Xbox Live: Music, Video, and Gaming

The music and video players are now part of the Xbox Live family of services, so they’re connected to Xbox Music and Xbox Video respectively. The applications are separate but are very similarly designed and laid out, with local content on the left, featured content in a central location, and content stores to the right. The bottom edge swipe brings up the ability to specify a file for playback, as well as a now-playing control bar. The music application looks quite good when snapped to the edge, with various album art from your library appearing as the background for the music controls.

Hilariously, videos can also be played back when snapped, albeit in a very small window. It’s not the best way to watch a video (who enjoys watching video content in a 320x180 window? Anyone? No takers?) but you can do it if you really want to. The video playback controls are pretty elegant in full-screen mode, and both players seem to have taken a number of interface design cues from the Zune software. I’m a huge fan of the Zune desktop software and how elegantly it operates, so I think this is great. I’m also just glad to not have to deal with Windows Media Player.

Both Xbox Music and Xbox Video look very similar to the latest Xbox dashboard update, and it’s clear that Microsoft is pushing a unified entertainment content front here. I remember when Microsoft was supporting a half dozen different music stores when the original Zune launched in 2006, so I’m just glad that they’re finally consolidating all of their services and concentrating on a single content store. Xbox has been their most successful entertainment effort to date, so it’s no surprise to see Microsoft put their faith in it for media as well.

Now, we can’t discuss Xbox without touching on gaming. Xbox Live is obviously the gaming portal of choice for Windows RT, and offers various hubs for Windows and Xbox 360 games. The Xbox Live application didn’t appear to be ready at the time of posting, with broken links and missing pictures for all the games and hubs. This is still an unreleased software (until Friday, anyways) so it’s possible that we’ll see the application be updated between now and then for a working final release. We will also have to wait until then to see what game support will be like out of the box; currently, the Xbox Windows Game store shows titles like Reckless Racing, Hydro Thunder Hurricane, Fruit Ninja, Cut the Rope, and a number of Microsoft classic titles like Minesweeper and Solitaire, amongst others. 

Camera and Photos

The camera application is about as basic as you can get, with a translucent control bar that lets you switch cameras, change between still and video capture modes, set up a timer, and basic picture quality settings. Basic isn’t necessarily a bad thing though, as the application operates smoothly and quickly, with near-instant switching between modes and cameras. The controls are very straightforward - tap and hold to lock exposure is supported, and to capture an image you can just tap anywhere on the screen. It’s one of the easiest capture mechanisms out there, and fits right in with the simple UI.

The photo application pulls images from your local pictures folder and camera roll, as well as being able to connect to Facebook, Flickr, and SkyDrive. They show up as panels for each service, which show a full list of thumbnails. It’s worth pointing out that you can only see photos uploaded to Facebook from your own account, not friend’s images or pictures you’ve been tagged in. As is now the norm with tablet picture galleries, you can view images in slideshow form or just flick through them individually. For local images, the bottom edge swipe brings up an option to delete the images, as well as setting as the lockscreen image and starting a slideshow. For images on Facebook, there’s an option to view them in Facebook, though you need to actually be signed into Facebook in IE for this to work.

The overall takeaway from the camera and gallery applications is that they’re designed as minimally as possible and do exactly what they’re supposed to with a minimum of fuss. You won’t see any spectacular functionality, though the ability to slideshow through Facebook galleries is a nice touch. I think we’ll see manufacturers offer their own spin on these applications, like ASUS and their separate camera application, in an attempt to gain minor levels of platform differentiation. Microsoft has kept a pretty tight reign on the customizations allowed for the Windows Phone platform though, so I can’t see them allowing anything too invasive on Windows RT devices either.

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  • khanikun - Friday, October 26, 2012 - link

    Think you hang out with a lot of kids, cause everyone I know doesn't promote games. They promote useful apps. Cardstar, vehicle traffic apps, gas prices around you apps, etc. Well, at least what I saw in the DC/Baltimore area.

    Maybe in middle-of-nowhere, where there is barely any traffic, 1 supermarket, 3 gas stations, they don't need such apps and just play games.
  • dysonlu - Friday, October 26, 2012 - link

    Well, I guess you hang out with middle age people who drive gas guzzlers and trucks then. See what I did there, dick?

    Just take a look at the Apple App Store charts, mostly games and entertainment apps rule. Do some reading. It's not just coincidence that Angry Birds, Fruit Ninja, etc., became household names.

    Oh and try to argue without insulting or degrading others. You may not be a kid but you should grow up.
  • designerfx - Thursday, October 25, 2012 - link

    yeah this was never true, even for android and ios. it was a rumor started by....wait for it, wait for it..............

    Microsoft.
  • NeuroticNomad - Monday, October 29, 2012 - link

    You ARE aware that Apple stopped accepting fart apps back in September of 2010... over 2 years (and 500,000 apps later), are you not?

    App Store count at the end of Aug 2010: Just under 250,000
    Source: http://tech.fortune.cnn.com/2010/08/28/apple-app-s...

    App Store count September 2010: 703,189
    Source: http://148apps.biz/app-store-metrics/

    Fart App Ban: September 2010
    Source: http://www.engadget.com/2010/09/09/apples-app-stor...
  • NeuroticNomad - Monday, October 29, 2012 - link

    Second link is for 2012, not 2010.
  • appliance5000 - Thursday, November 1, 2012 - link

    I find that disappointing.
  • cappasay - Thursday, October 25, 2012 - link

    Yesterday the latest report said 7k apps. I can't attest to their quality.. but your statement about taking "at least a year" for "tens of thousands of apps" seems a bit off.
  • p05esto - Thursday, October 25, 2012 - link

    How many stupid apps do you actualyl use? I installed about 20 apps when I first got my tablet and have hardly installed anything else. I surf the web mostly, check a little email and play checkers....that's about it!
  • tbutler - Thursday, October 25, 2012 - link

    I also think the review is being overly optimistic about Metro apps.

    The argument is that Windows 8 will have a huge install base, therefore developers will write Metro apps for Windows 8. But the review itself admits "for mouse-based navigation, you’re better off treating it as a glorified Start menu", and indeed the 'traditionalist' reply to Win8 critics seems to be "other than the Start screen, you can ignore Metro and just use it like you used Win7." If this is the way people are going to use it, the installed base argument is worthless; all those supposed millions of Windows 8 users are going to be in desktop mode, so there's no incentive to write Metro apps for them.

    Metro app development is going to have to rise or fall on the strength of the tablet market, which is a much iffier prospect.
  • a5cent - Thursday, October 25, 2012 - link

    I expect to see the market split between power users / IT workers and consumers.

    Professionals requiring the heavyweight software packages (MatLab, Maya, Photoshop, etc) will probably stick with the view that the start screen is nothing but a glorified app launcher.

    After an adaptation period however, consumers will find themselves using Metro more and more often and at some point, desktop mode will become irrelevant for many, including those with laptop and desktop PC's. So I do think notebook/desktop sales will help strengthen the market for Metro app developers.

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