Ports & Expansion

Port layout has been greatly simplified on the next-gen MacBook Pro. Along the left side there’s now a MagSafe 2 connector, two Thunderbolt ports, one USB 3.0 and one 1/8” jack for mic/headphones. The right side has the other USB 3.0 port, a full sized HDMI port and an SD card reader.

MagSafe 2 is a thinner version of Apple’s MagSafe connector, and it’s used on both the Retina MacBook Pro and the 2012 MacBook Airs. The rMBP still ships with the same 85W power adapter as before, but now with an integrated MagSafe 2 connector. In order to deal with the change in connector, Apple offers a $10 converter that allows you to plug MagSafe 1 power supplies into MagSafe 2 systems. All new Thunderbolt Displays shipping from here on out will include the MagSafe 2 converter.

The absence of an integrated Gigabit Ethernet port will surely bother some, but Apple offers a Thunderbolt to GigE adapter for $30 to accommodate. Since Thunderbolt effectively offers an external PCIe interface, there’s no performance loss if you go this route vs. the old integrated GigE connector. I was able to sustain nearly 930Mbps between the rMBP with the Thunderbolt GigE adapter and last year’s MBP:

At a price of $30 Apple is most certainly using Intel’s Port Ridge Thunderbolt controller, a cost effective single-channel TB controller without any support for DisplayPort passthrough.

USB 3.0 is provided courtesy of Intel’s 7-series chipset. Apple supports the USB Attached SCSI protocol which should allow for even better performance than what I’m showing below (with all of my focus on Thunderbolt I actually don't have a 6Gbps UASP enabled USB 3.0 dock in house):

Design & Silicon The King of All Notebook Displays
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  • Super56K - Saturday, June 23, 2012 - link

    Maybe talking paper specs on the software side it's 'the same' but really that's not even close. Dpi scaling is flaky in Windows anyways.

    And it's really not the same. It's rendered at double the resolution on a screen that actually has 4x's the pixels at the native 1440x900 res. Nobody else does that. Hell, it's rare to even find a 16:10 Windows laptop.

    I don't own a MacBook anything, but some of you sound ridiculous in here going on about Sony laptops with 1080p screens
  • Spunjji - Tuesday, June 26, 2012 - link

    What if I, the user, don't want my laptop rendering the display at a pointlessly high resolution just to scale it back down again? I understand the theory but the execution is utterly ridiculous.
  • UpSpin - Saturday, June 23, 2012 - link

    You're right, it wouldn't sell, because the issue is that Windows DPI scaling doesn't work so well. It also doesn't work perfectly in Mac OS (Chrome best example, they had to update it). And so will many older programs, which don't receive further updates, like Adobe Creative Suite <6 don't scale right (assumption)

    That's one reason that Apple released only one MacBook with a retina display, because the software isn't ready for DPI scaling yet. Apple was brave enough to do the step and force programers to integrate scaling in high res images in their programs because future MacBooks will have retina displays only.

    No PC manuafcturer could have done such a step, they would have been blocked by the lack of proper scaling of Windows, rendering a high res display useless because of display errors. So Microsoft should have made Windows 7 resolution independent (just as all mobile OS are, which rely on DPI instead of absolute pixels), then PC manufacturers could have included high res displays which the customer could have used.
  • EnzoFX - Saturday, June 23, 2012 - link

    MS Should have with Win7? Hardly. That was too long ago and there were no retina screens yet. Even 1080p screens were scarce. Remember that 99% were getting 1366x768 in their laptops.

    You're right in that Apple can sort of force developers to update apps for support. I do give them credit for usually implementing a solid stopgap. Their scaling for older apps is usually good enough without it being a bad experience. Forcing them to update is a good thing though, having that ecosystem of active developers is good. It's further easier on them to target simple hardware configurations. The benefits of vertical integration at its best. Now for these retina displays to trickle down to all their displays =P.
  • ananduser - Saturday, June 23, 2012 - link

    Win7 scales perfectly well for a screen this res. Such an absurd panel jump however is meant as bragging rights. It also serves as differentiation. Instead of going "post PC" like W8 transformer devices at Computex, it adds a huge panel. There's nothing special about the hardware that hasn't been done before, except the impressive panel.
  • Ohhmaagawd - Saturday, June 23, 2012 - link

    Exactly what would constitute "special"?
  • dagamer34 - Sunday, June 24, 2012 - link

    Mobile operating systems aren't resolution independent. The iPhone supports 2 resolutions, Windows Phone currently supports 1 resolution, but will support 3 in WP8, and Android supports a variety of resolutions, but is NOT resolution independent.
  • garcondebanane - Saturday, June 23, 2012 - link

    Frankly, yes I think so. See "the software side of retina" and "Achieving retina".

    I don't think any other PC manufacturer can realistically be expected to do it this seamlessly.
  • UberApfel - Saturday, June 23, 2012 - link

    Apple didn't think of the idea. The screens are simply now available and Apple has the resources and reason to push it to market first. Apple also has their own operating system and software engineers to prepare for such.

    Anyone familiar with the market knows that Microsoft is a big kid nurtured by monopoly and ripping off corporations. The 'big game-changing release & failure' every few years just doesn't allow manufacturers to be first-adopters. Only OSX stays up-to-date, and only Apple may use OSX thanks to either IP or special-order hardware.

    If Asus, Acer, or Toshiba were to shell out the cash to get a portion of the first batch and mass-produce some laptops w/ "retina display"; they'd just have a deficit. Apple is a designer; not a innovator. Anyone who makes that mistake is a fool.
  • MrSpadge - Monday, June 25, 2012 - link

    It's not only about thinking about it, it's about building it and reaching out to make people buy it. It's hard to do this without the "Apple hype", no matter how good and innovative the product may be.

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