Closing Thoughts

It’s been a long road for AMD’s switchable graphics drivers, but if AMD can deliver everything they’re promising, we’re finally seeing the light at the end of the tunnel.

There have been two major frustrations over the past couple of years for us: first, we just haven’t seen much in the way of AMD mobile GPUs for review. That’s not because the systems aren’t out there, but most of the OEMs using AMD GPUs have been hesitant at best to sample them to reviewers. That’s a problem because when hardware isn’t getting reviewed, it usually means there’s not a huge amount of public interest, which means that the hardware isn’t selling. None of us want the graphics arena to turn into a one sided affair, but NVIDIA’s Optimus initiative has really caught hold since launching and AMD hasn’t had a proper answer—until now.

The second issue with AMD’s mobile graphics solutions has been the drivers. Discrete-only notebooks have been able to get driver updates, but only at the cost of usable battery life; meanwhile the more interesting switchable solutions have received essentially nothing in the way of driver updates from the laptop OEMs—the Sony VAIO C I tested a year ago continues to have most of the same driver problems, and the last driver update from Sony in October 2011 uses 8.850 series drivers from AMD (roughly matching up with the Catalyst 11.5 release). HP’s ENVY 15t-3000 is a more recent offering with an Ivy Bridge CPU and HD 7750M graphics, and the drivers there are 8.951 (Catalyst 12.3) and haven’t been updated in months. If you purchase a laptop with a discrete GPU, presumably you want to use that GPU for gaming or other graphics applications, and that means you’ll want to get driver updates on occasion. Prior to the Enduro 5.5 update that hasn’t generally been possible, and we’re eager to see that change.

Overall, we’re pleased to see AMD taking a serious look at their switchable graphics technology and working to bring it up to the level of the competition. We wish it would have happened sooner, but at least it's not too late to get things headed in the right direction—and we'd suggest that perhaps dropping the monthly driver updates is part of the reason we're finally getting needed Enduro enhancements. Right now, it feels as if Enduro 5.5 is basically where Optimus was back in early 2010, so AMD’s not out of the woods yet, but get us a couple driver updates this year and we’ll be ready to believe that Mobility Radeon users will receive the same level of driver support as desktop Radeon users.

We’ve never really had a problem with the performance of AMD’s mobile GPUs, and in recent years they have often managed to trump NVIDIA on a bang-for-the-buck analysis. Unfortunately, without driver updates we’ve been hesitant to recommend laptops with AMD’s mobile GPUs. The 7000M “London” GPUs (basically GCN/Southern Islands for mobile users) have a lot to offer, and with the updates to Enduro and regular driver releases from AMD, the mobile graphics competition is about to get a lot more interesting. Competition is always nice to see.

For anyone interested in seeing the full set of “Enduro 5.5” slides, the above gallery is available.

Update: Many readers have commented (and there are lengthy forum posts elsewhere) on issues with the 7970M GPU being underutilized while playing games. I ran a few quick tests of my own with the preview drivers to see if things are any better. All tests were run at 1080p, with the games set to either "Medium" or "Maximum" settings. Here are the results:

Clevo P170EM GPU Utilization
Game 1080p ~Medium 1080p ~Maximum
Batman: Arkham City 47% 100%
Diablo III 98% 99%
DiRT 3 62% 100%
Elder Scrolls: Skyrim 54% 60%

Obviously, the GPU isn't being maxed out in terms of what it can do in many of our test cases, and our complete benchmark results back this up. Especially at lower detail settings and lower resolutions, the HD 7970M isn't scaling to the sort of frame rates we'd expect. Is this a problem with Enduro in general, or just with the current drivers? AMD might also be intentionally scaling down GPU utilization (and thus performance) at lower quality settings, as the difference between 100 FPS and 150 FPS isn't particularly important on a 60 Hz LCD.

That said, in many cases we're seeing slightly lower performance with the preview drivers than the initial drivers, so clearly there's optimization work that needs to be done, and we may see improved results with the public release (most likely in October). While many people are frustrated with the current situation, I maintain that getting regular driver updates is the first hurdle that AMD needs to address; once that's in place, future driver releases can hopefully improve performance (along with GPU utilization).

Other Technical Details and Performance Expectations
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  • spaceman44 - Friday, September 7, 2012 - link

    So i have been experiencing some utilization issues with my 7970m. i'm not out to complain, (though i am super annoyed), just add my voice and some info to what seems to be the best place to actually get something done.

    Graphics Card:
    7970m

    AMD Catalyst Driver Version:
    8.951.6.0 not sure if this is 12.4 or what. This is the driver that came with the system when I got it about 2 weeks ago. I haven’t tried the new drivers (12.6 etc.) as from what I’ve read most people haven’t experienced much of a performance increase with said drivers.

    Operating System:
    Windows 7 Home Premium 64bit, SP1

    Issue Details:
    Basically the same under-utilization issues that most people have already noted. I can run BF3 (campaign) on ultra graphics and get an average frame rate of about 20ish fps, with GPU usage around 80-90%. Yet when I put all setting on low the av. fps only gets up to 30fps. Is mostly noticeable when walking from an indoor unlit area into a populated open battle (operation swordbreaker after cutting wire). I can achieve mid 50’s when inside but fps drops to low 20’s, at times less, outside. GPU utilization is around 40-60% using low settings.

    I’ve checked the GPU usage during a couple of benchmarks and found the results to be interesting.

    Luxmark openCL (sala, medium)
    GPU only – GPU usage, constant 98%, score - 1152
    GPU & CPU – GPU usage, constant 47%, score - 858

    Heaven DX11 (basic) –
    All settings max – GPU usage 99%, 16-40fps (low 20’s av)
    All setting off/low – GPU usage 50-98%, 49-92fps (55-65ish av)

    Using these low settings it seems like the lowest frame rate is achieved during the least taxing screens, because of GPU usage dropping (to 50%). While during the most taxing screens fps increases greatly, I would imagine for the opposite reason, GPU usage increasing to 98%. on max settings it runs as you would imagine, fps dropping during taxing screens and vice-versa.

    Games with under-utilization issue:
    Battlefield 3, Dayz (I know it’s in alpha so I can’t complain too much but it seems to be affected more than battlefield for me), Heaven DX11 benchmark, luxmark openCL benchmark. seeing as performance is so bad i'm hesitant to spend money on anymore games until a fix is found.

    CPU Details:
    core i7 3820QM

    Motherboard or System Make & Model:
    clevo P150EM

    Motherboard BIOS Version:
    stock
  • Frallan - Friday, September 7, 2012 - link


    Well since this was an article that has caused you to be assaulted by frustrated 7970M owners who finally found someone who listened to them i think that you also deserve some encouragement.

    Well done bringing this up and well done writing the original articles about the issue. Now I wish I had found those articles when i did my research before i bough my 7970M 3 weeks ago... But that's my fault and its between me and AMD now.

    Also thank you for you stubbornness staying with the comments and answering.

    Take care
    F

  • hulawafu77 - Friday, September 7, 2012 - link

    I think we all appreciate that AT and Jarred has taken notice that AMD is seriously lacking with their support for switchable graphics. The anger was that the article just seemed too forgiving on the issue.

    But more than anything, this issue has been going on for too long.

    I am very appreciative of what Jarred has done. I have created threads on numerous forums and only Rage3D has responded. HardForum is still mute on the issue, granted I haven't contacted Guru3D's owner directly.

    But anyone who is putting pressure on AMD to fix the issue, is a friend of mobile AMD users.
  • silverblue - Saturday, September 8, 2012 - link

    Guru3D? They always seemed to lean more than a little towards NVIDIA, but if you don't ask...
  • TokamakH3 - Saturday, September 8, 2012 - link

    Yeah, I'm surprised Kyle isn't more vocal about this issue. He usually doesn't take crap from hardware companies, but his is more of a desktop site.
  • loop1982 - Sunday, September 9, 2012 - link

    Thanks to AnAndTech for bringing this issue up.
    I have bought the clevo model with the 7970m 2 month ago.
    I have to say I made major researches before buying.
    For 3 weeks I googled for notebook tests.
    On no side there was any sign that there was a issue.
    Top ratings for gaming it got.

    So I'm not only disappointed about how AMD deals with problems and won't buy a product from them again (my time costs money, I cannot research hundred of hours before buying).
    I will also never trust any of the big and well known notebook tester websites again and won't waste time on reading their reviews. Still now there is no single word added to the reviews, the card is because of the price still recommended over the Nvidea.

    At least you got a new regular reader and I think I'm not the only one.
  • SymphonyX7 - Sunday, September 9, 2012 - link

    Apparently, I'm the only satisfied ATI mobile GPU owner here. It's not to say they've had good support since I've been stuck with my stock drivers up until now since there aren't new official drivers for mobile GPUs that support switchable graphics. Despite have stock drivers, I really do commend the performance of the ATI GPU on my laptop. I've got a Lenovo Y460 with a 1st gen Core i5 (Arrandale) + Radeon HD 5650. It's been over 2 1/2 years since I bought this and it's been able to stick with the newer laptops of my friends that have a 2nd gen Core i5 + GT 540M and the 3rd gen Core i5 + 630M. Taking into consideration that the 2nd and 3rd gen Core i5s are much faster, I'm very satisfied with its longevity! It's neck and neck with the 2nd gen Core i5 + GT 540M and it doesn't leave much ground to the 3rd gen Core i5 + GT 630M. Unfortunately for my friends who have a newer mid-range ATI mobile GPU, I cannot comprehend why most of them are actually slower than my HD 5650. The ones with the HD 6630 and HD 7660G in particular trail behind and sometimes get obliterated in performance against my laptop.

    Also, I have a personal preference for the switching capability since my very first laptop had a primitive switching solution as well (my first laptop was an Alienware M5500 aka Uniwill 259EN OEM unit). I'd prefer turning on the discrete GPU when I want it and not let some software do it for me. It was a relief when my Y460 can actually switch graphics without rebooting. My M5500 required me to select my graphics before I turn on the PC. I had to choose between the Intel GMA 950 or the Geforce Go 6600.

    Alas, I'll be waiting for the next iteration instead. Haven't seen a mid-range mobile GPU that can net a performance gain of 50% or high over my nearly 3 year old HD 5650 in any game. I noticed only newer games had the most performance gain on mid-range staples the GT 630 and 640M. Hopefully a bigger leap in performance for mid-range mobile GPUs next year.
  • Vozier - Sunday, September 9, 2012 - link

    The topic here is enduro, wich the 7000 series ATI cards have, of course you are not the only Ati user satisfied, but you dont own a defective model.
  • cartmanasan - Monday, September 10, 2012 - link

    Folks,

    I have been using an M17x R4 and the 7970m is simply unbelievable! YES I did have to disable the iGPU. But that does not mean the card itself performs bad. 7970m is slower than 680m only by 5-8% on average. nVidia had to scramble to get a card working at the performance level of 7970m. 680m becomes faster after using the GPU boost functionality (although this does happen automatically) which leaves little room for over-clocking. 7970m over-clocked easily provides a 10% boost in performance. (You will be impressed with the over-clocking ability of this card and how much headroom this card has if you are into this! ).

    nvidia had been reducing their support for 3D applications as well. I use Maya, After-effects and zbrush, nvidia have been forcing their customers to use the expensive quadro series and 7970m has been a saviour here as it has better and improved performance around these applications whereas 680m actually has reduced performance compared to nvidia's own older cards.

    With regards to previous comments: a 7990m is difficult as 7970m is aleady at a TDP of 100.

    Is ENDURO a big issue: Yes.
    Does this affect the card performance: Yes
    Is 7970m a bad card: No
    Does 7970m perform well: Heck yes. (only on AW at this point)

    I feel sorry for Clevo owners. Am sure this issue will get fixed so you can enjoy the awesomeness 7970m is.

    Request: Jarred should compare the performance of these cards when doing a comparison around 3D applications. I wouldn't be surprised if one is 100% faster than the other around CAD etc !!!
  • cartmanasan - Monday, September 10, 2012 - link

    Just to add to my previous comment : An over-clocked 7970m performs almost as good as a Desktop GTX 580 :-)

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