HTPC Aspects : Decoding and Rendering Benchmarks

We introduced our HTPC decoding and rendering benchmarks in the ASRock Vision 3D 252B review, and also used it in the 4K decode and display section of this review. In this section, we will look at how the system responds to the various test streams under various renderers and decoders. You can roll the mouse over the various entries in the first / last rows of the table below to compare the resource graphs.

AVCODEC + EVR-CP AVCODEC + madVR LAV CUVID + EVR-CP LAV CUVID + madVR DXVA + EVR-CP DXVA Copy-Back + madVR
AVCODEC + EVR-CP AVCODEC + madVR LAV CUVID + EVR-CP LAV CUVID + madVR DXVA + EVR-CP DXVA Copy-Back + madVR

Resource Usage Comparison - Software Decode vs. DXVA2 vs. LAV CUVID / EVR-CP vs. madVR

The GT 640 can be made to effectively work with madVR without issues. Unlike GT 540M, it is not necessary to carefully configure madVR to avoid dropping frames. With the queue sizes at the maximum, we were able to go through our rendering test suite in both full screen exclusive and full screen windowed modes without dropping frames.

Starting with this review, we also want to look at the power consumption profile of the system when subject to the rendering benchmarks.

Zotac GT 640 HTPC Testbed Power Consumption (W)
 
Idle 51.4 W
   
Benchmark Stream CUVID avcodec
  EVR-CP madVR EVR-CP madVR
480i60 MPEG-2 67.5 70.9 58.9 69.3
576i50 H.264 67.5 67.1 58.8 57.7
720p60 H.264 69.9 74 67.9 77.8
1080i60 H.264 74.5 77.2 80.4 83.1
1080i60 MPEG-2 73.9 76.2 71.6 77.7
1080i60 VC-1 73.8 77.1 80.5 84.6
1080p60 H.264 72.7 76.3 74.3 85.7

madVR does carry a bit of a power penalty. As expected, software decode is more power efficient for lower resolution streams (up to 720p60) / MPEG-2 encodes. CUVID based hardware decode turns out to be more efficient with the 1080i and 1080p streams. Note that the benchmark streams were played off the local primary hard drive. The power consumption (measured at the wall outlet) also includes the hard drive activity.

As our coverage of the Zotac GT 640's HTPC aspects comes to a close, we would like to underline the fact that it is one of the best HTPC cards available in the market right now if madVR capability is a must.

For the general consumer, Intel's HD 4000 based system should be more than enough. However, in terms of looking into the future as well as current software infrastructure available, it is hard to go wrong with the GT 640. If it were not for the shortcomings of the NVIDIA drivers, we would have had no hesitation in crowning the GT 640 as the next undisputed HTPC king.

We are aware of the fact that AMD 7750 is a competitor to the GT 640 in more ways than one. We already covered AMD 7750's HTPC performance here. However, we will shortly be carrying out a review of the Sapphire Ultimate 7750 passively cooled edition using the same metrics considered in this review and the latest drivers from AMD.

HTPC Aspects : HQV 2.0 Benchmarking and Video Post Processing in Action Musing About Memory Bandwidth & The Test
Comments Locked

60 Comments

View All Comments

  • cjs150 - Thursday, June 21, 2012 - link

    "God forbid there be a technical reason for it.... "

    Intel and Nvidia have had several generations of chip to fix any technical issue and didnt (HD4000 is good enough though). AMD have been pretty close to the correct frame rate for a while.

    But it is not enough to have the capability to run at the correct frame rate is you make it too difficult to change the frame rate to the correct setting. That is not a hardware issue just bad design of software.
  • UltraTech79 - Wednesday, June 20, 2012 - link

    Anyone else really disappointed in 4 still being standardized around 24 fps? I thought 60 would be the min standard by now with 120 in higher end displays. 24 is crap. Anyone that has seen a movie recorded at 48+FPS know whats I'm talking about.

    This is like putting shitty unleaded gas into a super high-tech racecar.
  • cjs150 - Thursday, June 21, 2012 - link

    You do know that Blu-ray is displayed at 23.976 FPS? That looks very good to me.

    Please do not confuse screen refresh rates with frame rates. Screen refresh runs on most large TVs at between 60 and 120 Hz, anything below 60 tends to look crap. (if you want real crap trying running American TV on an European PAL system - I mean crap in a technical sense not creatively!)

    I must admit that having a fps of 23.976 rather than some round number such as 24 (or higher) FPS is rather daft and some new films are coming out with much higher FPS. I have a horrible recollection that the reason for such an odd FPS is very historic - something to do with the length of 35mm film that would be needed per second, the problem is I cannot remember whether that was simply because 35mm film was expensive and it was the minimum to provide smooth movement or whether it goes right back to days when film had a tendency to catch light and then it was the maximum speed you could put a film through a projector without friction causing the film to catch light. No doubt there is an expert on this site who could explain precisely why we ended up with such a silly number as the standard
  • UltraTech79 - Friday, June 22, 2012 - link

    You are confusing things here. I clearly said 120(fps) would need higher end displays (120Hz) I was rounding up 23.976 FPS to 24, give me a break.

    It looks good /to you/ is wholly irrelevant. Do you realize how many people said "it looks very good to me." Referring to SD when resisting the HD movement? Or how many will say it again referring to 1080p thinking 4k is too much? It's a ridiculous mindset.

    My point was that we are upping the resolution, but leaving another very important aspect in the dust that we need to improve. Even audio is moving faster than framerates in movies, and now that most places are switching to digital, the cost to goto the next step has dropped dramatically.
  • nathanddrews - Friday, June 22, 2012 - link

    It was NVIDIA's choice to only implement 4K @ 24Hz (23.xxx) due to limitations of HDMI. If NVIDIA had optimized around DisplayPort, you could then have 4K @ 60Hz.

    For computer use, anything under 60Hz is unacceptable. For movies, 24Hz has been the standard for a century - all film is 24fps and most movies are still shot on film. In the next decade, there will be more and more films that will use 48, 60, even 120fps. Cameron was cock-blocked by the studio when he wanted to film Avatar at 60fps, but he may get his wish for the sequels. Jackson is currently filming The Hobbit at 48fps. Eventually all will be right with the world.
  • karasaj - Wednesday, June 20, 2012 - link

    If we wanted to use this to compare a 640M or 640M LE to the GT640, is this doable? If it's built on the same card, (both have 384 CUDA cores) can we just reduce the numbers by a rough % of the core clock speed to get rough numbers that the respective cards would put out? I.E. the 640M LE has a clock of 500mhz, the 640M is ~625Mhz. Could we expect ~55% of this for the 640M LE and 67% for the 640M? Assuming DDR3 on both so as not to have that kind of difference.
  • Ryan Smith - Wednesday, June 20, 2012 - link

    It would be fairly easy to test a desktop card at a mobile card's clocks (assuming memory type and functional unit count was equal) but you can't extrapolate performance like that because there's more to performance than clockspeeds. In practice performance shouldn't drop by that much since we're already memory bandwidth bottlenecked with DDR3.
  • jstabb - Wednesday, June 20, 2012 - link

    Can you verify if creating a custom resolution breaks 3D (frame packed) blu-ray playback?

    With my GT430, once a custom resolution has been created for 23/24hz, that custom resolution overrides the 3D frame-packed resolution created when 3D vision is enabled. The driver appeared to have a simple fall through logic. If a custom resolution is defined for the selected resolution/refresh rate it is always used, failing that it will use a 3D resolution if one is defined, failing that it will use the default 2D resolution.

    This issue made the custom resolution feature useless to me with the GT430 and pushed me to an AMD solution for their better OOTB refresh rate matching. I'd like to consider this card if the issue has been resolved.

    Thanks for the great review!
  • MrSpadge - Wednesday, June 20, 2012 - link

    It consumes about just as much as the HD7750-800, yet performs miserably in comparison. This is an amazing win for AMD, especially comparing GTX680 and HD7970!
  • UltraTech79 - Wednesday, June 20, 2012 - link

    This preform about as well as an 8800GTS for twice the price. Or half the preformance of a 460GTX for the same price.

    These should have been priced at 59.99.

Log in

Don't have an account? Sign up now