2012 - link

    Nailed it. The "x86 userbase will ensure a massive market for Metro apps" angle is *anything* but a sure thing.
  • Dorek - Friday, November 2, 2012 - link

    "Except that, at least as I read it, Metro vs desktop divides more along 'touch vs keyboard/mouse', not consumer vs power user."

    Having used Metro apps with a mouse and keyboard, I don't see any problems. They work well on a laptop and on a desktop. I never had any problems.
  • designerfx - Thursday, October 25, 2012 - link

    exactly. People aren't willing to buy a windows tablet and not a windows OS. It's not like buying android or ios here.

    It's simply not the same environment, the reason for android/ios is because of the app market - that is literally the singular reason to not need a windows device.
  • khanikun - Friday, October 26, 2012 - link

    Have you even looked in the Apple's app store or Google's Play store? It's just tens of thousands of apps that do the same like 10 things and a lot of flash games converted for their respective OS. Majority of them being for non-productive uses.

    On my two Android tablets and my Android smartphone, I have like one productive app. Some free office like app, that allows me to open Office docs, but I can't edit them in any way. The rest? Games and photobooks.

    Windows RT will definitely be a big step towards making tablets more productive than a big toy. I won't bother. I'm waiting for Windows 8 Pro.
  • steven75 - Friday, November 2, 2012 - link

    iPad has had the iWork suite since 2010. While that may not matter to businesses entrenched in Microsoft Office, it sure is enough for students that can easily convert anything to PDF and avoid all compatibility issues.
  • strangis - Friday, October 26, 2012 - link

    "Really? A month from now? Can I hold you to that? It will be at least a year before Metro store gets even tens of thousands of apps"

    Just as a barometer, WP7 hit the 10,000 apps mark in under 6 months. Do you really think that it's going to take Windows 8 longer?

    And you accuse someone else of lacking objectivitiy...
  • GuardianAngel470 - Sunday, October 28, 2012 - link

    You've completely missed the reason for the statement.

    iOS, Android, Windows Phone, WebOS, and every other OS had to build a consumer base from scratch. By extension they had to build a developer base from scratch.

    Windows RT doesn't need to do the former and by extension doesn't need to to do the latter. There are guaranteed to be millions of people running Windows 8 in a few month's time. Because Windows 8 didn't divorce Metro from its desktop and because Visual Studio 2012 Express intentionally hobbles the development of desktop applications, the developers that are guaranteed to develop for Windows 8 will be there to fill the App Store.

    It can be argued that they'll focus on the development of desktop apps sure but you're basing your opinion on OS's that were never in the same situation as Windows RT.
  • trip1ex - Monday, October 29, 2012 - link

    Gotta agree. I just don't see a huge ramp in 3rd party apps in 1 month. And I fail to what the power of Windows desktop is when RT will be running on ARM.

    For the problems MS will have look no further than the Zune except now you are also at an apps/developer support disadvantage.

    And it doesn't just matter if RT gets apps but how those apps compare to apps on the other systems. I remember using the Mac 5 years ago when many programs were also on the Mac, but were behind the Windows versions in features and worked worse in general.

    That being said I doubt most people use that many apps. We mostly surf and check email on our IPad.
  • guidryp - Thursday, October 25, 2012 - link

    Both of these reviews feel like a whitewash to me.

    No mention of how buggy software is, or slowdowns and crashes that many others are reporting.

    It says others are making snap judgements, but this is sweeping the defects under the rug.

    Not what I expect from Anandtech.

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