Xbox Live: Music, Video, and Gaming

The music and video players are now part of the Xbox Live family of services, so they’re connected to Xbox Music and Xbox Video respectively. The applications are separate but are very similarly designed and laid out, with local content on the left, featured content in a central location, and content stores to the right. The bottom edge swipe brings up the ability to specify a file for playback, as well as a now-playing control bar. The music application looks quite good when snapped to the edge, with various album art from your library appearing as the background for the music controls.

Hilariously, videos can also be played back when snapped, albeit in a very small window. It’s not the best way to watch a video (who enjoys watching video content in a 320x180 window? Anyone? No takers?) but you can do it if you really want to. The video playback controls are pretty elegant in full-screen mode, and both players seem to have taken a number of interface design cues from the Zune software. I’m a huge fan of the Zune desktop software and how elegantly it operates, so I think this is great. I’m also just glad to not have to deal with Windows Media Player.

Both Xbox Music and Xbox Video look very similar to the latest Xbox dashboard update, and it’s clear that Microsoft is pushing a unified entertainment content front here. I remember when Microsoft was supporting a half dozen different music stores when the original Zune launched in 2006, so I’m just glad that they’re finally consolidating all of their services and concentrating on a single content store. Xbox has been their most successful entertainment effort to date, so it’s no surprise to see Microsoft put their faith in it for media as well.

Now, we can’t discuss Xbox without touching on gaming. Xbox Live is obviously the gaming portal of choice for Windows RT, and offers various hubs for Windows and Xbox 360 games. The Xbox Live application didn’t appear to be ready at the time of posting, with broken links and missing pictures for all the games and hubs. This is still an unreleased software (until Friday, anyways) so it’s possible that we’ll see the application be updated between now and then for a working final release. We will also have to wait until then to see what game support will be like out of the box; currently, the Xbox Windows Game store shows titles like Reckless Racing, Hydro Thunder Hurricane, Fruit Ninja, Cut the Rope, and a number of Microsoft classic titles like Minesweeper and Solitaire, amongst others. 

Camera and Photos

The camera application is about as basic as you can get, with a translucent control bar that lets you switch cameras, change between still and video capture modes, set up a timer, and basic picture quality settings. Basic isn’t necessarily a bad thing though, as the application operates smoothly and quickly, with near-instant switching between modes and cameras. The controls are very straightforward - tap and hold to lock exposure is supported, and to capture an image you can just tap anywhere on the screen. It’s one of the easiest capture mechanisms out there, and fits right in with the simple UI.

The photo application pulls images from your local pictures folder and camera roll, as well as being able to connect to Facebook, Flickr, and SkyDrive. They show up as panels for each service, which show a full list of thumbnails. It’s worth pointing out that you can only see photos uploaded to Facebook from your own account, not friend’s images or pictures you’ve been tagged in. As is now the norm with tablet picture galleries, you can view images in slideshow form or just flick through them individually. For local images, the bottom edge swipe brings up an option to delete the images, as well as setting as the lockscreen image and starting a slideshow. For images on Facebook, there’s an option to view them in Facebook, though you need to actually be signed into Facebook in IE for this to work.

The overall takeaway from the camera and gallery applications is that they’re designed as minimally as possible and do exactly what they’re supposed to with a minimum of fuss. You won’t see any spectacular functionality, though the ability to slideshow through Facebook galleries is a nice touch. I think we’ll see manufacturers offer their own spin on these applications, like ASUS and their separate camera application, in an attempt to gain minor levels of platform differentiation. Microsoft has kept a pretty tight reign on the customizations allowed for the Windows Phone platform though, so I can’t see them allowing anything too invasive on Windows RT devices either.

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  • MadMan007 - Thursday, October 25, 2012 - link

    I forgot about the base 10 versus base 2 conversion, which affects every single device of any kind out there (no one headline advertises base 2 sizes), but that still leaves over 4GB 'missing' even before the OS install. 4GB is a lot of non-video media or space for apps (I imagine app size is comarable to other ARM OSes because of Windows Phone.)

    Perhaps that's why we're seeing such memory sizes and pricing for Windows tablets, to make them comparable to other OSes, but companies can put flash for the same price in other tablets as well. Maybe they will and just enjoy better margins, or maybe they will and just price them lower.
  • daboochmeister - Thursday, October 25, 2012 - link

    One of the things that's held me back from buying an Xbox is that it's $5/month to be a member of their community, so that you can chat with friends, have trophies saved, play multiplayer games, etc. As opposed to free with the Playstation Network, for example.

    Is there any kind of implicit tax like that in order to use this as a gaming device? If you don't have an Xbox and don't join any such paywall-portal, do you lose access to any games, or capability within any games you do have?
  • mcnabney - Thursday, October 25, 2012 - link

    You will never install anything on RT that is not Microsoft approved and they will get a cut of the money too. Unsigned apps cannot be installed on RT - and only apps sold specifically to YOU on the MS App store are signed.

    But no, there won't be a monthly fee just to have a Surface tablet. The apps you want to run might...
  • Visual - Friday, October 26, 2012 - link

    Uh... "you can chat with friends, have trophies saved" even without Xbox Live Gold. In other words, it is free. You only need to pay to play in multiplayer.
  • aepxc - Thursday, October 25, 2012 - link

    The review seems to indicate that Windows RT is an OS for desktop computing, but with a touch layer. But what does touch add to desktop computing? In what situations would a Windows RT tablet be preferable to a Windows 7 ultrabook? Or is it just a question of a Windows RT device being cheaper (especially taking into account the bundled Office) by much more than it is worse?
  • VivekGowri - Thursday, October 25, 2012 - link

    No? It's an OS for touch computing, with the traditional desktop layer underneath. I tried to spell that out as clearly as possible in the conclusion.
  • aepxc - Thursday, October 25, 2012 - link

    That's the argument that I did not really understand. To me, the clearest distinction between computing pre-Android/iOS and the computing those OSs have now enabled, lies not in how you do things (with gestures and touch) but in what you do. I used "desktop computing" in my initial post in the sense of activities one would do at a desk, to the exclusion of the outside environment. Android and iOS ('mobile', 'post-PC', whatever) seem to me to instead focus on tasks that augment one's environment. Google Now or the iPad's use as a flight bag, or Kindle's textbooks (or even messaging services that are more SMS than IRC in spirit) would, to me, be emblematic of the new approach.

    What you praise WinRT for -- multitasking, (computer-centric) productivity, etc. would to me be very 'desktop' (again, in the sense above) centred. Given that, they are already very well (IMHO, better) served by Win7. Hence my original question -- what does touch (especially at the expense of lower power and a smaller screen) bring to the game? What does it do better than an ultrabook?
  • ludikraut - Thursday, October 25, 2012 - link

    Having used the Windows 8 beta on an Asus EP121 tablet, I can attest to what Vivek is saying. To me Windows 8 (any version) on a tablet, at a minimum, extends the capability of what we might call the 'traditional' tablet (e.g., iPad, Andriod) by allowing me to use it effectively for productivity apps like Office. Trying to write long e-mails, online posts, word docs, etc. on an iPad, for example, is an exercise in extreme frustration to me. No such issue on Win8.
    So to me Windows RT offers an expanded tablet experience, if you will, and full-blown Windows 8 on a powerful tablet allows me to ditch all of my other tablets and notebooks in favor of a single device. A Haswell version of something like the Asus Transformer Book is what I'll be waiting for.

    l8r)
  • steven75 - Friday, November 2, 2012 - link

    "Trying to write long e-mails, online posts, word docs, etc. on an iPad, for example, is an exercise in extreme frustration to me."

    And why are the same not any issue on Windows RT? Because you connected a hardware keyboard?

    Then why not do the same with an iPad?
  • karasaj - Thursday, October 25, 2012 - link

    Well for starters (imo), battery life and portability. Find a 600$ ultrabook constructed as well as surface. You won't. Many people have given it the same quality as Apple's products.

    You can't compare things one to one and expect something reasonable. In a world where surface and ultrabooks are the only things that exist, and specs are all that matters, yes, ultrabooks come out on top.

    Look at the ipad though. Sure, it has apps. But x86 has WAY more. x86 is WAY more powerful. But more people buy the iPad than many windows computers. Tablets (despite being low power) are cannibalizing the PC market. Why is this?

    All day battery life, family friendly media consumption, etc. Sure, an ultrabook does all of this - so why doesn't it sell as well? Tablets have a certain appeal - being able to sit in bed and lay on your side and watch netflix without worrying about a keyboard for example. Having 10+ hours of battery life while internet browsing (many notebooks, even ultrabooks, achieve half that).

    Now look at Surface. Don't compare it JUST to an ultrabook. Do both. It's bringing a level of productivity to tablets that never existed. I (as a student) can take Surface and take notes with it in class on Office, and watch movies in bed with it. Tablet's have an appeal because they excel at their tasks - media consumption and (now) basic productivity. You don't *need* more power for those things. If you have more complex needs, then of course you need a laptop.

    But if all you do is Netflix, office, and the occasional game, + internet browsing, (me), there's no difference. Surface can do all that and be more or less just as smooth. Applications might take longer to load, but that's a one time thing that can even be improved with software optimization. I have a desktop for more powerful needs (gaming, programming).

    PCs have always been more powerful, but their sales are declining. That's because the average consumer (a media consumer, not a power user) puts more emphasis on portability than having a quad core i7 - they don't need that much power.

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