Compute Performance

Shifting gears, as always our final set of performance benchmarks is a look at compute performance. As we saw with the launch of the GTX 680, Kepler (GK104) just doesn’t do very well here, thanks in part to NVIDIA stripping out a fair bit of compute hardware and memory bandwidth on GK104 in order to focus on gaming performance. OpenCL performance is particularly bad with NVIDIA almost completely ignoring it, but even DirectCompute performance often swings AMD’s way. This isn’t to say that GK104 doesn’t have its moments, but when it comes to compute it’s typically AMD’s time to shine.

Our first compute benchmark comes from Civilization V, which uses DirectCompute to decompress textures on the fly. Civ V includes a sub-benchmark that exclusively tests the speed of their texture decompression algorithm by repeatedly decompressing the textures required for one of the game’s leader scenes. Note that this is a DX11 DirectCompute benchmark.

The 7970 already had a significant lead in this benchmark thanks to AMD’s work on improving their DirectCompute performance, and the 7970GE extends it further. The most important factor of course is actual game performance – where the 7970GE and GTX 680 are tied – but this is clear software evidence of what we already know in hardware: that the 7970GE is far more potent at compute than the GTX 680 is.

Our next benchmark is SmallLuxGPU, the GPU ray tracing branch of the open source LuxRender renderer. We’re now using a development build from the version 2.0 branch, and we’ve moved on to a more complex scene that hopefully will provide a greater challenge to our GPUs.

Being an OpenCL title that NVIDIA isn’t taking any care to optimize for, the 7970GE simply blows the GTX 680 out of the water. It’s not even a contest here. Only one card family is even worth consideration for use here. However it’s interesting to note that the 7970GE’s performance improvement over the 7970 is a bit below average, with the 7970GE only picking up 6%. SLG does stress memory bandwidth and compute performance, but in all likelihood the 7970GE isn’t boosting as much here as it is under our gaming tests. Once AMD starts exposing real clockspeeds we’ll need to revisit this assumption.

For our next benchmark we’re looking at AESEncryptDecrypt, an OpenCL AES encryption routine that AES encrypts/decrypts an 8K x 8K pixel square image file. The results of this benchmark are the average time to encrypt the image over a number of iterations of the AES cypher.

While the 7970GE does improve upon the 7970’s already strong performance, we’re clearly reaching the point where the relatively long CPU/GPU transfer times over PCIe are taking their toll, explaining why the 7970GE could only shave off 5ms. This is actually an important point to make and is why APUs are so important to AMD’s GPU computing plans, but it also means that at a certain speed GPU performance ceases to matter.

Our fourth benchmark is once again looking at compute shader performance, this time through the Fluid simulation sample in the DirectX SDK. This program simulates the motion and interactions of a 16k particle fluid using a compute shader, with a choice of several different algorithms. In this case we’re using an (O)n^2 nearest neighbor method that is optimized by using shared memory to cache data.

In this final compute shader benchmark NVIDIA’s performance is actually quite respectable, leading to them besting the 7970. However the 7970GE provides just enough of a performance boost to push AMD ahead of NVIDIA here, giving AMD a solid majority of our standard compute benchmarks. Even when Kepler is faced with a favorable workload, it looks like GCN based 7970GE is capable of taking NVIDIA head-on.

Finally, we received a number of requests for some further compute benchmarking using some of the consumer programs AMD provided the press with for the Trinity launch. In particular WinZip and handbrake were requested, so we’ve gone ahead and run those benchmarks for this review.

Starting with WinZip, WinZip 16.5 introduced OpenCL acceleration of both compression and AES achieve encryption. Despite being accelerated via OpenCL WinZip only supports AMD devices, presumably because only AMD provided technical assistance. As a result we’re looking solely at pure CPU performance and GPU accelerated performance across AMD’s lineup.

One thing immediately sticks out: WinZip isn’t very sensitive to GPU performance. Merely having a GPU increases performance rather significantly, but it doesn’t matter if it’s a fast GCN card or a GCN card at all for that matter, as even the VLIW4 based 6970 returns the same times. In fact AMD’s drivers report almost no GPU load, so it’s questionable how much of this is actually being run on the GPU versus being run on the CPU through AMD’s OpenCL CPU driver.

As for Handbrake, AMD sent along a newer version that works with discrete GPUs. AMD notes that this is still very much a work in progress, which we saw first-hand when OpenCL acceleration failed to handle two of our three test clips. It failed to properly crop one video, and failed to properly detelecine another. Handbrake’s OpenCL acceleration will of course continue to improve as it approaches release, but for the time being it’s definitely a beta.

Much like WinZip, Handbrake doesn’t appear to be particularly GPU performance sensitive, which doesn’t come as much of a surprise. Large parts of the H.264 encoding process are ill suited for GPU acceleration, so X.264 is only offloading part of the process and the deciding factor is still CPU performance. The actual GPU load is very inconsistent, but generally tops out at around 40% usage.

The end result is nothing to sneeze at however. Whereas Handbrake averaged 25.6fps without GPU acceleration, with it performance increases by 24% to around 32fps. And unlike other GPU compute accelerated encoders the quality here is very consistent between the CPU and GPU paths (though GPU file size tends to be a bit larger), which means we’re retaining the same quality and customizability of Handbrake/x264 while gaining additional performance for free.

Despite the fact that this is an AMD backed initiative it’s interesting to see that Handbrake’s performance isn’t heavily reliant on the GPU being used. We would have assumed that Handbrake was only optimized for AMD’s GPUs at this point, and even if that’s the case NVIDIA’s GPUs are still fast enough to make up the difference. The fact that Handbrake performance with NVIDIA’s GPUs is a hair faster is not at all what we would have expected, but at the same time this is very beta quality software and is likely dependent on the clip being used, so we wouldn’t advise reading too much into this at this time.

Civilization V Synthetics
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  • behrouz - Friday, June 22, 2012 - link

    nevermind i got it
  • Lepton87 - Friday, June 22, 2012 - link

    I don't agree that 7970GHz isn't any faster than GTX680.

    http://www.techpowerup.com/reviews/AMD/HD_7970_GHz...

    Just look at the performance summaries. At 2560x1600 it's clearly the faster card.
  • Homeles - Friday, June 22, 2012 - link

    Keep in mind, every 680 boosts differently. Every site is going to have different opinions because of this.
  • CeriseCogburn - Saturday, June 23, 2012 - link

    That's why a collated average is so helpful.

    "
    Summary of results at a resolution of 2560x1600:

    GeForce GTX680 is on average 32.36% more efficient than GeForce GTX580,

    GeForce GTX680 is on average 6.39% more efficient than the Radeon 7970. "

    http://translate.google.pl/translate?hl=pl&sl=...

    The GTX 680 wins. It's clear beyond any amd fanboys illusions, wishes, and fantasies, most often stated every time, till the day they croak it.

    It's "their opinion" though, so "it's not wrong"... (if that tracks as true for you check your forehead for 3 stamped letters.)
  • thebluephoenix - Sunday, June 24, 2012 - link

    Efficiency? You know that 5870 was far more efficient than GTX480. 6970 also compared well to GTX 580.

    Before calling people fanboys be sure that you aren't one.

    For me it's simple, 7970 has good compute performance, and GTX 680 has PhysX.

    7970 GE = 7970 OC Edition, still a very good card.
  • CeriseCogburn - Tuesday, June 26, 2012 - link

    It's the wording used by the collator, a foreigner no doubt, "efficiency" you fool, since you didn't check the link.

    It MEANS FRAME RATE.

    Leave it to the retarded, once again, to jump, screech, and FAIL.
  • thebluephoenix - Thursday, June 28, 2012 - link

    Efficiency usually means energy efficiency. Perf/Watt, (or rMAX/rPeak, on Top500 site).

    Except for google translated polish pages, obviously.

    Frame rate is speed, so the card is faster, not more efficient.

    Go now, be (nV)idiot somewhere else.
  • CeriseCogburn - Saturday, June 30, 2012 - link

    It is ALSO more efficient. How clueless are you still ? Why do clueless Cluseau's respond ?

    Look, if you ever decide to click the link and take a gander for an hour or two ( my estimation about how long it would take for you to get a round opinion of the massive database of the most popular reviewers concerning these tow cards, don't get back to me.

    A gigantic thank you would be nice but I'm not expecting it.

    Maybe silverblue needs a friend too, then you can spew name calling together, and giggle, that is likely the extent of the mental capacities, so have at it.
  • silverblue - Friday, June 29, 2012 - link

    Yet amusingly, you failed to point out the error of the author's ways before somebody here pulled you up on it... I doubt that efficiency is a word that can be mis-translated; the author just used the wrong term. The very fact that you quoted two lines with the same incorrect term proves that you were happy enough to treat it - as is so often in your case - as factual. If anything, the 680 is probably something in the region of 10-15% more efficient per frame than the 7970 based off the collated results on that article, notwithstanding the fact that drivers have been significantly revised for both architectures since then.

    You also stated that the article was '"their opinion" though, so "it's not wrong"' but you slate everybody else's conflicting opinions as wrong. Am I the only person seeing an issue with this approach?

    I'm really confused as to why you even bother to visit here except to be a class-A troll, and I'm going to take some of my own advice and flat out ignore you from now on unless you actually say something of any use. Ordinarily, I wouldn't tell others what to do but on this occasion, I implore them to follow suit. We should put you in a room with Beenthere just for the hell of it.
  • CeriseCogburn - Saturday, June 30, 2012 - link

    You're goners in the head dude.
    The article, which you still obviously never looked at (as it will crush your amd fan heart), collates reviews from around the web, including this sites.

    It's not an opinion, it's FACTS, as best we can get them, in one BIG mathematically deduced pile, and the word is meant to be FRAME RATES, which of course is all you amd fan boys claim you care about, unless of course you were spewing about eyefinity without 3 monitors and no $100 adapter that took a year and a half to come down to $35 not available...

    Just face the facts for once, like a man.

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