Conclusions and Final Thoughts

The HTC One X is quite simply the smartphone we wished Google had launched Ice Cream Sandwich. It has an amazing display, arguably the best balance of performance and power efficiency in an SoC and a truly outstanding design. In a sea of Android devices that mostly look the same, the HTC One X definitely stands out. It really is the best Android smartphone on the market today.

The industrial design and build quality are easily the best HTC has ever put forward. The One X feels incredibly solid and just looks great. The slight curve to the front surface lets you glide your finger smoothly over the display without hitting an abrupt edge as you approach the end of the device. The back of the One X is distinctly HTC, but obviously more modern. Of anything that has launched thus far, it's probably our favorite looking Android smartphone.

The conclusion for all of HTC's One series reads pretty much the same - HTC has done an extraordinary job both creating its next generation of devices (the One S and One X specifically) and identifying the importance of a concise, unified message. Getting behind either a single device or series and being consistent about it is quite honestly the only way to do battle with the Samsungs and Apples of the world, both of which get this concept and have practiced it for a while now. Unified camera experience, software experience, industrial design, and accessories will make or break this next iteration for the rest of the handset makers. We're still working on finishing our review of the other HTC Ones (One S International, One X International, One S T-Mobile) but my thoughts remain the same for the One X International with Tegra 3 and the other One Ses with Krait - these are without question the best phones HTC has ever made purely because the experience of everything else is kept continuous across the board. 

Thankfully the praise doesn't stop with aesthetics. Internally HTC has put together the best hardware available on the market today. The 720p Infinity Screen has the best contrast ratio of any smartphone we've tested, and is among the brightest we've used as well. There's no PenTile to worry about, it's simply one of the best displays if not the best we've reviewed in a phone.

The Qualcomm Snapdragon S4 (MSM8960, "Krait") SoC is easily the fastest or among the fastest on the market today. Android feels very smooth and snappy on the AT&T One X. Applications load quickly, as do web pages. Although the GPU isn't all that new, GPU performance is still quite good. The big draw however is the power efficiency of the hardware platform. In many cases the AT&T One X delivers either the best or among the best battery life of any smartphone we've tested.

For those of you wondering about the Snapdragon S4 vs. Tegra 3 comparison, the answer is pretty simple. It's very difficult to tell the performance difference between these two SoCs in day to day usage. Qualcomm has the scalar performance advantage, while NVIDIA has the heavily threaded performance advantage. On the GPU side, there's likely an NVIDIA advantage there as well. However in practice, you'd be hard pressed to tell the international (Tegra 3) One X and AT&T (S4) One X apart based on performance. Battery life however is a different story entirely. Today, the AT&T One X offers tangibly better battery life than the international version. There are software updates on the way for the One X (Tegra 3) that may narrow the gap, but we'll have to wait and see.

Then there's the camera. Once again, HTC is able to deliver one of the best if not the best smartphone camera with the One X. Low light performance in particularly impressive. The new Sense camera UI is a great match for the hardware as well. The ability to take photos while recording a video without a costly mode switch is both innovative and incredibly useful.

For months we've been recommending waiting for the first 28nm based smartphones before making a purchase. Our biggest fear was that the first 28nm LTE products would show up and be unimpressive, prolonging the wait. Thankfully HTC has put our worries to rest. The One X is an amazing first productization of Qualcomm's Snapdragon S4. It's absolutely everything we wanted. Furthermore, unlike phones released over the past 6 months, you aren't buying into an aging platform. There will be further revisions on Qualcomm's 28nm silicon, and a bunch of exciting stuff coming out early next year, but the One X's hardware won't be immediately obsolete.

If you've been waiting to buy a high-end Android smartphone, the One X is really the only one to get on AT&T.

Cellular, WiFi, GNSS, Speakerphone and Call Quality
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  • MrMilli - Tuesday, May 1, 2012 - link

    "On the GPU side, there's likely an NVIDIA advantage there as well."

    How do you get to this conclusion?
    Qualcomm scores a little bit higher in Egypt as in the Pro test of GLBenchmark. I don't know why you would put any importance to the off-screen tests for these two devices since they both run the same resolution (which is even 720p) which takes me to my next points. Actual games will be v-synced and how does the Tegra suddenly become faster than the Adreno even though they both are still rendering at the same resolution as on-screen but just with v-sync off. I've always had a hard time accepting the off-screen results of GLBenchmark because there's no way to verify if a device is actually rendering correctly (or maybe even cheating). Can you imagine testing a new videocard in the same fashion?
  • metafor - Tuesday, May 1, 2012 - link

    Results can vary with v-sync because Tegra could be bursting to higher fps values. The offscreen isn't a perfect test either but it gives you an idea of what would happen if a heavier game that didn't approach the 60fps limit would be like.

    Of course, those games likely won't have the same workloads as GLBenchmark, so it really wouldn't matter all that much.
  • ChronoReverse - Tuesday, May 1, 2012 - link

    The offscreen test is worthless really.

    If at 720p, the same benchmark, except it puts an image on the screen, shows that the S4 GPU is faster than the Tegra3 GPU, then how useless is the offscreen test showing the opposite?

    Furthermore, neither the S4 nor Tegra3 comes close to 59-60FPS, both tipping at around the 50FPS range.

    It's pretty clear that by skipping the rendering, the offscreen test is extremely unrealistic.
  • metafor - Wednesday, May 2, 2012 - link

    It doesn't need to come close. It just needs to burst higher than 60fps. Let's say that it would normally reach 80fps 10% of the time and remain 40fps the other 90%. Let's say S4 were to only peak to 70fps 10% of the time but remained at 45fps the other 905. The S4's average would be higher with v-sync while Tegra's would be higher without v-sync.

    The point of the benchmark isn't how well the phone renders the benchmark -- after all, nobody's going to play GLBenchmark :)

    The point is to show relative rendering speed such that when heavier games that don't get anywhere close to 60fps are being played, you won't notice stutters.

    Of course, as I mentioned, heavier games may have a different mix of shaders. As Basemark shows, Adreno is very very good at complex shaders due to its disproportional ALU strength.

    Its compiler unfortunately is unable to translate this into simple shader performance.
  • ChronoReverse - Wednesday, May 2, 2012 - link

    That's still wrong. If you spike a lot, then your experience is worse for 3D games. It's not like we don't know that minimum framerate is just as important.

    As you mentioned stutters, a device that dips to 40FPS would be more stuttery than one that dips only to 45FPS.
  • metafor - Thursday, May 3, 2012 - link

    I'm not disagreeing. I'm just saying that v-sync'ed results will vary even if it's not close to 60fps. Because some scenes will require very little rendering (say, a panning shot of the sky) and some scenes will require a lot of heavy rendering (say, multiple characters sword fighting, like in Egypt).

    The average fps may be well below 60fps. But peak fps may be a lot higher. In such cases, the GPU that peaks higher (or more often) will seem worse than it is.

    Now, an argument can be made that a GPU that also has very low minimum framerates is worse. But we don't know the distribution here.
  • Chloiber - Monday, May 7, 2012 - link

    Well the benchmark doesn't measure your experience in 3D games but the fps.
  • snoozemode - Tuesday, May 1, 2012 - link

    The ATRIX has a LCD pentile RGBW display, as well as the HTC one S, so LCD is definitely not a guarantee for RGB. Maybe you should correct the article with that.
  • snoozemode - Tuesday, May 1, 2012 - link

    Sorry one s is obviously amoled.
  • ImSpartacus - Tuesday, May 1, 2012 - link

    It's also the passable RGBG pentile, not the viled RGBW pentile.

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