I stated before that AT&T’s HTC One X is really a One XL, and that the L connotes LTE inside. The reason is that the phone is based around Qualcomm’s MSM8960 which includes the company’s latest and greatest baseband. It’s the same block as what’s in MDM9615 (which we await with bated breath), and again gets 28nm goodness. MSM8960 supports virtually every air interface - CDMA2000 1x/EVDO up to Rev. B (multicarrier), GSM/EDGE, WCDMA (up to DC-HSPA+ Cat.24), TD-SCDMA for China, and of course LTE up to category 3 with 3GPP Release 9. A couple specifications pages erroneously list the One X AT&T as supporting AWS for WCDMA, however the device does not work with T-Mobile WCDMA and the One XL page lists the correct air interface support.

HTC One X AT&T- Network Support
GSM/EDGE Support 850 / 900 / 1800 / 1900 MHz
WCDMA Support 850 / 1900 / 2100 MHz
LTE support 700 MHz (Band 17), AWS (Band 4) - UE Category 3
Baseband Hardware MSM8960 Baseband
HSPA Speeds HSDPA 21.1 (Cat 14) / HSUPA 5.76 (Cat.6)

In the case of the AT&T One X, we’re talking about 5 or 10 MHz FDD-LTE and HSPA+ up to 21.1. Even though the baseband can do multicarrier HSPA+ with ease, AT&T still is only running 16QAM (HSDPA 14.4) in most markets, and 64QAM in some (HSDPA 21.1), though I’ve never ever seen it. The device is limited using some parameters set in build.prop like I’ve seen before:


HSDPA Category 14 corresponds to 21.1 Mbps, and category 6 on the uplink is what everyone is running at maximum right now, at 5.76 Mbps. The FCC filing for the AT&T One X includes note that this is indeed LTE Category 3, and the expected LTE Band 4 and 17 compliance with both 5 and 10 MHz channels.


The AT&T One X uses circuit switched fallback (CSFB) to deliver WCDMA 3G voice when in an LTE market, the switch to IMS voice will come later, but for now know that there’s no simultaneous voice and LTE, you hard handover to WCDMA, do the call, then hand back up.

HTC One X AT&T Antenna Locations

One of the first things I usually do on any smartphone that's handed to me is look for Field Test, and on WCDMA/UMTS HTC phones that's usually found through dialing *#*#7262626#*#*. I know that at least one prototype HTC One X (AT&T) model was verified to have field test which launched with that well known dialer code. Unfortunately, all of the HTC Ones have no such field test/engineering menus - I've searched using all the tricks I know and found nothing. That said you can still get LTE RSRP and RSCP under About -> Networks, or from alogcat on the One X AT&T. I would still prefer proper FieldTest with RRC state information, it's unfortunate to see HTC sanitizing release images prior to launch, and I'm not sure what the motivations possibly could be for removing this even on the international variants.


To test AT&T LTE on the HTC One X, I drove a total of over 350 miles up to and around Phoenix, AZ, an AT&T 10 MHz FDD market, and ran over 180 tests using the speedtest.net app, which I then exported and made some pretty histograms from. The results are pretty positive, with a few spikes over 60 Mbps - as a reminder the theoretical maximum for 10 MHz FDD-LTE on a UE Category 3 device is 73 Mbps.

Downstream LTE Upstream LTE Latency LTE

AT&T LTE is quite fast, although it is admittedly still nascent and thus not quite as loaded with as many devices as Verizon’s. That said 60+ Mbps tests are always good fun to see without much effort at all. I drove around and spotted a number of LTE base stations in Phoenix, AZ with remote radio heads, which means vastly reduced cable losses.

One of my best AT&T LTE tests

On HSPA+ in my home market, I was able to hit impressive speeds thanks to the combination of both the default LTE “pta” APN for AT&T data, and Rx diversity on the One X.

Downstream HSPA Upstream HSPA Latency HSPA

On HSPA+ I’m able to hit right up near the 14.4 theoretical maximum for single carrier WCDMA with 16 QAM in my market. This is very impressive considering other devices I have routinely get 10–11 Mbps maximum in the same conditions.


Like many other Qualcomm based devices, the HTC One X uses the gpsOneGen 8A with GLONASS GNSS system for location. It locks almost instantaneously indoors, and performs great.

The GLONASS behavior of this system is like other QCT systems I’ve seen, wherein it only looks for the GLONASS constellation when GPS SNR is low. You can see these with GPS Test and satellites numbered 65–68.


WLAN and BT 4.0 on the HTC One X is courtesy onboard “wcnss_wlan” which I take it means the WiFi baseband onboard MSM8960 with some external RF (WCN3660). What’s interesting to me is that this is the first device I’ve seen that will tune 40 MHz channels on 5 GHz. The full breakdown is as follows - single spatial stream 802.11a/b/g/n with 20 MHz channels on 2.4 GHz, 40 MHz channels on 5 GHz, with all modes supporting the short guard interval rates. That means up to a 72 Mbps rate for 2.4 GHz, and 150 Mbps on 5 GHz. Note that the internal WiFi information screens erroneously report 65 Mbps in all conditions even when the MCS negotiated with an AP is higher.

WiFi Performance

HTC includes the proper band preference tab inside the advanced settings for WiFi, alongside an interesting high performance / higher power checkbox.

I’m not entirely sure what the checkbox does, but the band preference tab (which mirrors that from Galaxy Nexus) works properly. Unsurprisingly the One X posts the highest WLAN throughput I’ve seen from a smartphone to date.


The One X includes NFC tag and beaming support courtesy the ubiquitous NXP PN544. It works as expected and is exposed in the right way as far as I can tell. I tested both beaming with a Galaxy Nexus and my trusty NFC tag from the Nexus S review.


Calls and Speakerphone

Noise suppression on the HTC One X is courtesy an Audience A1028 voice processor, a part we’ve seen a lot of in recent years. The One X again locates a primary microphone at the very bottom, and a secondary microphone at the very top of the device. With these two, the Audience chip can do some DSP and isolate out noise very effectively. I’ve recorded a demonstration the way we normally do just so illustrate, and unsurprisingly it works very well.

HTC One X AT&T - Noise Rejection by AnandTech

Next up, I tested speakerphone volume the same way we always do, using an Extech digital sound data logger placed 3 inches from the device while calling the same ASOS weather station.

Speakerphone Volume - 3 inches Away

The speakerphone on the One X is on the backside and unfortunately lies nearly planar with the surface. Speakerphone volume on the HTC One X is loud enough to be good, but not chart topping.

Display - Infinity Screen Conclusions and Final Thoughts
Comments Locked


View All Comments

  • frostyfiredude - Tuesday, May 1, 2012 - link

    If there is one difference that really stood out between the International and ATT versions of the One X, it's the battery life. For all the talking nVidia did about Tegra3 allowing world beating battery life, it really got served by the S4 in that regard.

    In the fall I really hope HTC makes a One X like phone with WP8 on it, if I'm not feeling cheap I think I'll buy one.
  • ImSpartacus - Tuesday, May 1, 2012 - link

    Yeah, that's really the most important thing for me. I'm glad Anandtech puts it earlier in the reviews.
  • Chloiber - Wednesday, May 2, 2012 - link

    It's true. I'm currently owning a One X (international). I'm okay with the battery life (it's better than my previously HTC Desire). But as Brian has mentioned, software updates are on the way. The second update has been released yesterday. The updates are coming out nearly weekly! The improvements are huge in many aspects. The last update (released yesterday in Europe for unbranded devices) finally enabled 2D GPU Acceleration. That's right: 2D GPU Acceleration wasn't working properly before. It couldn't even be forced in the dev settings.

    I really hope they can improve the device even more, and I'm pretty confident they will. To be perfectly honest, I would have preferred the S4 version of the One X. Nvidia still seems to have some problems with the T3 - again, I'm confident that the device's performance and battery life will improve massively over the next couple of months, but S4 seems to be the safer bet.
  • pikahatonjon - Tuesday, May 1, 2012 - link

    i know its offtopic, however, how come it seems like the Droid Razr performs like 40% better than the galaxy nexus 58.7 fps vs 33.1 when they both have the same SoC? was there some error in the test
  • frostyfiredude - Tuesday, May 1, 2012 - link

    Higher resolution display on the Nexus would be the cause of most if not all of the difference. 960x540 for the RAZR v 1280x720 for the Nexus
  • PyroHoltz - Wednesday, May 2, 2012 - link

    I really wish Anandtech would normalize the graphics benchmarks to FPS/megapixel of screen resolution.

    Or, implement something that will take the fluctuations in native resolution, out of the equation a bit.
  • Goty - Wednesday, May 2, 2012 - link

    Just look at the "offscreen" numbers, those are all rendered at the same resolution regardless of handset.
  • ChronoReverse - Wednesday, May 2, 2012 - link

    The Offscreen Test is a seriously flawed one. It's clear that the act of rendering to the screen has a different penalty for different GPU's.

    Since you have to render in actual 3D applications, this means that the Offscreen test is worse than useless since it's _misleading_.

    You can't even say it's a VSync issue because in this very article, you have the GLBenchmark test at 720P where the results for both the Global and ATT OneX phones are both significantly below 59-60FPS.
  • Goty - Wednesday, May 2, 2012 - link

    Writing of the framebuffer to the screen is the least part of what each GPU has to do and certainly has less of an impact that differing resolutions between screens; I highly doubt that writing out the framebuffer is even that different between different architectures.
  • metafor - Thursday, May 3, 2012 - link

    It's very much in line with the V-Sync results we've seen with the MDP and other devices that allow you to turn V-Sync off.

    The tests with the Qualcomm MDP show exactly this kind of difference with V-Sync turned on and off, even if the resulting average doesn't come close to 60fps.

    Why? Because framerate can vary by a lot within the running of the benchmark. Simple sequences can burst up to the 100's of frames per second. That will throw off the average by a lot.

Log in

Don't have an account? Sign up now