MSI Z77A-GD65—Visual Inspection

Whenever it comes to a motherboard comparison involving ASUS, Gigabyte or ASRock against an MSI board, the MSI board always tends to show a strong result—either in terms of price, performance or features. So when it comes to the new batch of motherboards for Ivy Bridge, it is fair to say that I expect a strong showing from MSI. For this preview, we have their Z77A-GD65, which will be one behind their future released GD80 that got attention back at CES for being Thunderbolt equipped.

The Z77A-GD65 is another motherboard in this roundup that comes in a black and blue livery. This time MSI have more of an excuse than others do as they have been using it for a fair while now. Using what is essentially a 10 + 2 phase power delivery, MSI are using somewhat beefier heatsinks than their rivals, connecting both via a heatpipe. The socket area is right up against Intel's minimum requirements from left to right, but there is some room to maneuver big air coolers from top to bottom. Around the socket there are at least four fan headers to use: one 4-pin CPU header between the top VRM and the memory slots, a 4-pin system fan header just the other side of the memory slots, a 4-pin to the bottom left of the socket area, and another 4-pin beside the 24-pin ATX power connector. A fifth fan header can be found at the bottom of the board.

Along the right hand side, we have the standard MSI trio of power/reset/OC Genie buttons, followed but a series of voltage checkpoints for overclockers. Aside from the 24-pin power connector and the system fan header, there is also a USB 3.0 header at right angles to the board, indicating its primary use is to the front of the case. Underneath this are the eight SATA ports—two SATA 6 Gbps from the PCH, four SATA 3 Gbps also from the PCH, and another two SATA 6 Gbps from an ASMedia controller.

As the power/reset/OC Genie buttons are at the top right, the bottom of the board has more room to fit in all the headers as needed—front panel audio, TPM, front panel headers and USB 2.0 headers. In terms of PCIe, MSI have done away with the PCIe to PCI bridge and focused purely on PCIe. We have an x1, x16 (x8 with dual GPU), x1, x1, x8, x1, and a PCIe 2.0 x4. In this instance, there is plenty of room for a dual GPU setup with PCIe slots to spare for any extras.

Also of note is the chipset cooler, which is very flat and large with minimal fins, perhaps suggesting that MSI is confident about their heatsink design. Underneath this is a two digit debug display, and a BIOS switch for changing between two BIOSes.

On the rear IO panel, I think MSI have been reasonable with what they have left in and what they have left out. From left to right, we have a combination PS/2 port, two USB 2.0 ports (black), a clear CMOS button, digital and coaxial SPDIF outputs, two more USB 2.0 ports (black), a HDMI port, gigabit Ethernet, two USB 3.0 ports (blue), D-Sub, DVI-D, and audio jacks.

Board Features

MSI Z77A-GD65
Size ATX
CPU Interface LGA-1155
Chipset Intel Z77
Power Delivery (CPU/iGPU) 8 + 1 + 2 + 1 (VRM/VTT/GPU/SA)
Memory Slots Four DDR3 DIMM slots supporting up to 32 GB
Up to Dual Channel, 1066-2667 MHz
Video Outputs HDMI, DVI-D, D-Sub
Onboard LAN Intel 82579V
Onboard Audio Realtek ALC898
Expansion Slots 2 x PCIe x16 Gen3 (x16, x8/8)
1 x PCIe x16 Gen2 (x4)
4 x PCIe x1 Gen2
Onboard SATA/RAID 2 x SATA 6 Gbps (PCH), Support for RAID 0, 1, 5, 10
4 x SATA 3 Gbps (PCH), Support for RAID 0, 1, 5, 10
2 x SATA 6 Gbps (ASMedia ASM1061)
USB 4 USB 3.0 ports (2 back panel, 2 from headers)
10 USB 2.0 ports (4 back panel, 6 from headers)
Onboard 4 x SATA 6Gbps
4 x SATA 3 Gbps
1 x USB 3.0 Header
3 x USB 2.0 Headers
1 x IEEE1394 Header
1 x TPM Header
1 x Front Panel Audio Header
Power/Reset Buttons
OC Genie
5 x Fan Headers
Power Connectors 1 x 24-pin ATX connector
1 x 8-pin 12V connector
Fan Headers 1 x CPU Fan Header (4-pin)
4 x SYS Fan Headers (two 4-pin, two 3-pin)
IO Panel 1 x Combo PS/2 Port
1 x Clear CMOS Button
1 x Coaxial S/PDIF Port
1 x Optical S/PDIF Port
4 x USB 2.0
2 x USB 3.0
1 x Gigabit Ethernet
Audio Jacks
1 x HDMI
1 x DVI-D
1 x D-Sub
Warranty Period 3 Years
Product Page Link

It is good to see an Intel NIC on this $180 MSRP motherboard. There are plenty of headers to go around. The only things missing where other motherboards may have better all-round functionality are a PCI slot, mSATA and on-board WiFi.

Gigabyte GA-Z77MX-D3H ECS Z77H2-AX
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  • extide - Tuesday, April 10, 2012 - link

    Do you even know what it means to preempt a frame? Cavalcade is describing the technology correctly. He is explaining pretty much the same thing as you are but you just don't get it..

    Also separate input and rendering modules means a lot. Typically a game engine will have a big loop that will check input, draw the frame, and restart (amongst other things of course) but to split that into two independent loops is what he is talking about.
  • Iketh - Wednesday, April 11, 2012 - link

    You really should look up "preemption." This is not what is happening... CLOSE, but not quite. Preemption is not the right word at all. This makes him incorrect and I kindly tried explaining. You are incorrect in backing him up and then accusing me of being inept. Guess what that makes you?

    On top of that, he's also not talking about splitting input and rendering into two loops. Not even close. How did you come up with this idea? He's asking how the input polling is affected with this technology. It is not, and can not, unless polling is strictly tied to framerate.

    I want to be clear that I'm not for this technology. I think it won't offer any tangible benefits, especially if you're already over 100 fps, and they want to power up a second GPU in the process... I'm just trying to help explain how it's supposed to work.
  • Iketh - Sunday, April 8, 2012 - link

    "handling input in a game engine" means nothing here. What matters is when your input is reflected in a rendered image and displayed on your monitor. That involves the entire package. Lucid basically prevents GPUs from rendering an image that won't get displayed in its entirety, allowing the GPU to begin work on the next image, effectively narrowing the gap from your input to the screen.
  • Iketh - Sunday, April 8, 2012 - link

    mistake post, sorry
  • Ryan Smith - Sunday, April 8, 2012 - link

    The bug comment is in regards to HyperFormance. Virtual V-Sync is rather simple (it's just more buffers) and should not introduce rendering errors.
  • Ryan Smith - Sunday, April 8, 2012 - link

    Virtual V-Sync is totally a glorified triple buffering, however this is a good thing.

    http://images.anandtech.com/reviews/video/triplebu...

    Triple buffering as we know it - with 2 back buffers and the ability to disregard a buffer if it's too old - doesn't exist in most DirectX games and can't be forced by the video card. Triple buffering as implemented for most DirectX games is a 3 buffer queue, which means every frame drawn is shown, and the 3rd buffer adds another frame of input lag.

    On paper (note: I have yet to test this), Virtual V-Sync should behave exactly like triple buffering. The iGPU back buffer allows Lucid to accept a newer frame regardless of whether the existing frame has been used or not, as opposed to operating as a queue. This has the same outcome as triple buffering, primarily that the GPU never goes idle due to full buffers and there isn't an additional frame of input lag.

    The overhead of course remains to be seen. Lucid seems confident, but this is what benchmarking is for. But should it work, I'd be more than happy to see the return of traditional triple buffering.

    HyperFormance is another matter of course. Frame rendering time prediction is very hard. The potential for reduced input lag is clear, but this is something that we need to test.
  • DanNeely - Monday, April 9, 2012 - link

    Lucid was very confident in their Hydra solution; but it never performed even close to SLI/xFire; and after much initial hype being echoed by the tech press it just disappeared. I'll believe they have something working well when I see it; but not before.
  • JNo - Monday, April 9, 2012 - link

    This
  • vailr - Sunday, April 8, 2012 - link

    Page 8 quote: "The VRM power delivery weighs in at 6 + 4 phase, which is by no means substantial (remember the ASRock Z77 Extreme4 was 8 + 4 and less expensive)."
    Yet: the "Conclusions" chart (page 14) shows the same board having 10 + 4 power.
    Which is correct?
  • flensr - Sunday, April 8, 2012 - link

    I'm bummed that ASUS didn't include mSATA connectors. Small mSATA SSDs would make for great cache or boot drives with no installation hassles and they're pretty cheap and available at the low capacities you'd want for a cache drive. That's a feature I will be looking for with my next mobo purchase.

    Ditching USB 2.0 is also one of the next steps I'll be looking for. Not having to spend a second thinking about which port to plug something in to will be nice once USB 2.0 is finally laid to rest. Having only 4 USB 3.0 ports is stupidly low this long after the release of the standard, and it's hampering the development of USB 3.0 devices.

    Finally, I've been repeatedly impressed by my Intel NICs over the last decade. They simply perform faster and more reliably than the other chips. I look for an Intel NIC when I shop for mobos.

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