Thunderbolt Performance

Apple’s 2011 Macs were the first to enjoy Thunderbolt, an interface co-developed with Intel that carries PCIe and DisplayPort over a single cable. As it derives most of its revenue from mobile, Apple wasted no time in bringing its Thunderbolt Display to market. A single Thunderbolt cable could bring Gigabit Ethernet, Firewire 800, high-speed mass storage, external audio and display to an otherwise IO-deprived MacBook Air.

At a high level, Thunderbolt is pretty easy to explain. The current implementation of Thunderbolt pairs four PCIe 2.0 lanes with DisplayPort, offering a maximum bandwidth of 2GB/s in either direction in addition to DP bandwidth. The Thunderbolt interface itself can deliver 10Gbps of bandwidth in each direction, per channel. The physical Thunderbolt port is compatible with mini DisplayPort to allow for the use of mini-DP displays as well as Thunderbolt chains. Each Thunderbolt port can carry up to two Thunderbolt channels, although one channel is typically reserved for DisplayPort duties.

In the past we measured a maximum of 1GB/s of unidirectional bandwidth for a single Thunderbolt channel in addition to video bandwidth over DisplayPort. There’s no shipping device that will deliver this sort of performance, I needed to outfit a Promise Pegasus with a handful of SSDs to truly saturate the bus.

In the 2012 Macs Apple, like the rest of the PC industry, has switched to using Intel’s 2nd generation Thunderbolt controllers codenamed Cactus Ridge.

The Retina MacBook Pro uses a four-channel Cactus Ridge controller and drives two Thunderbolt ports with it. Each port can drive a mini-DP display or a Thunderbolt chain with a mini-DP/Thunderbolt Display at the end of or in it. The rMBP can actually drive a fourth panel (counting the integrated Retina Display) via the integrated HDMI port although that’s not an officially supported configuration.

Unlike most other implementations, Apple hangs the Cactus Ridge controller off of the Ivy Bridge CPU rather than the PCH. The GeForce GT 650M in the system only gets the use of 8 PCIe 3.0 lanes instead of the full 16, but with PCIe 3.0 this is not an issue (it wouldn’t be an issue with PCIe 2.0 either to be honest).

I performed the same test as before to test if maximum bandwidth has gone up since switching to Cactus Ridge. Initial results remained unchanged, I was able to get north of 900MB/s to an array of SSDs in the Pegasus connected to a single Thunderbolt port. Now with two Thunderbolt on the rMBP however I was able to create a second chain of devices. I only have a single Pegasus so I resorted to chaining a LaCie Little Big Disk (SSD) and Elgato Thunderbolt drive. The combination of the two isn’t anywhere near as fast as the SSD array in the Pegasus but it allowed me to push the limits of the controller even more:

1380MB/s, over copper, to the rMBP. I suspect if I had another Pegasus SSD array I’d be able to approach 1800MB/s, all while driving video over the ports. Apple may limit the internal storage expansion of the rMBP but you still have a path to expansion for storage of large media files and other archives. And it’s very fast.

Unfortunately Thunderbolt behavior is still not perfect, although it is improved compared to previous Macs. If you write to Promise’s Pegasus for long enough while playing audio through Apple’s Thunderbolt Display you will still drop audio frames. Subjectively it seems to take longer to trigger this phenomenon but it does still happen. On my early 2011 MacBook Pro the problem has gotten so bad that I’ll even drop other USB packets for devices connected to the Thunderbolt Display. If I’m writing to the Pegasus I’ll miss keystrokes and the mouse will jump around until the high-speed write is complete. So far I haven’t had anything this bad happen on the Retina MBP but it took a while for this behavior to manifest on my early 2011 model so we’ll see what happens. I’m not sure what the fix will be for these types of issues as it seems there’s no good quality of service assurance for PCIe devices residing on Thunderbolt. As Thunderbolt was supposed to be as transparent as possible, it’s not surprising that even QoS overhead is nonexistent but it’s something that is clearly necessary. I’m not sure this is Apple’s fault as I’ve seen similar behavior under Windows. I suspect it’s something that Intel is going to have to figure out a way to address.

 

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  • Fx1 - Monday, June 25, 2012 - link

    It makes a big difference to the glare when you take away that glass. Why don't you go have a look at a rmbp and see how thin the lid is and you too will be impressed. A LOT of work must going into designing these notebooks. Why don't you spend you time bitching at the windows notebook makers and see how CRAP their designs are. Because they deserve it. Full Stop.
  • Spunjji - Tuesday, June 26, 2012 - link

    Why don't you go and eat a dick, child.
  • gstrickler - Wednesday, June 27, 2012 - link

    It's not a matte screen. Matte screens are etched to diffuse the light in many directions. This makes them slightly less "sharp", and lowers their effective brightness slightly. The Retina display in the new MBP has a low reflectance flat surface, not a matte surface. It's an important difference as an etched surface would compromise the sharpness of such a high DPI display.
  • Spunjji - Monday, June 25, 2012 - link

    I give up. Too many fanboys on both sides.
  • jjbwbc - Monday, June 25, 2012 - link

    I bought one of these guys and I really love the display but I cannot for my life see if this is glass or plastic or what makes the outer layer of this display.

    How fragile is it? I mean, it seems like a combination of durable and extremely fragile too. Makes me nervous... can anyone weigh in on how fragile the screen on this guy is compared to regular LCDs?
  • Constructor - Thursday, June 28, 2012 - link

    It's definitely glass, and likely of the 'Gorilla' variety. It will still scratch or break if you try hard enough. But with no access to Apple's internal QA information we'll have to wait until someone actually manages to break theirs to really know...! ;-)
  • SimaYi - Monday, June 25, 2012 - link

    I'm disappointed in this review, as I was very much hoping to get some advice about whether this laptop can run recent games at 2880x1800.

    The only frame rates mentioned for this resolution were Half Life 2 (42 fps) and Diablo 3 (18 fps).

    @Anand, is there any chance you will update this article with some detailed feedback about gaming at 2880x1800, and framerates for running recent Windows games in bootcamp at this res?
  • seapeople - Monday, June 25, 2012 - link

    No, it can't run recent games at 2880x1800. This is not something that needs to be benchmarked; it is obvious from the combination of a middle-of-the-road laptop graphics card and the highest resolution notebook screen ever made.
  • wfolta - Monday, June 25, 2012 - link

    And you got this idea, despite the article mentioning Diablo III (about as recent of a game as you can get)? It runs Diablo III (Normal Act III) at 20+ FPS, with most settings cranked to max. It runs other recent games fine. Perhaps you should give details of what games you mean when you say "recent"?

    And the fact is you can run games at lower resolutions (which still look better at that resolution than if you only had that many pixels) and drop a few settings and double your frame rate.
  • SimaYi - Tuesday, June 26, 2012 - link

    Thanks very much for the feedback!

    Are you saying from personal experience that it runs D3 on High at 20fps? How about if you reduce the settings, say with no AA and lower setttings, can it run D3 above 30fps?

    For most games, 25-30 fps is quite playable. Above 30fps is great.

    As for "recent" games, I would be extremely interested to know the performance at 2880x1800 (on low or med settings), for games like Skyrim, DXHR, RAGE, Arkham City, BF3, Sniper Elite V2, ME3, Risen 2, MW3, Witcher 2, Civ 5.

    Never purchased a mac laptop before and this is the first time I'm seriously considering it, primarily because of the display. However, if I can't run any games at 2880x1800, it seems like a waste.

    Trying to decide between either buying an MBP or a Windows laptop with 1080p display and decent GPU, along the lines of a DV6t (Nvidia 650m) or Envy 15 (AMD 7750m).

    I wouldn't call the 650m necessarily "middle of the road," as it's one of the fastest mobile cards currently available for laptops that are not bulky desktop replacements. Do Mac laptops run games slower on bootcamp compared to Windows laptops with the same card?

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